Expanding the ME3 story by series of non-heavily-RPG games?
#26
Posté 07 juillet 2013 - 09:23
#27
Posté 07 juillet 2013 - 09:27
it's better than wasting 5 hours+ everyday talking about how much I hate ME3/EaWarecrimzontearz wrote...
funny....other people are temp banned for stuff like this but he does not, because, you know, he defends Bioware/ME3iakus wrote...
Anyone else smell troll?
#28
Posté 07 juillet 2013 - 09:29
the opposite extreme is just as badIntelligentME3Fanboy wrote...
it's better than wasting 5 hours+ everyday talking about how much I hate ME3/EaWarecrimzontearz wrote...
funny....other people are temp banned for stuff like this but he does not, because, you know, he defends Bioware/ME3iakus wrote...
Anyone else smell troll?
#29
Posté 07 juillet 2013 - 09:34
really?I could go on and on about how much I hate ME1..but at the end of the day it's just a game.Crying about it is pointlesscrimzontearz wrote...
the opposite extreme is just as badIntelligentME3Fanboy wrote...
it's better than wasting 5 hours+ everyday talking about how much I hate ME3/EaWarecrimzontearz wrote...
funny....other people are temp banned for stuff like this but he does not, because, you know, he defends Bioware/ME3iakus wrote...
Anyone else smell troll?
#30
Posté 07 juillet 2013 - 09:38
trolling like you do is just as pointless, the next game's sales will be tellingIntelligentME3Fanboy wrote...
really?I could go on and on about how much I hate ME1..but at the end of the day it's just a game.Crying about it is pointlesscrimzontearz wrote...
the opposite extreme is just as badIntelligentME3Fanboy wrote...
it's better than wasting 5 hours+ everyday talking about how much I hate ME3/EaWarecrimzontearz wrote...
funny....other people are temp banned for stuff like this but he does not, because, you know, he defends Bioware/ME3iakus wrote...
Anyone else smell troll?
#31
Posté 07 juillet 2013 - 09:41
#32
Posté 07 juillet 2013 - 09:42
#33
Posté 07 juillet 2013 - 10:00
The fact that different video games of different styles and genres have found success is more than evidence that a game doesn't HAVE to be a certain way. Open world, contained, silent protagonist, anti-hero, linear, branching narratives, RPG, 3rd person, 1st person...
They are all secondary to whatever you choose to do, it needs to be done well.
#34
Posté 07 juillet 2013 - 10:05
iakus wrote...
crimzontearz wrote...
I have been preaching different genres Mass Effect games for a while, but I still want a sequel, if anything to see Mac's original dream undone
I'd pay for a game featuring Vega in a DeLorean if it meant seeing the endings undone.
As for scripted characters: Those actually break immersion for me. I play games to play a character, not watch a movie where I get to do the shooty parts. If I want to be a passive observer, I read a book.
Edit: And this is why I find teh decision to make more 'cinematic" rpgs to be pretty laughable. How is it immersive to have your own character walking around saying stuff you don't want them to say?
ME Trilogy ending was set in stone and can't be undone. There is no reason to dwell on it anymore, no matter if you liked the ending or not.
Even in linear game you are not just a passive observer. Especially, if the game has very interesting gameplay. Level of immersion depends on quality of game's flow. Truly good linear game can overshadow any existing RPG, and this is not just an assumption. I've seen that on practice. I'm ME Trilogy fan, one of the most loyal, but still TLoU looks and feels so much better than anything I've seen before... even much better than ME3.
I created this thread knowing that BioWare is able to make something TLoU-like based on Mass Effect 3 events. And I believe such game would be really awesome.
Modifié par Seival, 07 juillet 2013 - 10:12 .
#35
Posté 07 juillet 2013 - 10:12
#36
Posté 07 juillet 2013 - 10:18
iakus wrote...
As for scripted characters: Those actually break immersion for me. I play games to play a character, not watch a movie where I get to do the shooty parts. If I want to be a passive observer, I read a book.
Edit: And this is why I find teh decision to make more 'cinematic" rpgs to be pretty laughable. How is it immersive to have your own character walking around saying stuff you don't want them to say?
Looks like what you really want is to LARP, instead of actually playing a video-game.
If you want to LARP, that's fine, but video-game RPGs are not the best medium for that, try pens-n-paper RPGs instead.
Video-games are all about "the shooty parts". If you don't like that, than I have to wonder why you play video-games in the first place. Again, you'd be better off playing a PnP RPG with a bunch of friends.
