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Expanding the ME3 story by series of non-heavily-RPG games?


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#276
Seival

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Fixers0 wrote...

Seival wrote...
Well, it's quite simple. Each game development process has time constraints. For console and PC games its about 2 years. The longer the game is under development - the more it costs to developers themselves. Also, consumers can't wait for the game forever, and game must be profitable eventually. So basically, no one wants to develop games for more than 2 years.

While creating an RPG with interactive dialogues and choices you have to spend a lot of resources and time creating all sorts of voiceovers, and plot branches. Also, you have to implement and test them all. This is huge amount of work, that requires a lot of time.

But instead you can spend that amount of time concentrating much more on execution of the story. Polish each scene and encounter to the state of art condition... in cost of linear story and no interactive dialogues of course. You just don't have time to create both in sane time constraints.

Like I said - The Last of Us is the great example of what I'm talking about. The linear story that was under development as long as ME3. Polished to the state of art condition. And it's objectively better than the entire ME Trilogy in each and every possible way. Just because the immersion level, gameplay and story have overwhelming quality... in cost of linear story and no interactive dialogues.


I'm sorry, but I don't believe polish and execution equal immersion. And once again, it would be foolish to assume that quality and interactivity are mutally exclusive.


No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.

#277
Fixers0

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Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


Again, neither are mutally exclusive, and believing immersion is soley achived through the amount of polish is a fallacy.

#278
wright1978

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Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


The 'The last of us' may be a fine story but it a fallacy to say it is immersive.

#279
IntelligentME3Fanboy

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i wouldn't call any game immersive

#280
IntelligentME3Fanboy

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wright1978 wrote...

Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


The 'The last of us' may be a fine story but it a fallacy to say it is immersive.

Mass Effect may be a weak story but it is a fallacy to say it is immersive

#281
wright1978

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IntelligentME3Fanboy wrote...

wright1978 wrote...

Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


The 'The last of us' may be a fine story but it a fallacy to say it is immersive.

Mass Effect may be a weak story but it is a fallacy to say it is immersive


Sorry i disagree. There were times it was extremely immersive.

#282
Seival

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Fixers0 wrote...

Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


Again, neither are mutally exclusive, and believing immersion is soley achived through the amount of polish is a fallacy.


The Last of Us disproves both your assumptions.

I love ME Trilogy (especially ME3). But TLoU overshadows the entire trilogy, and make it look obsolete even through I'm not a fan of "zombie settings" in general. If BioWare would try to polish ME3 to such state, then ME3 would be released in 2015 or even later.

Do you really believe that ME3-like game with TLoU immersion level can be made in 2 years? This is impossible.

Modifié par Seival, 20 juillet 2013 - 07:07 .


#283
adayaday

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For the sake of argument lets say you are right and that time constraint is indeed hinders the player agency in game,why would you cut the game rather then expand the range that developers can work with?
for the most part blizzard takes its time with their games and those games are quite smooth,profitable.

Modifié par adayaday, 20 juillet 2013 - 07:11 .


#284
Fixers0

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IntelligentME3Fanboy wrote...
Mass Effect may be a weak story but it is a fallacy to say it is immersive


Thanks for voicing your opinion. Not that anyone asked it or that it has any relevance whatshowever, but still thanks.

#285
IntelligentME3Fanboy

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wright1978 wrote...

IntelligentME3Fanboy wrote...

wright1978 wrote...

Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


The 'The last of us' may be a fine story but it a fallacy to say it is immersive.

Mass Effect may be a weak story but it is a fallacy to say it is immersive


Sorry i disagree. There were times it was extremely immersive.

do you even know what this word means?There's no such thing as "immersive videogame"

#286
Fixers0

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Seival wrote...

The Last of Us disproves both your assumptions.

I love ME Trilogy (especially ME3). But TLoU overshadows the entire trilogy, and make it look obsolete even through I'm not a fan of "zombie settings" in general. If BioWare would try to polish ME3 to such state, then ME3 would be released in 2015 or even later.

Do you really believe that ME3-like game with TLoU immersion level can be made in 2 years? This is impossible.


Unfortunatly, it's you who's relying on the asumption that immersion is achieved through polish, or that immersion has any rock solid objective standard anyway, or that Immersion and interactivity are mutally exclusive.

Besides, why are we talking about a game I haven't touched anyway?

Modifié par Fixers0, 20 juillet 2013 - 07:13 .


#287
adayaday

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IntelligentME3Fanboy wrote...

do you even know what this word means?There's no such thing as "immersive videogame"


I take it you never played"make belive" as a kid?

