Disappointed by the method that defeated the Reapers? Write your own!
#101
Posté 10 juillet 2013 - 03:25
I tend to think that the Reapers are capable of independent thought and are only cooperating with the Catalyst because they're indoctrinated not to question its logic, so once you remove that, I doubt most of them would want to continue the cycles. If a few of them did, their numbers would be small enough to be defeated conventionally.
Or I'd make it possible for Shepard to convince the Catalyst that its logic is wrong, but given how long this has been going on, I'm not sure it would be plausible for the Catalyst to change its mind after millions of years.
#102
Posté 10 juillet 2013 - 03:35
All I have to do is roll credits after "The best seats in the house," line and I instantly saved the **s ending that ME3 is.
#103
Posté 10 juillet 2013 - 03:36
#104
Posté 10 juillet 2013 - 04:09
Teddie Sage wrote...
I can't say I'm disappointed by the fact you can destroy, control or fuse with them. I'm more disappointed by the fact there was no real final boss battle with the Illusive Man.
A final boss battle of any kind would have been welcome.
But that would be too "videogamey"...you know for their videogame...
#105
Posté 10 juillet 2013 - 04:24
#106
Posté 10 juillet 2013 - 04:25
Grand Admiral Cheesecake wrote...
Teddie Sage wrote...
I can't say I'm disappointed by the fact you can destroy, control or fuse with them. I'm more disappointed by the fact there was no real final boss battle with the Illusive Man.
A final boss battle of any kind would have been welcome.
But that would be too "videogamey"...you know for their videogame...
It's like if Van Gogh had said, "I don't want my painting's to be too, painty".
Mind you, he didn't and wound up cutting off his own ear.
#107
Posté 10 juillet 2013 - 04:35
Grand Admiral Cheesecake wrote...
Teddie Sage wrote...
I can't say I'm disappointed by the fact you can destroy, control or fuse with them. I'm more disappointed by the fact there was no real final boss battle with the Illusive Man.
A final boss battle of any kind would have been welcome.
But that would be too "videogamey"...you know for their videogame...
This twisted quote still living?
Modifié par JamesFaith, 10 juillet 2013 - 04:36 .
#108
Posté 10 juillet 2013 - 05:07
Redbelle wrote...
Grand Admiral Cheesecake wrote...
Teddie Sage wrote...
I can't say I'm disappointed by the fact you can destroy, control or fuse with them. I'm more disappointed by the fact there was no real final boss battle with the Illusive Man.
A final boss battle of any kind would have been welcome.
But that would be too "videogamey"...you know for their videogame...
It's like if Van Gogh had said, "I don't want my painting's to be too, painty".
Mind you, he didn't and wound up cutting off his own ear.
In the same context, he would have said something like that. As long as people will take the "too video gamey" thing out of its context, they will make fun of it but the most ridiculous won't be what Casey Hudson have said.
Modifié par angol fear, 10 juillet 2013 - 05:08 .
#109
Posté 10 juillet 2013 - 05:21
JamesFaith wrote...
Grand Admiral Cheesecake wrote...
Teddie Sage wrote...
I can't say I'm disappointed by the fact you can destroy, control or fuse with them. I'm more disappointed by the fact there was no real final boss battle with the Illusive Man.
A final boss battle of any kind would have been welcome.
But that would be too "videogamey"...you know for their videogame...
This twisted quote still living?
Alive and well!
#110
Posté 10 juillet 2013 - 05:24
JamesFaith wrote...
Grand Admiral Cheesecake wrote...
Teddie Sage wrote...
I can't say I'm disappointed by the fact you can destroy, control or fuse with them. I'm more disappointed by the fact there was no real final boss battle with the Illusive Man.
A final boss battle of any kind would have been welcome.
But that would be too "videogamey"...you know for their videogame...
This twisted quote still living?
Twisted quotes never die here. Mass Effect fans are a rare breed of sick!
Modifié par HYR 2.0, 10 juillet 2013 - 05:24 .
#111
Posté 10 juillet 2013 - 05:52
Egg friggin' zactly!HellbirdIV wrote...
I stand by the original Mass Effect where Vigil basically spells it out for you;
The Reapers need to take the Citadel to shut down the Mass Relays, so that they can destroy the galaxy's inhabitants slowly and methodically with minimal resistance. Since we stopped them, the Reapers will be forced to take a different approach, resulting in a conventional war.
Shepard's role is to unite the species of the galaxy and to make tactical strikes against Reaper forces, find technology and information that can be weaponized against them.
Basically, the Reapers would not be unstoppable. At all. A unified galactic civilization would defeat them in a full-scale war - even if the cost ends up being terribly high. EMS thus plays a bigger part.
It's a war story. It doesn't need to be heavy scifi with secret doomsday weapons and mint-flavored magic or suicide pacts. It's just the greatest war in galactic history. That's really enough.
They built us up for a war, and those commercials certainly painted that picture, but what we got was a galaxy where nearly everyone went herp derp and the galactic species got their asses smacked since it began. So this trapped the writers in their own corner to such an extent that only an asspull could stop the reapers. Lame. I wanted it to be a tough, hard fought war with EVERYONE actively chipping in and dropping political and philosophical crap to survive. I wanted Cerberus to come around and help out, albeit with dirty tactics. I wanted Zaeed to begrudgingly partner up with Vido to get the Sun working to fight back, I wanted Aria T' Loak to join up with the Council races. Instead, we see a story where everyone, in the face of annihilation, either tuck their heads in sand or zealously follow Hackett and Shepard in building a doomsday device they know squat about.
#112
Posté 10 juillet 2013 - 06:35
#113
Posté 10 juillet 2013 - 06:42
Darth Brotarian wrote...