Modifié par Heretic_Hanar, 07 juillet 2013 - 10:18 .
#37
Posté 07 juillet 2013 - 10:18
I'm convinced Seival isn't a troll, merely crazyiakus wrote...
Anyone else smell troll?
Modifié par Steelcan, 07 juillet 2013 - 10:18 .
#38
Posté 07 juillet 2013 - 10:19
Personally I believe that the next ME game should move the story forward. They should make the games more RPG focused, with an open world, better choice system, branching narrative. Bioware shouldn't be running away from their faults, they should try to do better than that.
#39
Posté 07 juillet 2013 - 10:20
he was not talking about himSteelcan wrote...
I'm convinced Seival isn't a troll, merely crazyiakus wrote...
Anyone else smell troll?
#40
Posté 07 juillet 2013 - 10:22
iakus wrote...
Anyone else smell troll?
Frequently.
#41
Posté 07 juillet 2013 - 10:23
leslie2233 wrote...
From what I read, your points is that Bioware should make an immersive, linear, non-rpg ME game. Why would Bioware make the Mass Effect games even less of an rpg? All three games have been weak rpg's and it got worse with ME3.
Personally I believe that the next ME game should move the story forward. They should make the games more RPG focused, with an open world, better choice system, branching narrative. Bioware shouldn't be running away from their faults, they should try to do better than that.
BioWare has proven not to be capable of delivering a solid RPG experience, not anymore at least. They are pretty succesful in the gameplay department however, especially the third-person shooter parts. Multiplayer is by far the best part of ME3.
Now that BioWare has a Gears of War producer (Chris Wynn) on the team for Mass Effect 4 I think it's save to say that Mass Effect is finally fully heading toward being a real TPS, rather than pretending to be an RPG. In my opinion, that's a smart move from BioWare. It's good that they finally realize that they're not capable of delivering a quality RPG with proper RPG elements and proper choices & consequences.
Modifié par Heretic_Hanar, 07 juillet 2013 - 10:26 .
#42
Posté 07 juillet 2013 - 10:26
Heretic_Hanar wrote...
leslie2233 wrote...
From what I read, your points is that Bioware should make an immersive, linear, non-rpg ME game. Why would Bioware make the Mass Effect games even less of an rpg? All three games have been weak rpg's and it got worse with ME3.
Personally I believe that the next ME game should move the story forward. They should make the games more RPG focused, with an open world, better choice system, branching narrative. Bioware shouldn't be running away from their faults, they should try to do better than that.
BioWare has proven not to be capable of delivering a solid RPG experience, not anymore at least. They are pretty succesful in the gameplay department however, especially the third-person shooter parts. Multiplayer is by far the best part of ME3.
Now that BioWare has a Gears of War producer (Chris Wynn) on the team for Mass Effect 4 I think it's save to say that Mass Effect is finally fully heading toward being a TPS, rather than pretending to be an RPG, which is in my opinion a smart move from BioWare.
Lets be serious about the bolded part, the new name will be : Gears of Effect: Mass War
#43
Posté 07 juillet 2013 - 10:30
AresKeith wrote...
Heretic_Hanar wrote...
leslie2233 wrote...
From what I read, your points is that Bioware should make an immersive, linear, non-rpg ME game. Why would Bioware make the Mass Effect games even less of an rpg? All three games have been weak rpg's and it got worse with ME3.
Personally I believe that the next ME game should move the story forward. They should make the games more RPG focused, with an open world, better choice system, branching narrative. Bioware shouldn't be running away from their faults, they should try to do better than that.
BioWare has proven not to be capable of delivering a solid RPG experience, not anymore at least. They are pretty succesful in the gameplay department however, especially the third-person shooter parts. Multiplayer is by far the best part of ME3.
Now that BioWare has a Gears of War producer (Chris Wynn) on the team for Mass Effect 4 I think it's save to say that Mass Effect is finally fully heading toward being a TPS, rather than pretending to be an RPG, which is in my opinion a smart move from BioWare.
Lets be serious about the bolded part, the new name will be : Gears of Effect: Mass War
Hmmm, personally I'd prefer 'Gears Effect: Mass of War' over 'Gears of Effect: Mass War'. It has a nicer ring to it.
Or 'Massive Gears of Effective War'.
#44
Posté 07 juillet 2013 - 10:31
#45
Posté 07 juillet 2013 - 10:32
Steelcan wrote...
