Plaintiff wrote...
MerinTB wrote...
Because The Artist made less than 10% of The Avengers box office in 2012 does that make The Artist
irrelevant?
I won't be looking for it to determine future trends in cinema, that's for sure.
Ah, but a French black-and-white silent film without special effects, big name stars wins numerous awards AND
earns nearly ten times it's budget? Shows that foreign films, films not based on existing properties, films not about special effects and action sequences, can be enormously successful.
You think that doesn't change things?
Avengers is a super-hero, effect laden, big budget, star-packed, action filled tent pole movie. It is de rigueur and changes nothing about films.
And before you say it reinforces the current model – action packed, decades old properites, with star power and big budgets, have failed 2 out of 4 times for Disney in the last two years. It's given them much pause on that model. Arguably, Avengers is successful in SPITE OF Disney, leaving only Oz as a success fully of their own making.
In the past the success of indie films really did change the movie industry in the 90's. It is likely to happen again.
To be clear – I love Avengers, and have never seen The Artist. And I don't for a minute think that, even with the smaller budget one making nearly ten times its budget as compared to the bigger budget one “only” making about seven times its budget, that studios are going to stop making big budget films.
But the success of every The Artist means more films like The Artist can be made, and the failure of every John Carter does mean that making a less expensive film like The Artist seems more attractive.
Big, formulaic AAA video games are far larger risks than medium level, less “trendy” games. Every time a medium level game with unique designs generates hype and a great return on investment, it is a sign that such things are viable. Especially after each major flop of AAA, big budget, “safe” design games.
And I purposefully picked The Artist because it was silent, black-and-white and had no high-end effects, just to cut off any arguments about a game like Wasteland 2 “doing it the old way, not a new way.”
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So, long post made short - feel free to ignore what is happening with Kickstarter and mid-level developers. That's your prerogative. But there is a range of what "change" can be that exist between "no effect" and "everything copies this going forward." And black-and-white, super-hero-less manga can co-exist with colored, super-hero-full comic books. In time they can even outsell them.
Modifié par MerinTB, 11 juillet 2013 - 05:40 .