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Disappointed by the method that defeated the Reapers? Write your own!


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#26
JamesFaith

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Malanek999 wrote...

JamesFaith wrote...

@Malanek666

You know what is main flaw of your plan?

Protheans already tried it. This means that Reapers had 50 000 years to find out countermeasure.

Also it is quite naive to think that none of thousand civilization before our cycle didn't try something such obvious as boarding Reapers. It is logical to assume that Reapers met with "standard war practices" hundred times before us and know how to prevent them.

Only strategy which should defeat Reaper have to be something totally new.


Who says the Protheans tried it? It's the same logic as why the cruicible was never tried. They developed the boarding method too late and no longer had the troops or infrastructure to pull it off.


OK, so Protheans never tested it.

But do you really believe that no one before Protheans tried to board Reaper? That no one said lets tried to fight them from inside? Yet them all failed so Reapers have to be prepared on such form of fight. 

#27
Iakus

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Nightwriter wrote...

iakus wrote...

 Crucible fires, disorients the Reapers and brings down their kinetic barriers.  They're still a dangerous threat, but without defenses or coordination, they can be defeated "conventionally" A viscious fight ensues with victory/defeat, the condition of Earth, Shepard's fate, and losses determined by EMS

"Scrap the Crucible."


D'oh, forgot that part.

Okay, without the Crucible, I'd exploit the organic component to the Reapers. Toxins, diseases, something like that.  

#28
Malanek

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JamesFaith wrote...

Malanek999 wrote...

JamesFaith wrote...

@Malanek666

You know what is main flaw of your plan?

Protheans already tried it. This means that Reapers had 50 000 years to find out countermeasure.

Also it is quite naive to think that none of thousand civilization before our cycle didn't try something such obvious as boarding Reapers. It is logical to assume that Reapers met with "standard war practices" hundred times before us and know how to prevent them.

Only strategy which should defeat Reaper have to be something totally new.


Who says the Protheans tried it? It's the same logic as why the cruicible was never tried. They developed the boarding method too late and no longer had the troops or infrastructure to pull it off.


OK, so Protheans never tested it.

But do you really believe that no one before Protheans tried to board Reaper? That no one said lets tried to fight them from inside? Yet them all failed so Reapers have to be prepared on such form of fight. 


We didn't try it for whatever reason. Almost all of the previous cycles were hit by surprise so it would be more difficult for them. I'm sure they tried because it would be completely illogical not to, but the challenging thing would be how to actually do it. And that is what you would learn from the discovery on Mars.

#29
Nightwriter

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iakus wrote...

Nightwriter wrote...

iakus wrote...

 Crucible fires, disorients the Reapers and brings down their kinetic barriers.  They're still a dangerous threat, but without defenses or coordination, they can be defeated "conventionally" A viscious fight ensues with victory/defeat, the condition of Earth, Shepard's fate, and losses determined by EMS

"Scrap the Crucible."


D'oh, forgot that part.

Okay, without the Crucible, I'd exploit the organic component to the Reapers. Toxins, diseases, something like that.  

I keep trying to think up something that involves indoctrination.

Maybe turn it back on them? But they're not fully organic...

#30
Steelcan

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Use the technology from the Collector Base to exploit structural weaknesses of Reapers, and discover Reaper weapon's tech, ways to counter Reaper cyberwarfare, etc...

No Collector Base? Sucks for you.

#31
MassivelyEffective0730

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Nightwriter wrote...

iakus wrote...

Nightwriter wrote...

iakus wrote...

 Crucible fires, disorients the Reapers and brings down their kinetic barriers.  They're still a dangerous threat, but without defenses or coordination, they can be defeated "conventionally" A viscious fight ensues with victory/defeat, the condition of Earth, Shepard's fate, and losses determined by EMS

"Scrap the Crucible."


D'oh, forgot that part.

Okay, without the Crucible, I'd exploit the organic component to the Reapers. Toxins, diseases, something like that.  

I keep trying to think up something that involves indoctrination.

Maybe turn it back on them? But they're not fully organic...


Use the Crucible to screw with indoctrination in them, ala Saren? :whistle:

That's what I'm doing. I'll share if you want.

Modifié par MassivelyEffective0730, 09 juillet 2013 - 02:22 .


#32
AresKeith

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Steelcan wrote...

Use the technology from the Collector Base to exploit structural weaknesses of Reapers, and discover Reaper weapon's tech, ways to counter Reaper cyberwarfare, etc...

No Collector Base? Sucks for you.


No Collector Base, Cerberus HQ right here for you :devil:

#33
Iakus

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Nightwriter wrote...

iakus wrote...

