BaladasDemnevanni wrote...
Fun as they are, games like Super Mario will never say anything profound about anything.
I present you: Mario vs Shepard in terms of story.
Why Mario qualifies: the game has a plot, namely "Mario overcomes enemy after enemy and finally faces a deadly dragon in a decisive battle in order to save the Princess".
When you have a PC with a compelling desire to overcome all his increasingly difficult obstacles in order to achieve
his final goal, you have a foundation of a story.
If you take out the story, there will be nothing but level after level. The concept of a final boss is a story concept.
Mario: faces final boss.
Shepard: doesn't face a final boss (too video gamey).
Mario: Shepard (1:0)
Mario: stays true to his goals (saves the princess, rather than feeding her to the dragon for the good of humankind) in all endings.
Shepard: turns on their goals for no priory foreshadowed reason in three endings out of four.
Mario: Shepard (2:0)
Mario: achieves his final goal due to his superior skill of jumping, running, firing, and persistent skill of defying death level after level.
Shepard: achieves their final goal due to either all previous species defeating the Reapers by suddenly dropping a mysterious device on Shepard's lap (in original endings) or the future species defeating the Reapers (in Refuse ending).
Mario: Shepard (3:0)
The score isn't looking so good, how about the message the games are sending...
Mario: Teaches us that persistance, skill, courage, and staying true to yourself will get you your true love.
Shepard: Teaches us futility and randomness of the universe.
Modifié par laecraft, 08 juillet 2013 - 06:30 .