nightscrawl wrote...
As for me, in general I didn't find too much of a problem with it. However there were some instances where the paraphrase was so divorced from the spoken line that the end result was either inappropriately comical or horrific. However, they have said they are making an effort to work on how paraphrases are written, which includes the rules they have for constructing them. I'm willing to wait and see how it turns out.
Some players will not be happy AT ALL unless they can pick from a selection of full lines. That is certainly a valid viewpoint for them. It's not going to change anything though.
Bioware have said that they hear that there is a problem and will work on it to make it better for the next game, but how many times have Bioware said the same thing in the past.
ME1 fans complained about the wheel and paraphrasing so Bioware said they will make it better.
ME2 came out with the same problems and fans said that they have problems with the wheel and paraphrasing so Bioware said they will fix the problem.
DA2 came out with the same problems with fans not understanding the paraphrasing and all Bioware had done was add icons to the wheel.
ME3 came out with the same problems (some fans would say worse problems with the auto-dialogue and lack of neutral options etc.) and fans complained and Bioware said they will make it better for the next game.
Now after that many games and the fans saying they have problems with the wheel and paraphrasing and Bioware constantly saying they will fix the paraphrasing but instead leaving the paraphrasing the same in the games.
it says to me either Bioware is incapable with the staff the have to fix the problems, that the wheel/paraphrasing system is broken and cannot be fixed at all, or that Bioware has no intention of changing the wheel paraphrasing system and are content to say to there fans that they listen to them and will change the system so they can have a better game but instead will just ignore them.





Retour en haut