Nightwriter wrote...

iakus wrote...

 Crucible fires, disorients the Reapers and brings down their kinetic barriers.  They're still a dangerous threat, but without defenses or coordination, they can be defeated "conventionally" A viscious fight ensues with victory/defeat, the condition of Earth, Shepard's fate, and losses determined by EMS

"Scrap the Crucible."


D'oh, forgot that part.

Okay, without the Crucible, I'd exploit the organic component to the Reapers. Toxins, diseases, something like that.  

I keep trying to think up something that involves indoctrination.

Maybe turn it back on them? But they're not fully organic...


Either that, or rather than a single superweapons, assemble a bunch of weapons previous races never got to complete or use effectively (combined with some tricks from this cycle) The Klendagon space cannon, the "beings of light" stuff like that.   No one "Reaper off switch" but a multiptude of devices, ghosts of previous cycles coming back with a vengeance.

#34
MrFob

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Can we scrap ME2 as well?
I think I'd have gone down with a mixture of a modified Dark Energy plotline and a Babylon 5 kind of scenario. Not the most original, I know but seriously, this was how I imagined the story might play out before ME2 (and after reading Ascension).
Basically the main idea is that naturally occurring eezo has an adverse effect on the structure of the space time continuum, warping and distorting it, therefore endangering our galaxy as a whole in the long run. There are two very old races who try to combat this trend, the reapers and the collectors. They have radically different ways of attempting to solve the problem. The reapers believe the answer lies in technology. Being a post singularity race themselves, they think that with the right technology, they can build a machine that will stabilize the eexo effects.
The collectors on the other hand believe in a biological solution, thinking that the perfect biotic species will be able to control eezo and save the galaxy. They experiment with evolution to finally create this race.

The collectors and the reapers are in an a cold (intermittently hot) war for millions of years already. They both need to maintain the cycle for their "projects", the reapers to study variances in technological development of the races and the collectors to reset and study different permutations of organic evolution. But they hate each other, whether that is just because they disagree on the eezo issue or because of other reasons as well is unknown.
In ME1 Shepard learned mainly about the reapers and their part in the cycle.

In ME2, s/he'd learn mainly about the collectors and find out that it wasn't just the reapers who wiped out the protheans but also the collectors. In fact, at the demise of the prothean empire, the main war was not fought against the protheans but the reapers clashed with the collectors (as they do at the culmination of every cycle).
Vigil on Illos had no idea about this. The reapers started the invasion
first and later on Illos isolated it self too much to get the entire
picture.
Shep also learns that human (and possibly also asari) genetic material is very valuable to the collectors since it represents a huge step towards a biotic race that could solve the eezo problem.
Also in ME2, Shepard would learn more about the protheans themselves. The conduit got studied after ME1 and it turns out that the mass relay the protheans built works differently than the old ones. This plot line is left hanging for ME3.

After learning about the second faction in ME2, the invasion begins in ME3. Shepard's goal is still to secure the alliance between the races of this cycle but at the same time, s/he has to do some crucial missions in order to channel the war into a direction where reaper and collector forces clash against each other a lot rather than wiping out planets of our cycle (I think this would even have made for a good gameplay mechanic where Shepard can actually fail in missions without a game over but the player would be punished by loosing planets instead).
At the same time, the alliance of races that Shepard builds works on a secret project. The idea is to build a new mass relay from the template of the conduit on illos (the continuation of that plotline from ME2). The idea is that they want to build at least one new relay which the reapers and collectors know nothing about. In a worst case scenario, they could then save a certain percentage of the population by sending them to a remote location off the reaper's and collector's relay network (mind you, I would have stuck to the ME1 setup where traveling between star clusters without relays was barely possible, even for the reapers). This project will also find out that the different technology, used in the prothean conduit relay could on a very large scale (with a new relay network) have a stabilizing effect on eezo (i.e. be what the reapers were looking for).
In the end, there are three scenarios how ME3 can end:
1. Worst case: The player did really badly and this cycle looses and gets wiped out (it would be like Shepard's death in ME2, you basically have to specifically play for that outcome in order to get it, with a little bit of common sense, you can avoid this.
2. If the player lost a lot of worlds and didn't do particularly well, the war will be lost but the current cycle manages to save some people in a colony that escaped the reapers and the collectors. In an epilogue it is implied that the descendants of this colony will eventually defeat them.
3. If the player did well and channeled the war cunningly, the reapers and collectors will be lured to send the bulk of their forces into a final stand off. While they fight each other, The allied fleet of the current cycle comes in a plays their trump card. They have both, the genetic material the collectors want and technology the reapers want. Shepard is in a position where it is left to him/her to decide. They can ally with the collectors or the reapers, wipe out the other side and get on to solve the eezo problem. In each of these cases Shepard would have to sacrifice himself, either by joining with a reaper or by giving hmself up to the collectors but the cycles would be ended and the current one would be allowed to continue while the reapers/collectors (which ever was chosen) would vanish into the depth of the unexplored parts of the galaxy, trying to fix the eezo problem..
With a high paragon score, Shepard even has the option to broker a piece. Collecotrs, reapers and the current cycle would live, Shep wouldn't have to die and they all would persue both avenues to fix the eezo problem..
With a high enough renegade score, Shepard also has the option to manipulate both sides into wiping most of each others forces out so that the allied fleet can actually win against the remaining forces (although taking heavy losses in the process but Shep would live). Both the reapers and the collectors would go extinct this way and the current races are left to deal with the eezo problem themselves (although there would be time).

