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Disappointed by the method that defeated the Reapers? Write your own!


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#126
RadicalDisconnect

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A supernova is not a threat to Reapers. Supernovas propagate slower than the speed of light, while Reapers can travel at FTL speeds. They don't need a relay to escape a supernova.

Another thing to keep in mind is that not only do Reapers have warships with superior warfighting capabilities, they also outnumber us, not the other way around. Even as it is, the Reapers are steamrolling the galaxy even when they've demonstrated themselves to be tactically and strategically moronic. Now imagine if the Reapers actually got their shit together. If they have any goddamn sense, there's no way they can lose. 

Again, the Reapers need to be fundamentally rewritten.

Modifié par RadicalDisconnect, 11 juillet 2013 - 12:43 .


#127
HellbirdIV

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RadicalDisconnect wrote...

Another thing to keep in mind is that not only do Reapers have warships with superior warfighting capabilities, they also outnumber us, not the other way around. Even as it is, the Reapers are steamrolling the galaxy even when they've demonstrated themselves to be tactically and strategically moronic. Now imagine if the Reapers actually got their shit together. If they have any goddamn sense, there's no way they can lose. 

Again, the Reapers need to be fundamentally rewritten.


To be fair, they were made that way in ME3. In ME1 and ME2 it was implied they weren't unstoppable without total control of the Relay system.

They were fundamentally rewritten in ME3 in order to make them more of a threat - which is a really lazy way to write an antagonist, and always provokes the question from the audience, "If they're so powerful, how come they haven't won already?"

Modifié par HellbirdIV, 11 juillet 2013 - 01:06 .


#128
Jorji Costava

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My thought was always that there should have been way fewer Reapers than there actually were, perhaps enough so that if they attacked the homeworld of every major race simultaneously, there'd only be 1-2 Reapers per world. That would explain why they'd need to shut down the relay network in previous cycles (so they could overwhelm each major world one at a time) and maybe open things up for something closer to a conventional victory. It might also make each individual encounter with a Reaper much more of a "Holy $%@#!!" moment.

#129
Coyotebay

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HellbirdIV wrote...

To be fair, they were made that way in ME3. In ME1 and ME2 it was implied they weren't unstoppable without total control of the Relay system.

They were fundamentally rewritten in ME3 in order to make them more of a threat - which is a really lazy way to write an antagonist, and always provokes the question from the audience, "If they're so powerful, how come they haven't won already?"


There were ways to beat the Reapers where you didn't have to defeat them head-on.  Not without sacrifice, of course, but  you could lure the bulk of their forces into one system, then destroy the mass relay there, wiping them all out.  Of course, it wipes out somebody's home world too, but hey, desperate times call for desperate measures.

#130
AshenShug4r

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David7204 wrote...

Copy and paste time.

There's no evidence of that whatsoever. In fact, given how effective the Reapers are in ME 3, all of the evidence points to the exact opposite.

Why do people assume that the Reapers use control over the Relays because they need to, rather than the far more sensible explanation that it makes their job easier and there's no reason not to?

Not once does any character say anything along the lines of 'The Reapers control the Relays because they couldn't conquer the galaxy otherwise."

I'm late, but I couldn't ignore this.

There is definitely evidence for it, it was suggested multiple times during the first game and was the reason Sovereign headed for the citadel. As for the reapers effectiveness in ME 3, that is excellent evidence of the writers desire to give us their silly ending.
While they were formidable to be sure, the Reapers were completely overpowered to force the story down the path of the crucible and the space magic ending. This in conjunction with the NPC's who beat over our head how there was no chance for a conventional victory blah blah blah was the perfect way to corral us into this last resort effort to find the catalyst.

If the galaxy had prepared, given how well we did against the Reapers while extremely UNDER-prepared, there seems little doubt that we had a chance to defeat them.

Using the relays makes their job easier, okay, but they are eternal creatures with the patience to match; if their victory is assured and inevitable then it doesn't matter how fast they get it done.
They need the citadel because it destablizes galactic civilization and divides them, thus allowing the reapers to dominate.
With technology that has the capacity to destroy reapers, not just technology that our own cycle possesses, but earlier cycles that were shown to have killed reapers(Derelict Reaper in ME2) it seems pretty clear that since they are not invincible individually, they are not invincible in entirety.

