crimzontearz wrote...
well yeah but it was always intended to be MP ONLY...it was scrapped with good reason
The fact it was scrapped was one of only the two saving graces of biowares PR at around this time.
crimzontearz wrote...
well yeah but it was always intended to be MP ONLY...it was scrapped with good reason
I would have loved if the made a blood dragon like spin offFlamingBoy wrote...
crimzontearz wrote...
well yeah but it was always intended to be MP ONLY...it was scrapped with good reason
The fact it was scrapped was one of only the two saving graces of biowares PR at around this time.
Sumthing wrote...
Because gameplay is a method of progressing the story. It isn't the core of the game.
Modifié par Heretic_Hanar, 08 juillet 2013 - 04:53 .
Modifié par Ravensword, 08 juillet 2013 - 03:21 .
Guest_StreetMagic_*
Ravensword wrote...
Well, the MEU is gonna be rebooted. I think it's reasonable to expect the next ME game to be the next Battlefield Gears of Mass Space Medal of Duty since BW now has a dev that worked GoW, and EAware has shown that they're developing their games to, w/ each game, progressively appeal more to the dudebro demographic.
Heretic_Hanar wrote...
Sumthing wrote...
Because gameplay is a method of progressing the story. It isn't the core of the game.
It's this twisted and idiotic mindset that turned the game industry . For a long time, video-games used to be about gameplay and the gameplay used to be the core of the game, but a lot of people have seem to forgotten that, which is why so many "games" these days aren't really games, they're just wannabe-movie "games" with terrible gameplay and way too many lengthy cutscenes.
It boggles my mind. Why do people like you even bother playing video-games? Why not watch a movie instead? Gameplay is the single thing that sets video-games as a medium appart from movies and books. It stands to reason that therefor the gameplay should be the core part of the game. the name should give it away, you PLAY a video-GAME with GAMEPLAY. It's all about the "GAME" and the "PLAY". There is no "GAME" or "PLAY" in "STORY".
Not to mention that video-games suck as a storytelling medium. 99% or all games on the market have a mediocre story at best. Games with mediocre stories like KOTOR and Mass Effect are considered "the pinnacle of storytelling in video-games", even today. That says something about the poor state of storytelling in video-games.
The sooner this whole "cinematic game" hype blows over, the better. I want my high quality game-experience with high-quality gameplay back.
Modifié par BioWareMod01, 08 juillet 2013 - 03:57 .
Heretic_Hanar wrote...
Sumthing wrote...
Because gameplay is a method of progressing the story. It isn't the core of the game.
It's this twisted and idiotic mindset that turned the game industry to sh!t. For a long time, video-games used to be about gameplay and the gameplay used to be the core of the game, but a lot of people have seem to forgotten that, which is why so many "games" these days aren't really games, they're just ******-poor wannabe-movie "games" with terrible gameplay and way too many lengthy cutscenes.
It boggles my mind. Why the f*ck do people like you even bother playing video-games? Why not watch a movie instead? Gameplay is the single thing that sets video-games as a medium appart from movies and books. It stands to reason that therefor the gameplay should be the core part of the game. Hell the name should give it away, you PLAY a video-GAME with GAMEPLAY. It's all about the "GAME" and the "PLAY". There is no "GAME" or "PLAY" in "STORY".
Not to mention that video-games suck as a storytelling medium. 99% or all games on the market have a mediocre story at best. Games with ******-poor mediocre stories like KOTOR and Mass Effect are considered "the pinnacle of storytelling in video-games", even today. That says something about the poor state of storytelling in video-games.
The sooner this whole "cinematic game" hype blows over, the better. I want my high quality game-experience with high-quality gameplay back.
Heretic_Hanar wrote...
Not to mention that video-games suck as a storytelling medium. 99% or all games on the market have a mediocre story at best. Games with ******-poor mediocre stories like KOTOR and Mass Effect are considered "the pinnacle of storytelling in video-games", even today. That says something about the poor state of storytelling in video-games.
Heretic_Hanar wrote...
It boggles my mind. Why the f*ck do people like you even bother playing video-games? Why not watch a movie instead? Gameplay is the single thing that sets video-games as a medium appart from movies and books. It stands to reason that therefor the gameplay should be the core part of the game. Hell the name should give it away, you PLAY a video-GAME with GAMEPLAY. It's all about the "GAME" and the "PLAY". There is no "GAME" or "PLAY" in "STORY".
Heretic_Hanar wrote...