Sorry for the wall of text. That's what I'd have done though.

Modifié par MrFob, 09 juillet 2013 - 03:59 .


#35
Wolfva2

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Nightwriter wrote...

iakus wrote...

Nightwriter wrote...

iakus wrote...

 Crucible fires, disorients the Reapers and brings down their kinetic barriers.  They're still a dangerous threat, but without defenses or coordination, they can be defeated "conventionally" A viscious fight ensues with victory/defeat, the condition of Earth, Shepard's fate, and losses determined by EMS

"Scrap the Crucible."


D'oh, forgot that part.

Okay, without the Crucible, I'd exploit the organic component to the Reapers. Toxins, diseases, something like that.  

I keep trying to think up something that involves indoctrination.

Maybe turn it back on them? But they're not fully organic...


Heck, I'd scrap indoctrination as well.  What's the point of enslaving people if you're just going to jellify them?  Especially when you can already defeat them easily.  

#36
Ledgend1221

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Replace Alliance with Soviet Union.

Instant victory.

#37
Guest_StreetMagic_*

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I'll leave this to more imaginative people..


I do wish it was more drawn out however. This is the biggest War in eons, and it stops in under a year? It might be cool to explore this conflict through more suffering and life in the trenches. Similar to John Connor's war in the Terminator flicks. Hell, Earth already looks that bad. Now just show more of it. One level isn't enough. Spend awhile there though and you'll REALLY get sick of it all.

Also, an ending without the Catalyst. I don't have all the greatest ideas, but damn.. I don't know. All it managed is validate the Reapers and deflate the player's/organic standpoint. They give organics a bone in one line -- The Catalyst's surprise that organics managed to build the Crucible, despite thinking the plans were gone. That still sucks though. Say what you will about the dark energy ending, but it at least gave organics a distinct advantage and reason for the Reapers to fear organics (fear may not be the right word, but whatever). Biotics could have been a great plotline to fit into all of this. Now it's just minor side feature of the game universe. It was never intended to be.

Modifié par StreetMagic, 09 juillet 2013 - 03:48 .


#38
Guest_LineHolder_*

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This thread roughly shows how a group discussion on ideas is supposed to work. Peer reviews and all that.

#39
someguy1231

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I made a thread about this subject a few months ago. Here's a link because no summary could do it justice (warning: very long):

social.bioware.com/forum/1/topic/355/index/14763746

Modifié par someguy1231, 09 juillet 2013 - 04:09 .


#40
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someguy1231 wrote...

I made a thread about this subject a few months ago. Here's a link because no summary could do it justice (warning: very long):

social.bioware.com/forum/1/topic/355/index/14763746


Killing all squad mates? Maybe the disloyal ones perhaps?

#41
IntoTheDarkness

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I actually like OP's version. I'm tired ****less of the unrealistic bullcrap ME series have with its plots.

I think yours is much more realistic. Against god-like creatures, surviving itself can be difficult to achieve, let alone a total victory.

#42
teh DRUMPf!!

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A few ME3 re-write ideas I posted some time ago (more like the current thing revised, but it's re-write nonetheless)

...

HYR 2.0 wrote...

Eden Prime mission goes about exactly the same way as it does now (substitute Cerberus with Reapers), but back on the ship, Javik reads Shepard's memory and finds the broken-up vision of the orignal beacon on Eden Prime. He "completes" this memory for him, then, into something comprehensible. It's actually an entire info-cache now in his head. This information cache points him to three weapon prototypes on Mars that the Protheans were working on to stop the Reapers.


