Sylvius the Mad wrote...
I don't understand why any player would ever perceive any aspect of the game as being anything other than something that exists within the game world. How an NPC reacts tells us about that NPC. If the NPC reacts in a way that I didn't expect, that just means I was wrong about how the NPC would react. That happens often enough in the real world, so why would that be a problem in the game world?
Simple: in real life, if someone acts in a manner I don't expect, I typically have the ability to express this in some fashion, whether by words or actions.
If I say hello to someone and they respond by taking a giant crap on the floor, in the real world I have the ability to draw attention to it. If I say something in a positive tone and someone responds with anger, I should have the ability to inquire about the source of said anger or further clarify my own intent, much like real life.
This is where the "imagine your tone/intent" argument falls apart.





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