It's this twisted and idiotic mindset that turned the game industry to sh!t. For a long time, video-games used to be about gameplay and the gameplay used to be the core of the game, but a lot of people have seem to forgotten that, which is why so many "games" these days aren't really games, they're just ******-poor wannabe-movie "games" with terrible gameplay and way too many lengthy cutscenes.
Heretic_Hanar wrote...
The sooner this whole "cinematic game" hype blows over, the better. I want my high quality game-experience with high-quality gameplay back.
Modifié par Sumthing, 08 juillet 2013 - 04:12 .
Modifié par pirate1802, 08 juillet 2013 - 05:09 .
iakus wrote...
So video games peaked at Missle Command, huh?
This philosophy is why video games as art is a concept that gets laughed at.
I have no love of the recent obsession with "cinematic experience" either, but that's because it interferes with roleplaying as much as it does with gameplay.
Sumthing wrote...
You're in the wrong place. Go back to COD.
Sumthing wrote...
Games are made for enjoyment. Some people ENJOY a good story. Some people ENJOY being able to control what happens in a good story. Gameplay without a story is gameplay without a point.
Sumthing wrote...
The focus on a good story has turned the game industry to sh!t? Do you remember the dark days of when video games were only about gameplay?
pirate1802 wrote...
Maybe I'm alone in this, but I find the stories of linear games much more immersive than the RPGs. Like Ellie, Joel or Lara Croft.. I felt much more immersed in their linear and scripted stories than in my Shepard, even back in ME1. I have no idea why,
Modifié par Heretic_Hanar, 08 juillet 2013 - 05:31 .
Guest_Catch This Fade_*
Gonna have to disagree with your reasoning here. Different strokes and all that I guess. I think video games do work and can continue to work quite well as a story telling medium.Heretic_Hanar wrote...
This is the reason why games in general suck as a storytelling medium. In order to tell a proper immersive story in a video-game, you'd have to sacrifice gameplay and player agency, which brings up the question why bother making/playing a video-game instead of filming/watching a movie.
Guest_LineHolder_*
J. Reezy wrote...
Gonna have to disagree with your reasoning here. Different strokes and all that I guess. I think video games do work and can continue to work quite well as a story telling medium.Heretic_Hanar wrote...
This is the reason why games in general suck as a storytelling medium. In order to tell a proper immersive story in a video-game, you'd have to sacrifice gameplay and player agency, which brings up the question why bother making/playing a video-game instead of filming/watching a movie.
Modifié par Heretic_Hanar, 08 juillet 2013 - 05:27 .
Heretic_Hanar wrote...
Pacing is a very important part of storytelling, but because games are an interactive medium with player agency, it's very hard for the game-director to have control over the pacing of his/her story in his/her video-game. Because of the lack of (proper) pacing (ESPECIALLY in RPGs), stories in video-games often fall flat on their face, or simply are not as engaging, immersive or thrilling as stories in linear games with more focus on the pacing.
Heretic_Hanar wrote...
pirate1802 wrote...
Maybe I'm alone in this, but I find the stories of linear games much more immersive than the RPGs. Like Ellie, Joel or Lara Croft.. I felt much more immersed in their linear and scripted stories than in my Shepard, even back in ME1. I have no idea why,
I know why. Because of their linearity, the stories in those games had better pacing.
Pacing is a very important part of storytelling, but because games are an interactive medium with player agency, it's very hard for the game-director to have control over the pacing of his/her story in his/her video-game. Because of the lack of (proper) pacing (ESPECIALLY in RPGs), stories in video-games often fall flat on their face, or simply are not as engaging, immersive or thrilling as stories in linear games with more focus on the pacing.
Linear games with linear stories also have the oppertunity to tell the story while you're basically doing something else in the game. It's possible for such games to let you shoot stuff or explore stuff while the game unfolds the story to you, simply because such games do not need your player imput to tell their story. We can clearly see this in games like Tomb Raider 2013, Uncharted and The Last of US.
This is the reason why games in general suck as a storytelling medium. In order to tell a proper immersive story in a video-game, you'd have to sacrifice gameplay and player agency, which brings up the question: why bother making/playing a video-game instead of filming/watching a movie.
Sumthing wrote...
Heretic_Hanar wrote...
pirate1802 wrote...
Maybe I'm alone in this, but I find the stories of linear games much more immersive than the RPGs. Like Ellie, Joel or Lara Croft.. I felt much more immersed in their linear and scripted stories than in my Shepard, even back in ME1. I have no idea why,
I know why. Because of their linearity, the stories in those games had better pacing.