-- Mars: this goes about exactly the same as it does in the game, but again substitute Cerberus with Reapers, and the three weapon prototypes are combined into one superweapon to be known as the Crucible.

Getting all parts to work right is key to its success.


-- Tuchanka: salarian support or the krogan offer an opportunity to improve one Crucible mechanism: sapping enemy shield technology and/or improving the potency of the weaponry. Wreav's krogan offer more than Wrex's, because Wrex's krogan were focused on practical technologies, whereas Wreav's were free to work on what they wanted (weaponry). The N7 mission involving those ancient krogan cannons also ties into this.


-- Rannoch: (*snip*)

Whichever side is recruited cracks the code behind the mysterious Sync-weapon prototype integrated into Crucible. It employs super-smart VIs that, when downloaded into the computer systems of warships or hardsuit computers of soldiers, makes them much more effective. Quarians provide the ship upgrade. Geth provide the infantry upgrade. Both unlock both. [Bonus Power unlocked: Geth Hunter Mode (works like the multiplayer power)].


-- Leviathan content is made canon. (*snip*)

Completion of this arc provides a major boost to the Crucible's control function, minor boost to the other two.

To see full post, click: http://social.biowar...1621/1#16791692


... and...


HYR 2.0 wrote...

 I hit upon this idea in my last thread...

What if you left the ending with all three options, but took out the negative implications?

Destroy -- wipes out the Reapers with no further collateral-damage.
Control -- downloads a signal (ala From Ashes DLC) onto Shepard's omni-tool allowing remote-control of the Reapers.
A.) Paragon: [Grant the control-signal to the Council].
B.) Renegade: [Grant the control-signal to the Alliance].
Synthesis -- The process starts and ends with Shepard who will, in turn, seek to introduce these upgrades to the galaxy.

Shepard is alive and well narrating all three epilogues.


Thoughts?

To see full thread, click: http://social.biowar.../index/15714747


Arcian wrote...

Scrap the Catalyst.


Not an absolutely necessary component in my ending, though I would keep it (just with a different interface!).


Scrap the Crucible.


Well, it's not gone, but completely revamped.


^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^v^

Now, on to yours...

How would you defeat the Reapers? Go nuts with altering the franchise variables as you see fit.

My personal method would be to pull an Ilos Gambit. Gather an army and a set population of eligible individuals from each spacefaring species, place them in stasis on a secret world, outlast the invasion until the Reapers retreat back to Dark Space and hit them in their home when they're weak, wounded and low on energy and ammo.

After the army returns to the galaxy to celebrate their victory and mourn the trillions who had to give their lives to make it possible, civilization is rebuilt.

Conventional victory, but with a price.



I like the victory, but abhor the price to pay for it. I hated the first ending expressly because it was content to destroy the Mass Effect universe. Losing all civilization to win just makes fighting at all... pointless. I have no clue how I could ask anyone, "Hey, you want to leave behind everything in the world that matters to you just to make sure we can nail these bastards??" And for that matter, I can't imagine my Shepard would believe in that cause himself.

#43
Grand Admiral Cheesecake

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Since the premise lets me rewrite things to suit my desires I'm going to go all out.

Commander Shepard goes back in time to grab all the greatest badasses from human history, there would be a killer musical montage that shows these badasses "getting with the times".

Shepard and his historically badass new team then take the fight to the reapers simply by acting awesome.

The Reapers are thoroughly shamed by this impressive display of cool-itude so they all fly into a star.

Massive party.

The End.

(I stopped taking anything Mass Effect related seriously when glow boy showed up)

Modifié par Grand Admiral Cheesecake, 09 juillet 2013 - 05:45 .


#44
CrutchCricket

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Step 1: Do not derp and turn yourself in. Also do not derp and leave the nigh-impregnable position of the Collector base to Cerberus. Better yet, do not leave leave Cerberus unchecked and your new Shadow Broker unprotected. Take out TIM and Cerberus command and assimilate their forces.
Step 2: Use Legion to contact the geth and get them on board with prep plans. Help them guard against douchebag quarian attack (not saying that quarians are inherently douchebags but attacking the geth was hella dumb). Also make deal with Aria for securing Omega system early and uniting the Terminus fleets.
Step 3: Get quarians on your side with promise of peace and the return of their homeworld. Alternatively threaten them with geth attack until they agree.
Step 4: Attempt to unite and prepare other races. Failure in doing so openly likely. Use Shadow Broker to secretly manipulate them in ramping up their military strength (Liara boast she can start a war in 10 minutes- get her to almost start wars), pour money into weapons research and other anti-Reaper measures and also to install leaders willing to work with Shepard.
Step 5: Make contact with Rachni, relocate queen to safe space and prepare rachni forces. *
Step 6: Cure genophage much like in current game to gain krogan support, only keep it secret from salarians so they don't throw a hissy fit.
Step 7: When Reapers arrive, reveal yourself at the head of the quarian, geth, rachni, krogan and Terminus forces. Insist on unity by necessity and join asari, salarian, turian and Alliance forces in combat.
Step 8: Fight the Reapers. Losses are significant but unified allied forces prevail.

