Fixers0 wrote...
Seival wrote...
Well, it's quite simple. Each game development process has time constraints. For console and PC games its about 2 years. The longer the game is under development - the more it costs to developers themselves. Also, consumers can't wait for the game forever, and game must be profitable eventually. So basically, no one wants to develop games for more than 2 years.
While creating an RPG with interactive dialogues and choices you have to spend a lot of resources and time creating all sorts of voiceovers, and plot branches. Also, you have to implement and test them all. This is huge amount of work, that requires a lot of time.
But instead you can spend that amount of time concentrating much more on execution of the story. Polish each scene and encounter to the state of art condition... in cost of linear story and no interactive dialogues of course. You just don't have time to create both in sane time constraints.
Like I said - The Last of Us is the great example of what I'm talking about. The linear story that was under development as long as ME3. Polished to the state of art condition. And it's objectively better than the entire ME Trilogy in each and every possible way. Just because the immersion level, gameplay and story have overwhelming quality... in cost of linear story and no interactive dialogues.
I'm sorry, but I don't believe polish and execution equal immersion. And once again, it would be foolish to assume that quality and interactivity are mutally exclusive.
No matter how good game developer is, they have to work in time constraints.
If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.
Devs have to choose between great execution and tons of interactive dialogues.





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