Okay has anyone else wondered about this? As in why we need to choose specific classes instead of being able to customise them, Oblivion-style? I found in ME1 that with pretty much every class I'd choose, I'd think "I wish I could get rid of that skill and replace it with this skill" etc. Anyway I'd think it would work something like (basis this one the ME1 scheme):
Initially you choose your overriding class, which would be
- Soldier = 25% bonus on weapons damage
- Infiltrator = 10% bonos on tech damage, 10% bonus on weapons damage, can use Omni-Tool
- Engineer = 20% bonus on tech damage, can use Omni-Tool
- Sentinel = 7.5% bonus on Biotics, 7.5% bonus on Tech, can use Omni-Tool, can use Biotic Amp
- Adept = 20% bonus on biotics, can use Biotic Amp
- Vanguard = 10% bonus on weapons damage, 10% bonus on biotics, can use Biotic Amp
Then you go to another screen and get to choose 4 starting skills, and 4 unlockable skills, chosen from all of the skills on offer.
Would this be a better system for Role-playing? Would you prefer it?
Fully customised classes
Débuté par
Captain_Obvious_au
, janv. 18 2010 03:48
#1
Posté 18 janvier 2010 - 03:48
#2
Posté 18 janvier 2010 - 03:54
I'm a definite fan of a classless system but in this instance I can certainly see why there would be a class system. The background of Sheperd is from the military and from personal experience I know that everyone in a particular trade stream gets the same training so that it is ideal for a class system.
Having some choice in things like what weapons you use would have been nice but I think you get more options later in ME 2 anyway.
Having some choice in things like what weapons you use would have been nice but I think you get more options later in ME 2 anyway.
#3
Posté 18 janvier 2010 - 03:54
I definitely wouldn't. It would make some builds WAY OP. Just think; Adrenaline rush, concussive shot, warp, overload, combat mastery and disruptor ammo.

Modifié par terminator117s, 18 janvier 2010 - 03:55 .
#4
Posté 18 janvier 2010 - 04:07
Your argument towards this fails when you say "Oblivion-style". Let's make this perfectly clear... Oblivion's class customization sucks all four Krogan testicles!
#5
Posté 18 janvier 2010 - 06:28
Why is that Kimarous? I'm not suggesting an Oblivion-style level up system, only being able to choose what skills you want.
I also fail to see why choosing your own skills is a bad thing. Personally I loved being able to sneak around in heavy armour wiedling my sword and bow.
I also fail to see why choosing your own skills is a bad thing. Personally I loved being able to sneak around in heavy armour wiedling my sword and bow.
#6
Posté 18 janvier 2010 - 06:32
I'd make:
1. Charge
2. Adrenaline Rush
3. Singularity
4. Cloak
5. Tech Armor
And the ability to use all weapons
1. Charge
2. Adrenaline Rush
3. Singularity
4. Cloak
5. Tech Armor
And the ability to use all weapons
Modifié par DarthCaine, 18 janvier 2010 - 06:32 .
#7
Posté 18 janvier 2010 - 06:35
I like class systems. Free for all systems make difficulty and class skills incredibly hard to balance because you have to take into account all the ways that certain skills when combined with others can become clearly over powered. Plus to me certain things just don't make any sense. Like the build you said you enjoyed playing, sneaking around in heavy plate just seems ridiculous. It completely throws off my suspension of disbelief.
Modifié par sinosleep, 18 janvier 2010 - 06:37 .
#8
Posté 18 janvier 2010 - 08:59
Well yeah I can see the realism part but at the same time, it's fun! Also allows more replay value because you can choose all sorts of combinations for your character
#9
Posté 18 janvier 2010 - 09:14
The issue, as others have said, is multifold.
First, you'd have people cherry-picking all the exclusive skills which look to be a bit 'better' than other skills, like Charge, Singularity, and so forth.
Secondly, classes give each type of character a unique feel and increases replay value. Yes, you could 'tweak' and replay, but it's more tactical when you're a soldier with no biotics, or a biotic with no major weapons, and so on. Allowing anything goes reduces tactical options to a degree.
Now, I like classless systems well enough, but I can see why they did things the way they did and I don't mind it. class systems tend to be better when you want to emphasize tactical options of a specific stripe. classless is better when you're pushing for jack of all trades types. And note, this is in video games. Tabletop games are different to a degree and I'd rephrase this in that case.
First, you'd have people cherry-picking all the exclusive skills which look to be a bit 'better' than other skills, like Charge, Singularity, and so forth.
Secondly, classes give each type of character a unique feel and increases replay value. Yes, you could 'tweak' and replay, but it's more tactical when you're a soldier with no biotics, or a biotic with no major weapons, and so on. Allowing anything goes reduces tactical options to a degree.
Now, I like classless systems well enough, but I can see why they did things the way they did and I don't mind it. class systems tend to be better when you want to emphasize tactical options of a specific stripe. classless is better when you're pushing for jack of all trades types. And note, this is in video games. Tabletop games are different to a degree and I'd rephrase this in that case.
Modifié par Nimander, 18 janvier 2010 - 09:15 .
#10
Posté 18 janvier 2010 - 09:16
Not Really I found my class to be all what I need.
#11
Posté 18 janvier 2010 - 09:31
I believe it's called MinMaxing.




Ce sujet est fermé
Retour en haut