*If you killed the queen in ME1, recover rachni DNA from space amber and clone. ****, it's no worse than what we got. Jeff Goldblum optional.

Modifié par CrutchCricket, 09 juillet 2013 - 05:53 .


#45
HellbirdIV

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Wolfva2 wrote...

Maybe lure the Reaper fleet near that sun Tali was investigating, then forcing it to go Nova destroying the fleet......




It's probably a given why I like to base my FemSheps on Amanda Tapping's physical appearance, eh?

#46
GimmeDaGun

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I'd call Chuck Norris. Nuff said.


In truth I like it as it is (although it could use some polishing), and if I had to rewrite the ending I'm sure I'd write something - as some of you would put it- "grim, dark and gritty" something that the people who dislike the current ending wouldn't enjoy that much (but who knows). So I would make the final moments of the game as dark, epic and bittersweet as it is now, if not even more so.

I just can't picture ME with a conventional happy ending guys. There are some stories which I can't because of the overall dark and gritty atmosphere, and story. ME is one of them. I always expected something like this in the end. So I was quite happy with it (except for the unrefined and rushed execution which was treated by the EC for the most part).

Modifié par GimmeDaGun, 09 juillet 2013 - 06:08 .


#47
GimmeDaGun

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Ledgend1221 wrote...

Replace Alliance with Soviet Union.

Instant victory.



This human understands! :D:lol: Good one!

#48
sH0tgUn jUliA

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Okay my turn since every thing is open.

Beginning in 1000 CE Study the mass relays and start building our own mass relay system.
Build our own wonder of the Galaxy in 1700 CE -- our own modern seat of government and new mass relay system finished.
In 2183 invent nanites that eat reapers and turn them into hydrogen and deuterium (from testing on the remains of sovereign) and of course these will eat all the reaper made mass relays and the old citadel. This is why we built our own. Foresight.
When the reapers arrive in 2186 they will have a surprise waiting for them. Poof! gone.
When they all the reapers are gone the nanites themselves are programmed to turn into hydrogen. It only takes one to latch onto a reaper and then they multiply and multiply and multiply so fast you cannot imagine and they consume the reaper until it is gone. The reapers have no countermeasure possible. We have tested and made them invulnerable.
Life can go on as normal during the reaper attack. If the reapers land on a world they will jump immediately back into space like they attracted the worst case of fleas. They know. They are laying in wait. You can watch a reaper disintegrate while it is fleeing.

Bye bye. Organics win. Starbrat loses. Shepard plays golf the entire game.

My story. My artistic integrity.

Modifié par sH0tgUn jUliA, 09 juillet 2013 - 06:21 .


#49
Grand Admiral Cheesecake

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sH0tgUn jUliA wrote...

Okay my turn since every thing is open.

Beginning in 1000 CE Study the mass relays and start building our own mass relay system.
Build our own wonder of the Galaxy in 1700 CE -- our own modern seat of government and new mass relay system finished.
In 2183 invent nanites that eat reapers and turn them into hydrogen and deuterium (from testing on the remains of sovereign) and of course these will eat all the reaper made mass relays and the old citadel. This is why we built our own. Foresight.
When the reapers arrive in 2186 they will have a surprise waiting for them. Poof! gone.
When they all the reapers are gone the nanites themselves are programmed to turn into hydrogen. It only takes one to latch onto a reaper and then they multiply and multiply and multiply so fast you cannot imagine and they consume the reaper until it is gone. The reapers have no countermeasure possible. We have tested and made them invulnerable.
Life can go on as normal during the reaper attack. If the reapers land on a world they will jump immediately back into space like they attracted the worst case of fleas. They know. They are laying in wait. You can watch a reaper disintegrate while it is fleeing.

Bye bye. Organics win. Starbrat loses. Shepard plays golf the entire game.

My story. My artistic integrity.


Ugh you had me until the golf bit.

Replace it with some good old fashioned hedonism and we're golden.

#50
TheMyron

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They couldn't possibly have destroyed ALL of humanity's nukes, lets let them loose and detonate them high in the sky for the EMP effect, with our own fleets hiding in a safe distance.