laecraft wrote...
BaladasDemnevanni wrote...
Fun as they are, games like Super Mario will never say anything profound about anything.
I present you: Mario vs Shepard in terms of story.
Why Mario qualifies: the game has a plot, namely "Mario overcomes enemy after enemy and finally faces a deadly dragon in a decisive battle in order to save the Princess".
When you have a PC with a compelling desire to overcome all his increasingly difficult obstacles in order to achieve
his final goal, you have a foundation of a story.
If you take out the story, there will be nothing but level after level. The concept of a final boss is a story concept.
Mario: faces final boss.
Shepard: doesn't face a final boss (too video gamey).
Mario: Shepard (1:0)
Mario: stays true to his goals (saves the princess, rather than feeding her to the dragon for the good of humankind) in all endings.
Shepard: turns on their goals for no priory foreshadowed reason in three endings out of four.
Mario: Shepard (2:0)
Mario: achieves his final goal due to his superior skill of jumping, running, firing, and persistent skill of defying death level after level.
Shepard: achieves their final goal due to either all previous species defeating the Reapers by suddenly dropping a mysterious device on Shepard's lap (in original endings) or the future species defeating the Reapers (in Refuse ending).
Mario: Shepard (3:0)
The score isn't looking so good, how about the message the games are sending...
Mario: Teaches us that persistance, skill, courage, and staying true to yourself will get you your true love.
Shepard: Teaches us futility and randomness of the universe.
<wails> It's true! It's true!
Video games are, after all, a rule set to be learnt, applied, and prefected to varying degree's of competance (depending on the......... bossness?...... Bossness

of the enemy).
And while Mario may not compare well to Shepard on account that he is an overweight plumber from Brookland with an Italian accent who could not hope to finish Shepard in a battle........ Because Shepard has guns and kinetic barriers. It has to be pointed out that the only place these two could ever do battle, is in Super Smash Brothers............ a video game. Where Mario would be given an equal footing to the Shep! Because it's a video game and therefore would have to be balanced so Shep is not IMBA.
Games have great potential in this modern age to bring cinematic narrative to a game. but if Mario, or Tetris, or Pac-Man are considered gaming classics due to the success of their gameplay, does that not indicate that solid gameplay mechanics are important too?
I'm all for reinventing the wheel of gameplay on the hop. MGS3's The Sorrow section where he threw all the people you killed before that point was gameplay unlike anything played to that point. And raised questions as to 'does killing the enemy benefit you the player'? in a game that first introduced the concept of completing the game using non lethal takedowns in MGS2..... (Or maybe the original Deus Ex).
But once past that section it was back to business as normal.
Changing gameplay on the fly ought to be a cookie treat to nibble on. Not a millstone around the neck.
Modifié par Redbelle, 08 juillet 2013 - 07:02 .