Vespervin wrote...
HellbirdIV wrote...
Snip..
This.<3
What makes you think the reapers ever needed to take the citadel in the first place? The route of least resistence beng blocked doesn't automatically make all other routes incapable of success.
That's exactly the point. The Reapers would face actual resistance in their war, which is enough to give the galactic community a chance to fight back in a conventional war. They wouldn't be incapable of success - that would make the drama very tame indeed.
It'd be more akin to the Great Wars of centuries past than modern "let's strafe some villagers in a desert with fighter jets" wars. Both sides start out on an even playing field and slug it out until there's only one left standing, broken, exhausted - but victorious.
Modifié par HellbirdIV, 10 juillet 2013 - 06:43 .
#114
Posté 10 juillet 2013 - 06:52
Han Wins. AWESOMEALITY
#115
Posté 10 juillet 2013 - 07:03
#116
Posté 10 juillet 2013 - 07:23
HellbirdIV wrote...
Darth Brotarian wrote...
Vespervin wrote...
HellbirdIV wrote...
Snip..
This.<3
What makes you think the reapers ever needed to take the citadel in the first place? The route of least resistence beng blocked doesn't automatically make all other routes incapable of success.
That's exactly the point. The Reapers would face actual resistance in their war, which is enough to give the galactic community a chance to fight back in a conventional war. They wouldn't be incapable of success - that would make the drama very tame indeed.
It'd be more akin to the Great Wars of centuries past than modern "let's strafe some villagers in a desert with fighter jets" wars. Both sides start out on an even playing field and slug it out until there's only one left standing, broken, exhausted - but victorious.
It just seems cheap to have a simple "Our cycle is da bestest" type ending when apparently, no other cycle ever thought to work together besides ours. And apparently the reapers weren't a big deal to begin with, seeing as how they can't even deal with a rag tag group of aliens in the billions of years they have succeed. Which also reduces them further by insinuating that all the reapers ever did to give themselves victory was to spam the same move over and over again.
It just, I don't know. Something about it just doesn't sit right with me. Like a gut feeling that the idea isn't one that I'd like to see.
#117
Posté 10 juillet 2013 - 08:18
Then the Protheans pulled a c-c-c-c-c-c-c-c-c-combo breaker!
Modifié par Grand Admiral Cheesecake, 10 juillet 2013 - 08:19 .
#118
Posté 10 juillet 2013 - 08:44
Darth Brotarian wrote...
And apparently the reapers weren't a big deal to begin with,
seeing as how they can't even deal with a rag tag group of aliens in the
billions of years they have succeed. Which also reduces them further by
insinuating that all the reapers ever did to give themselves victory
was to spam the same move over and over again.
Grand Admiral Cheesecake wrote...
To be fair the reapers did win by spamming the same move over and over again.
Then the Protheans pulled a c-c-c-c-c-c-c-c-c-combo breaker!
Yep. That's kind of the point.
Also, consider that, to the Reapers, it is hardly a conflict. It is a harvest. You don't "win" a harvest, you just complete it, time and time again. It's what makes the Reapers so alien, that they don't percieve us as people, but as a resource. (Sort of like EA, hur hur)
You plant the crops - in their case, the technology that guides species along the paths they want.
You let it grow, waiting patiently. If necessary, you add or take away something - pruning, to make sure everything grows just right.
Then you harvest, taking everything of value and leaving only enough that the next cycle will yield a crop of similar worth.
The Protheans found a way to break the system, turning our Harvest into a War.
Modifié par HellbirdIV, 10 juillet 2013 - 08:48 .
#119
Posté 10 juillet 2013 - 10:15
#120
Posté 10 juillet 2013 - 10:32
I think this would have been much more satisfying to players, becuase the ending would be directly tied to the choice you made as a player, not something forced on you like in the original ending.
Modifié par Coyotebay, 10 juillet 2013 - 10:33 .
#121
Posté 10 juillet 2013 - 10:58
#122
Guest_tickle267_*
Posté 10 juillet 2013 - 11:01
Guest_tickle267_*
#123
Posté 10 juillet 2013 - 11:05
#124
Posté 10 juillet 2013 - 11:39
favoritehookeronthecitadel wrote...
Garrus' calibrations kill the Reapers. The end.
Best ending ever.
#125
Posté 11 juillet 2013 - 12:00
So, whilst the existence of the Crucible or something like it doesn't actually offend me all that much, I don't much like the way it was implemented. In fact, I like the idea of using the Mass Relays against the Reapers, as the Crucible does. Working backwards from that, I'd have the Protheans' reverse engineering of Relay tech come into play. Rather than having Shep spending time playing diplomat, I'd have the Normandy used for gathering artefacts and info, in addition to tactical strikes and all that stuff.
So over the course of the game, using the Shadow Broker's intel, Shep would have gone tracking hidden Prothean ...things. Maybe some Innusannon stuff could have crept up too. Stuff involving the dissection of Relay technology and the means of using it as a weapon. An artefact here, a calculation there, some blueprints over there... Anyway, perhaps there would be some set up where what specific objects you chased after determined the final function of the Crucible, control or destroy or whatever else you can come up with, maybe an option to immobilise or weaken the Reapers. There could be a system similar to the Suicide Mission, where you can rush to complete it, bringing a lesser chance of things going smoothly, but the galaxy being in a less ravaged state afterwards. On the other side, you could take your time, allowing Control or a cleaner version of Destroy, but with the galaxy in worse shape before it's done.
So basically I'd make us have to actually work for the Crucible (or Crucible-like thing) and I'd take the Catalyst out. Make the actual functions of the Crucible more of an issue, something you work towards over the game rather than reducing it to a "pick your flavour" scenario.





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