Pacing is a very important part of storytelling, but because games are an interactive medium with player agency, it's very hard for the game-director to have control over the pacing of his/her story in his/her video-game. Because of the lack of (proper) pacing (ESPECIALLY in RPGs), stories in video-games often fall flat on their face, or simply are not as engaging, immersive or thrilling as stories in linear games with more focus on the pacing.
Linear games with linear stories also have the oppertunity to tell the story while you're basically doing something else in the game. It's possible for such games to let you shoot stuff or explore stuff while the game unfolds the story to you, simply because such games do not need your player imput to tell their story. We can clearly see this in games like Tomb Raider 2013, Uncharted and The Last of US.
This is the reason why games in general suck as a storytelling medium. In order to tell a proper immersive story in a video-game, you'd have to sacrifice gameplay and player agency, which brings up the question: why bother making/playing a video-game instead of filming/watching a movie.
Because in a video game, you can choose how the plot advances. In an RPG, you can choose what decisions your player makes. I prefer to be able to choose. Games are excellent storytelling mediums, for the reason you said they are different from movies: Because you control what happens in them. I don't like playing a game, where the main character is an idiot, and falls for tricks, and does stupid things. I want to be able to control how my character reacts to the plot, and to other characters.
Games suck as a storytelling medium, because they have to sacrifice gameplay? Tell that to Planescape: Torment.
Modifié par Heretic_Hanar, 08 juillet 2013 - 06:21 .
Heretic_Hanar wrote...
iakus wrote...
So video games peaked at Missle Command, huh?
This philosophy is why video games as art is a concept that gets laughed at.
I have no love of the recent obsession with "cinematic experience" either, but that's because it interferes with roleplaying as much as it does with gameplay.
This is of course the biggest nonsense.
The reason why video-games are not taken seriously as a form of art are 2 simple reasons:
1) Video-games as an art medium are relatively new. It always takes some time before a new medium is accepted as art by the general consensus.
2) Video-games today put too much focus on things that other mediums already do much better. Instead of trying to be like a movie and do the same things that movies do, games should do their own thing. One thing is unique to games is interactivity and gameplay. So for games to be taken seriously as art, they should shine in the interactive and gameplay department.
Heretic_Hanar wrote...
Sumthing wrote...
You're in the wrong place. Go back to COD.
Wow! Such an original and unpredictable reply! Did you think of that all by yourself?
Your stupid reply perfectly ilustrates your ignorance and lack of understanding.
Call of Duty is the perfect example of what games SHOULDN'T be. Back in the days, first-person shooters had big non-linear levels with lots of gameplay, including solving puzzles, finding items and exploring the area in order to progress (examples: Goldeneye 007, Perfect Dark 64 and Duke Nukem 3D). Call of Duty however has turned the FPS genre in a boring, linear pop-a-mole shooting gallery with tons of cutscenes, scripted events and on-rails shooting, all of the sake of storytelling and creating an "epic" cinematic experience. It sucks.
Heretic_Hanar wrote...
Sumthing wrote...
Games are made for enjoyment. Some people ENJOY a good story. Some people ENJOY being able to control what happens in a good story. Gameplay without a story is gameplay without a point.
Tetris, the most popular, famous, well-known and best sold game ever says hi (in case you lived under a rock and don't know what Tetris is: it's a game with really addictive gameplay and absolutely zero story).
Games work perfectly fine without stories and still can be fun games.
Games without gameplay however simply aren't games, it's that simple.
Heretic_Hanar wrote...
Sumthing wrote...
The focus on a good story has turned the game industry to sh!t? Do you remember the dark days of when video games were only about gameplay?
There is a huge difference between "focus on gameplay" (which is what I want) and "only gameplay" (which can be fun,but I certainly don't want all games to be like that).
Also, what "dark days when video-games were only about gameplay" are you talking about? The good old days of gaming were nothing like that. There are many words I could use for the good old days of gaming, but "dark" isn't one of them (unless you're talking about the gaming crash of 1983, which was actually caused because most games had absolutely terrible and buggy gameplay, and not because of the lack of stories).
Something tells me you're probably too young to even know what you're talking about.
Modifié par Sumthing, 08 juillet 2013 - 06:43 .
Sumthing wrote...
The interactivity part of games is why they can tell stories better. A story in a game does not do the same thing a story in a movie does. A story in a game is often shapeable by the player.
Sumthing wrote...