'The Reapers control the Relays because they couldn't conquer the galaxy otherwise." Obviously not, because that would completely ruin the point of trying to find a way to stop them. The first step is stopping them from using the citadel to divide civilization. The next step is using the time we've gained to come up with effective strategies and weapons to defeat them. The third step is uniting the races and bringing the full might of the cycle to bear upon the Reapers.
Unfortunately the council were utterly useless and the allied races had to wing it when the enemy burst into citadel space.

Modifié par AshenShug4r, 11 juillet 2013 - 03:43 .


#131
Han Shot First

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RadicalDisconnect wrote...

A supernova is not a threat to Reapers. Supernovas propagate slower than the speed of light, while Reapers can travel at FTL speeds. They don't need a relay to escape a supernova.

.


I assume that is in response to my post, since I had used a supernova to destroy the Reapers. If so I did provide an explanation as to why the Reapers wouldn't be able to outrun the supernova.

In the Mass Effect universe ships are able to accelerate to the speed of light and beyond thanks to Eezo, which allows them to generate fields that envelop the ships and reduce their mass to zero. In doing so they get around the enormous and prohibitive energy requirements that would otherwise be needed to accelerate those ships to the speed of light.

Eezo however can also be used to increase an object's mass. According to the lore a mass effect field is generated when element zero interacts with electricity. A negative current reduces mass, while a positive current icreases it. Some biotic abilities like Singularity or Slam also function by temporarily increasing mass. If you could increase the mass of opposing ships, you would drop them out of FTL or prevent them from accelerating to it. With that in mind I introduced inderdictor cruisers that worked by generating a sort of reverse Mass Effect, increasing the mass of enemy vessels and dropping them out of FTL.

Of course that scenario might not be everyone's cup of tea, but it wouldn't have conflicted with existing lore and would provide an explanation as to why the Reapers could not outrun the supernova. The supernova would be travelling at light speed while the Reapers would be travelling at less than the speed of light, thanks to no longer having the mass of a proton.

Actually it is a bit suprising that no faction in the lore has yet to weaponize mass effect fields in that fashion. Considering how important FTL travel is to fleet tactics, you'd think they have come up with a way to drop opposing ships or fleets out of FTL.

Modifié par Han Shot First, 11 juillet 2013 - 03:51 .


#132
Guest_alleyd_*

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HellbirdIV wrote...

Darth Brotarian wrote...

And apparently the reapers weren't a big deal to begin with,
seeing as how they can't even deal with a rag tag group of aliens in the
billions of years they have succeed. Which also reduces them further by
insinuating that all the reapers ever did to give themselves victory
was to spam the same move over and over again.


Grand Admiral Cheesecake wrote...

To be fair the reapers did win by spamming the same move over and over again.

Then the Protheans pulled a c-c-c-c-c-c-c-c-c-combo breaker!


Yep. That's kind of the point.

Also, consider that, to the Reapers, it is hardly a conflict. It is a harvest. You don't "win" a harvest, you just complete it, time and time again. It's what makes the Reapers so alien, that they don't percieve us as people, but as a resource. (Sort of like EA, hur hur)

You plant the crops - in their case, the technology that guides species along the paths they want.

You let it grow, waiting patiently. If necessary, you add or take away something - pruning, to make sure everything grows just right.

Then you harvest, taking everything of value and leaving only enough that the next cycle will yield a crop of similar worth.

The Protheans found a way to break the system, turning our Harvest into a War.


I had the very same plot for my little head canon project. The Reapers had developed a perfect honeytrap system of harvesting using the Citadel and Relays as broadcast nodes for a form of Pacification.

Near the end of the Prothean cycle they uplifted a species wihich was more sensitive to this Pacification signal, The Rachni. They rebelled and were driven to the point of extinction, but not before a Prothean "read" the gentic memory of  a Rachni Queen and understood the danger his people were in. So began the Prothean resistance, turning against their "pacified" Reaper controlled central geovernment in the Citadel.

#133
Han Shot First

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klarabella wrote...

Han Shot First wrote...

I'm not a writer. And thankfully so, as I'm not sure I'd want to be in the devs shoes. But since I've criticized the original endings, here's my attempt.

You're definitely getting cookies for the batarian relay (complete with boasting and political background shenenigans), the use of indoctrinated agents and the use of the relay network as a weapon with the help of more recovered ancient knowledge.

