As another player, Caeljin2, reported on the NWVault , there are a number of new bugs in the latest version of this module.
The dialogues for the clothes merchant and the armourer in the Scythian
pits were replaced by similar vendor dialogs from the Zamoran Chronicles
module, with the result that you could not access the merchants'
inventory. These vendors may have also started blank quests in the quest
log.
The quests "The Business gets even dirtier" and "Secrets of the Slavers"
also could not be completed as there was no option to report their
success to the quest givers.
The main quest line in the arena was a lot buggier than before. On the first
playthrough, Connall spawned in the Slavemasters' apartment (for the
first rogue quest "A Dirty Business") before my first fight and did not
spawn subsequently upon Feargal's death, or excessive dread (at which
point he would normally free you). He also did not go into hiding in the
sewers as he is supposed to do and I had no option to challenge
Esmerada and Optimus for the championship.
On my second playthrough, Connall did spawn upon Feargal's death, but
did not go into hiding in the sewers and I could not become champion.
Connall, did, however, free me because of my dread rating and I could
leave the arena.
In the Atlantean crypt, the pit before the end could only be crossed by
climbing on the walls, the options to jump down the shaft or jump across
the pit did not produce any effect even if the skill checks were
successful.
Does anyone have the previous version of the campaign (before the latest update)? If so, would you be willing to share it?
Conan Chronicles 1 - Scythian Pits bugs
Débuté par
wasbear
, juil. 08 2013 04:46
#1
Posté 08 juillet 2013 - 04:46
#2
Posté 08 juillet 2013 - 05:30
I seem to have the previous version. My files are marked 1.3 and 1.4, and I see that the latest version is 1.5.
2DA Hak Kaedrin: 1.4
2DA Hak non-Kaedrin: 1.4
Campaign folder: 1.3
Haks: 1.3
Modules: 1.3
TLK file: 1.4
Music: 1.0
I doubt you need the music file or the haks, since those are unlikely to have introduced any bugs. The campaign folder, modules, and TLK file come to 107MB.
2DA Hak Kaedrin: 1.4
2DA Hak non-Kaedrin: 1.4
Campaign folder: 1.3
Haks: 1.3
Modules: 1.3
TLK file: 1.4
Music: 1.0
I doubt you need the music file or the haks, since those are unlikely to have introduced any bugs. The campaign folder, modules, and TLK file come to 107MB.
#3
Posté 08 juillet 2013 - 05:57
Let me know when you have these, so I can remove them.
Campaign folder: 1.3
Modules: 1.3
TLK file: 1.4
[files removed upon confirmation]
Campaign folder: 1.3
Modules: 1.3
TLK file: 1.4
[files removed upon confirmation]
Modifié par Tchos, 09 juillet 2013 - 02:48 .
#4
Posté 08 juillet 2013 - 09:34
Thanks, I've downloaded the files. I'll give them a try. I don't know if the mod author still updates the mod/checks NWVault, but hopefully he'll fix the bugs.
#5
Posté 09 juillet 2013 - 02:47
He was active as of the 21st of April of this year on the Nexus, so I'd say he's still updating and checking things.
Modifié par Tchos, 09 juillet 2013 - 02:49 .
#6
Posté 09 juillet 2013 - 03:29
Unfortunately, it is that latest update in April that seems to have introduced new bugs.
#7
Posté 09 juillet 2013 - 03:39
Right. Just saying he's still active.





Retour en haut






