ME's selling point was that it was a "choice" (using the word hesitatingly). Choice and linear don't go well together. To make a more The Last of Us experience, BioWare would have to abandon this. At that point, what's the point of playing a ME version of the same story?Seival wrote...
Yes, we all know that in ME Trilogy all ways lead to one of the ways to stop the Reapers. Just like we know that in TLoU the humanity will find a way to survive, or die trying. But this doesn't render Joel and Ellie story useless. The story is small compared to Mass Effect, but still larger than all three parts of ME combined. Such a paradox exists only because of incredible level of immersion TLoU provides, and the important questions the story raises... It's really hard to describe. You have to play the game to know what I'm talking about...
Believe me, you would most likely trade all possible sequels for just one TLoU-like ME game.
However,
Making this much smaller story would be a good call IMO, but it needs to be set after the ending. Otherwise we know what happens in the end, regardless of what happens in the game. Nothing the protagonist of such a game could ever do will impact the end result.





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