Where do you want them delivered?


Cookies? Awesome!

Image IPB

Its not related to the endings but I was never a fan having the Reapers able to fly into the Milky Way at conventional FTL, because it then raises the question of why the Reapers bothered with the whole Collector/Human Reaper plot. Why not simply fly into the Milky Way after ME1 when Sovereign had been defeated and the element of surprise was lost?

#134
David7204

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So, anyone want to give me a summation of the ideas that have been posted here?

#135
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David7204 wrote...

So, anyone want to give me a summation of the ideas that have been posted here?

No.

#136
Grand Admiral Cheesecake

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David7204 wrote...

So, anyone want to give me a summation of the ideas that have been posted here?



Nah, you'd probably just Morrigan your way through everything as per your usual.

Modifié par Grand Admiral Cheesecake, 11 juillet 2013 - 04:45 .


#137
David7204

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I give credit where credit is due.

#138
HellbirdIV

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David7204 wrote...

So, anyone want to give me a summation of the ideas that have been posted here?


"No superweapons that magically disable or brainwash the Reapers. That is all."

#139
Han Shot First

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David7204 wrote...

So, anyone want to give me a summation of the ideas that have been posted here?


One thing they all have in common is no Catalyst.

#140
David7204

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Unfortunately, given the incredibly loose definition of 'the Catalyst' on the BSN, that's not saying much. Quite a few people seem to be confused on what they actually mean by it, and I suspect many just use it as lazy mental shorthand for 'everything I don't like about the endings.'

What is "the Catalyst'? Is it just the character on the Citadel? The Reaper motive? The choices? The avatar of the boy? I'm sure nobody seriously thinks that the existence of a Reaper AI on the Citadel alone is the source of ruinuation, although I'm spoken to several people who have claimed so.

Modifié par David7204, 11 juillet 2013 - 05:08 .


#141
ShadowLordXII

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Okay, I'll play and I need input on this anyway.

I'd start my changes with Thessia.  Kai Leng gets killed, but the interface with Vendetta is damaged during the fight and needs to be repaired on the Normandy. Working together, Javik and Liara repair the interface and learn that the Citadel is the Catalyst which the Crucible needs to function.

The Reapers besiege the Citadel during the Horizon Mission and eventually move it to Earth.

Despite the Victory Fleet's strength, Shepard wants to find a way to minimize casualties and decides that Cerberus' Data may be the best solution.

"For simplicity, we'll assume that Shepard's WA count is 7000+ with max readiness. So some outcomes will be less successful if the WA count is only moderate or low."

On Horizon and Kronos Station, Shepard battles a clone based on whoever he left behind at Virmire and can either kill them or recruit them.  EDI hacks the Illusive Man's files and discovers the lost astrochart logs of the first Normandy and through them brings up the coordinates to the Mu Relay and in adjacency, Illos.

Shepard, Hackett and Anderson hatch an idea to attack the Reapers and break their lines from multiple fronts.  

Shepard and Hackett will lead "Sword Fleet" in a full frontal assault on the Reaper positions around the Citadel.  

Meanwhile, Shepard sends Javik and three squadmates to lead half of the ground forces in the Victory Fleet aka "Anvil Team" to Illos in order to activate the Conduit and use it to teleport directly to the Citadel's Presidium.  Once inside, Anvil Team will secure the main control area of the Citadel and open the Citadel's Arms.

When the Arms are open, Sword Fleet will deploy Hammer Team aka the other half of the Victory Fleet ground forces to reinforce Anvil Team and maintain control of the Citadel's vital areas.  Shield Fleet will arrive and escort the Crucible until it docks with the Citadel and from within the Citadel, the Crucible sends the Reapers to kingdom come.

Great plan right? There's a catch.

First off, the Illusive Man will have already informed the Reapers about Illos and they're sending the remnant of the Collectors to secure the planet and use the Mu Relay to launch a giant asteroid into the Conduit.

While the Conduit is only a mini-relay, it'll still be devastating for the planet at least.

Now it's a race against time for Hammer Team to enter the Illos Archives and discover a way to reactivate the Conduit.  Since he's a prothean, Javik picks up memories from the top scientists that helps him find a back-up battery for Vigil.  Vigil is then placed into a portable accessory on one of the companions just as time is about to run out.