See, what often sets games apart is their story. Games with a bland, generic story, but excellent gameplay, often fail when competing against games with the same gameplay mechanic, but a good story.
Sumthing wrote...
"The good old days of gaming" were in the late eighties, nineties and early 2000's. That is when gaming reached it's peak.
Sumthing wrote...
People don't play D&D just for the gameplay! I play D&D because of the stories it enables me to create. I can make amazing epic plotlines, as a DM or a Player, and entertain myself with them. If all D&D had was the gameplay mechanic, I don't think it would have been very successful. People like the idea of going to new worlds and living out simulated lives, some people like to adventure in these games. Some people DON'T like mindless gameplay like Tetris.
Modifié par Heretic_Hanar, 08 juillet 2013 - 07:16 .
Heretic_Hanar wrote...
Sumthing wrote...
The interactivity part of games is why they can tell stories better. A story in a game does not do the same thing a story in a movie does. A story in a game is often shapeable by the player.
That is just an illusion. In reality, video-games with "branching story-lines" just have multiple stories for the price of one, and you as the player just point and pick the story you want to see. the result is the same as in a movie, but worse.
If you want true player agency on the story and a truly interactive story, go play pens 'n paper RPGs (which are awesome if you have a good group of players and a talented storyteller).Sumthing wrote...
See, what often sets games apart is their story. Games with a bland, generic story, but excellent gameplay, often fail when competing against games with the same gameplay mechanic, but a good story.
You must be new to gaming. This is absolutely not true at all. The most popular and succesful games ever made are all games with a huge focus on gameplay, some of those games do even have a story at all.
The biggest hits ever created, such as The Legend of Zelda, Super Mario Bros, Tetris and Pokemon, all became such big hits because of the gameplay (note: gameplay and game-mechanics are not the same thing, this is important ot know).Sumthing wrote...
"The good old days of gaming" were in the late eighties, nineties and early 2000's. That is when gaming reached it's peak.
Well, I agree with that, because that's when games had it all, before the game-devs decided that it would be cool to try and turn games into "cinematic experiences" (e.g. wannabe movies with crappy linear gameplay and too many cutscenes).Sumthing wrote...
People don't play D&D just for the gameplay! I play D&D because of the stories it enables me to create. I can make amazing epic plotlines, as a DM or a Player, and entertain myself with them. If all D&D had was the gameplay mechanic, I don't think it would have been very successful. People like the idea of going to new worlds and living out simulated lives, some people like to adventure in these games. Some people DON'T like mindless gameplay like Tetris.
You can't compare a pens 'n paper RPG to a video-game RPG (or video-games in general). They're completely different things.
I too am a pens 'n paper roleplayer (though I absolutely hate Dungeons & Dragons, it sucks, World of Darkness is where it's at) by the way, so if you're trying to preach about the value of a good story, you're preaching to the choir. I love a good story as much as the next guy, but I simply acknowledge that video-games (as they are now) are not the best medium for telling a good story, not even an interactive story (pens 'n paper games are more suited for interactive story-telling).
Heretic_Hanar wrote...
Sumthing wrote...
"The good old days of gaming" were in the late eighties, nineties and early 2000's. That is when gaming reached it's peak.
Well, I agree with that, because that's when games had it all, before the game-devs decided that it would be a cool idea to turn video-games into "cinematic experiences" with the focus on storytelling instead of gameplay (e.g. wannabe movies with crappy linear gameplay and too many cutscenes).
angol fear wrote...
Heretic_Hanar wrote...
Sumthing wrote...
"The good old days of gaming" were in the late eighties, nineties and early 2000's. That is when gaming reached it's peak.
Well, I agree with that, because that's when games had it all, before the game-devs decided that it would be a cool idea to turn video-games into "cinematic experiences" with the focus on storytelling instead of gameplay (e.g. wannabe movies with crappy linear gameplay and too many cutscenes).
Dragon's Lair in 1983, anyone? The cinematic experience isn't new.
Nightdragon8 wrote...
.... for some reason, the more IntelligentME3Fanboy writes down the more I think he is acting like Deadpool... strange how that works.....
anyway, i agree, Video games and RPG's I think are starting to go into cutscene heavy games... now it makes sense for politcal games cause, unless ou are going to be taking a goverment over with guns there is no real point.
Now, Alpha Protocal, yes yes gameplay sucked, I agree, very basic. But the politcs and the agent and convos I think where top notch. And depending on which misions you take depends on what other people you meet.