Sumthing wrote...
The interactivity part of games is why they can tell stories better. A story in a game does not do the same thing a story in a movie does. A story in a game is often shapeable by the player. The player can interact with the story and the gameworld. Games can allow the player to choose what happens in the story. The story can then be told better, because it is being told the player wants it to be told. Another thing unique to games is their ability to be able to simulate and generate worlds on demand. You can't do this with a movie, but you can do it with a game. Dwarf Fortress, for example. You can generate massive, non-linear worlds, and still enjoy the story you create with your characters. A movie cannot be randomly generated, it has to follow a specific plot, a specific storyline. Games don't have these restrictions. In Morrowind, for example, I could just entirely ignore the main storyline, and go adventure around, creating my own stories. Games with linear storylines may as well not have a story.
Using your logic, movies should just not try to tell stories. Books can do that perfectly. Movies should be used for what they can do that is unique, showing moving images and scenes. For movies to be taken seriously, they should shine in beautiful images and scenes, not story.
Indeed.
People's concept of "gameplay" is too narrow. Dialogue is gameplay. Decision-making is gameplay. Interaction is gameplay. In effect, role playing is gameplay. It's more than just killing things and taking their stuff. Or puzzle-solving.
I think that sitting back and being told a story isn't gameplay by anyone's definition. So in that sense, yeah the "cinematic experience" hurts everyone.





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