Move the story forward. Concurrent stories or prequels are irrelevant and would not be able to captivate because we all know how it ends, Destroy, Control, or Synthesis. There is no getting around the endings in the MEverse. So they either make an alternate universe, which is just stupid on multiple levels, or they power through the endings and make a true sequel building off of Shepard's story.
Yes, we all know that in ME Trilogy all ways lead to one of the ways to stop the Reapers. Just like we know that in TLoU the humanity will find a way to survive, or die trying. But this doesn't render Joel and Ellie story useless. The story is small compared to Mass Effect, but still larger than all three parts of ME combined. Such a paradox exists only because of incredible level of immersion TLoU provides, and the important questions the story raises... It's really hard to describe. You have to play the game to know what I'm talking about...
Believe me, you would most likely trade all possible sequels for just one TLoU-like ME game.
#46
Posté 07 juillet 2013 - 10:33
#47
Posté 07 juillet 2013 - 10:34
Seival wrote...
Yes, we all know that in ME Trilogy all ways lead to one of the ways to stop the Reapers. Just like we know that in TLoU the humanity will find a way to survive, or die trying. But this doesn't render Joel and Ellie story useless. The story is small compared to Mass Effect, but still larger than all three parts of ME combined. Such a paradox exists only because of incredible level of immersion TLoU provides, and the important questions the story raises... It's really hard to describe. You have to play the game to know what I'm talking about...
Believe me, you would most likely trade all possible sequels for just one TLoU-like ME game.
How can you even compare The Last of Us to Mass Effect? They really have absolutely nothing in common.
#48
Posté 07 juillet 2013 - 10:37
Seival wrote...
Steelcan wrote...
Move the story forward. Concurrent stories or prequels are irrelevant and would not be able to captivate because we all know how it ends, Destroy, Control, or Synthesis. There is no getting around the endings in the MEverse. So they either make an alternate universe, which is just stupid on multiple levels, or they power through the endings and make a true sequel building off of Shepard's story.
Yes, we all know that in ME Trilogy all ways lead to one of the ways to stop the Reapers. Just like we know that in TLoU the humanity will find a way to survive, or die trying. But this doesn't render Joel and Ellie story useless. The story is small compared to Mass Effect, but still larger than all three parts of ME combined. Such a paradox exists only because of incredible level of immersion TLoU provides, and the important questions the story raises... It's really hard to describe. You have to play the game to know what I'm talking about...
Believe me, you would most likely trade all possible sequels for just one TLoU-like ME game.
No, I would rather play another TLoU-like TLoU. Bioware should try to upgrade their own wagon before jumping on someone else´s.
#49
Posté 07 juillet 2013 - 10:39
Heretic_Hanar wrote...
Looks like what you really want is to LARP, instead of actually playing a video-game.
If you want to LARP, that's fine, but video-game RPGs are not the best medium for that, try pens-n-paper RPGs instead.
Video-games are all about "the shooty parts". If you don't like that, than I have to wonder why you play video-games in the first place. Again, you'd be better off playing a PnP RPG with a bunch of friends.
No, I don't want a LARP, I want an RPG. Like what Bioware used to make and were pretty good at..
I don't mind shooting mechanics, but I don't believe a game should revolve entirely around it. Dialogue, decison making, and player agency are all important as well. Bioware used to push the envelope on these things, make thier universes and characters feel more alive than pretty much anything on the market. Their games are more than killing people and taking their stuff. Lately, though they seem to have given up and let the guns do the talking for them. Like they're ashamed of being considered a developer of role playing games.
The market's already glutted with shooters. If Bioware goes this route they'll be swallowed up and never make a sound.
#50
Posté 07 juillet 2013 - 10:41
Heretic_Hanar wrote...
Seival wrote...
Yes, we all know that in ME Trilogy all ways lead to one of the ways to stop the Reapers. Just like we know that in TLoU the humanity will find a way to survive, or die trying. But this doesn't render Joel and Ellie story useless. The story is small compared to Mass Effect, but still larger than all three parts of ME combined. Such a paradox exists only because of incredible level of immersion TLoU provides, and the important questions the story raises... It's really hard to describe. You have to play the game to know what I'm talking about...
Believe me, you would most likely trade all possible sequels for just one TLoU-like ME game.
How can you even compare The Last of Us to Mass Effect? They really have absolutely nothing in common.
That's why I can't take his OP serious





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