Modifié par adayaday, 20 juillet 2013 - 07:14 .


#288
wright1978

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IntelligentME3Fanboy wrote...

wright1978 wrote...

IntelligentME3Fanboy wrote...

wright1978 wrote...

Seival wrote...

No matter how good game developer is, they have to work in time constraints.

If you ask BioWare to create ME3-like game with The Lust of Us level of immersion, they would just laugh in reply. You will have to wait for such game release for 5 or more years. No publisher will allow such long game development.

Devs have to choose between great execution and tons of interactive dialogues.


The 'The last of us' may be a fine story but it a fallacy to say it is immersive.

Mass Effect may be a weak story but it is a fallacy to say it is immersive


Sorry i disagree. There were times it was extremely immersive.

do you even know what this word means?There's no such thing as "immersive videogame"


Of course there is.

#289
IntelligentME3Fanboy

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maybe i'm doing it wrong.

Can i get immersed in a videogame while listening to music and drinking?

#290
adayaday

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IntelligentME3Fanboy wrote...

maybe i'm doing it wrong.

Can i get immersed in a videogame while listening to music and drinking?


Yes,some people find those necessary to get immersed.

Modifié par adayaday, 20 juillet 2013 - 07:22 .


#291
Seival

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adayaday wrote...

For the sake of argument lets say you are right and that time constraint is indeed hinders the player agency in game,why would you cut the game rather then expand the range that developers can work with?
for the most part blizzard takes its time with their game and are quite smooth,profitable.


Blizzard is the nice example of how to make crappy games in 10 years and remain profitable just because of overhyped company's logo. I don't wanna buy a box with popular logo on it. I want to buy a great game. And I see nothing great in any of Blizzard games. They are all outdated in each possible way. Especially in terms of graphics and sound. In game development Blizzard standards are called trash-and-cash.

I really hope BioWare will never start to work like Blizzard.

#292
IntelligentME3Fanboy

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Blizzard hasn't made a good game since WoW

#293
adayaday

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Seival wrote...

adayaday wrote...

For the sake of argument lets say you are right and that time constraint is indeed hinders the player agency in game,why would you cut the game rather then expand the range that developers can work with?
for the most part blizzard takes its time with their game and are quite smooth,profitable.


Blizzard is the nice example of how to make crappy games in 10 years and remain profitable just because of overhyped company's logo. I don't wanna buy a box with popular logo on it. I want to buy a great game. And I see nothing great in any of Blizzard games. They are all outdated in each possible way. Especially in terms of graphics and sound. In game development Blizzard standards are called trash-and-cash.

I really hopes BioWare will never start to work like Blizzard.

Lol besides the dead line Bioware is already trash-and-cash company,or did you miss ME2 and 3 and DA2.
i would say that bioware is deeper into that treand infact.

Modifié par adayaday, 20 juillet 2013 - 07:34 .


#294
Seival

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IntelligentME3Fanboy wrote...

maybe i'm doing it wrong.

Can i get immersed in a videogame while listening to music and drinking?


If a game looks good only with alcohol and "3rd party music", then this game is really bad.

#295
DeinonSlayer

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I could see a "Leliana's Song"-esque DLC of Archangel vis-a-vis Sidonis, but we already had an Omega DLC.

#296
IntelligentME3Fanboy

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Seival wrote...

IntelligentME3Fanboy wrote...

maybe i'm doing it wrong.

Can i get immersed in a videogame while listening to music and drinking?


If a game looks good only with alcohol and "3rd party music", then this game is really bad.

Mass Effect 1

#297
Seival

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adayaday wrote...

Seival wrote...

adayaday wrote...

For the sake of argument lets say you are right and that time constraint is indeed hinders the player agency in game,why would you cut the game rather then expand the range that developers can work with?
for the most part blizzard takes its time with their game and are quite smooth,profitable.


Blizzard is the nice example of how to make crappy games in 10 years and remain profitable just because of overhyped company's logo. I don't wanna buy a box with popular logo on it. I want to buy a great game. And I see nothing great in any of Blizzard games. They are all outdated in each possible way. Especially in terms of graphics and sound. In game development Blizzard standards are called trash-and-cash.

I really hopes BioWare will never start to work like Blizzard.

Lol besides the dead line Bioware is already trash-and-cash company,or did you miss ME2 and 3 and DA2.
i would say that bioware is deeper into that treand infact.


ME2 and ME3 were executed perfectly (for an RPG games).
DA2 wasn't very nice, but it was far better than DA:O. And it's still better than all Blizzard games combined.