One of the squadmates other than the one carrying Vigil will have to stay behind with a contingent of troops to keep the Collectors from stopping Anvil Team while they enter the reactivated Conduit.

Said Squadmate holds the line long enough for the last of Anvil Team to enter the Conduit and the Collector asteroid is launched from the Mu Relay right into the Conduit.

Meanwhile, Sword Fleet engages the Reapers and holds up fairly well.  Inside of the Citadel, Anvil Team groups up with the remnant of Citadel Security and proceeds to clean out Reaper forces on their way to the Control Center.  They make it and the squadmate carrying Vigil plugs the VI into the Citadel interface, overriding Reaper control, activating the Citadel's defense and opening the Citadel's arms.

With the cost clear, the Normandy leads Hammer Team into the Citadel to reinforce Anvil Team while Sword Fleet continues plowing the road for the enroute Shield Fleet.

Shepard and squad meet up with the squad that lead Anvil Team and learn about what happened on Illos.  Just then, a last hold-out of Reaper forces led by the heavily indoctrinated and altered Illusive Man ambush the Control Center and hold the Vigil Squadmate hostage.

Shepard can either allow his squadmate to die; motion for another squadmate to take out the IM while he's making a grand speech about controlling the Reapers; or can talk the IM into committing suicide. Whatever happens, Anderson is wounded in the concurrent but short gunfight and falls unconscious.

Realizing what Shepard is doing through the IM's last thoughts, Harbinger breaks through the Sword Fleet's Lines and lands on Citadel Tower.  Shepard and Harby have one last banter with Harbinger subtlely acknowledging Shepard, but still affirming that he has to die.  He then beam spams Hammer and Anvil Teams, but the joint efforts of the ground forces, the Normandy and Sword Fleet allows them to critically damage and cripple the reaper.

As Shepard lays wounded next to his equally wounded and unconcious LI (or favorite squadmate if the Li is the Vigil Squadmate or dead), a dying Harbinger speaks to Shepard and implores him not to leave existence naked before the "Growing Void".  The Growing Void is actually the Dark Energy Crisis which the Reapers have attempted to prevent from reaching a precipice through the cycles.

Harbinger had been created from leviathan volunteers who wanted to ascend beyond the apex of the leviathans and created the mass relays and citadel for the usage of the leviathans.  But after undergoing independent research, Harbinger discovered several stars that were prematurely dying due to rising levels of dark energy and if left unchecked would leave the galaxy uninhabitable and eventually destroy many more galaxies.

So Harbinger indoctrinated several leviathans and used them as figureheads to make the leviathans destroy each other and Harbinger would destroy or process the rest into more reapers.  One of these reapers was Sovereign, who he left behind to observe the species that would rise up after the leviathans and signal the return.  And so the cycles proceeded as they always did.

Until the Illos scientists screwed everything up.

Since discovering that the signal failed, Sovereign had attempted to correct the pattern before precipice approached, but always failed.  When he died, Harbinger decided to lead the reapers in a zerg charge against the galaxy and had the Collectors take samples from multiple races to see which race was genetically favorable to be made into a reaper.

Humanity was that race and that was why the Collectors were abducting colonies and building a reaper within their base.  But Shepard killed the unborn reaper and blew up the base and also blew up the Alpha Relay.

Now the precipice is barely a few decades away and without the reapers, Harbinger is certain that this cycle and the chaos of organic evolution has now doomed them to extinction.  It then asserts that humanity must be harvested in order for the chaos to be used against the void.  Harbinger then becomes silent, dies and it's corpse falls to the bottom of the Citadel shaft.

Shortly afterwards, the Conduit docks with the Citadel and Vigil becomes the interface for the "Connection".
The Connection is the means through which the Catalyst channels the power within the Crucible.  As the interface, Vigil can translate the data within the Connection and give it to Shepard in an understandable format.  

Why? Because the Crucible's design and features are based on numerous civilizations, each with their own method of communication and language that are all truly alien from one another.
Through some techno babble and explanation, Vigil explains that there are multiple functions for the Crucible and here we have our options:

A) Destroy: By channeling energy from dark space through the relay installed in it, the Citadel will generate a pulse which will destroy all reapers and reaper technology.  Vigil warns that this may cause sustainable damage to reaper based objects such as the mass relays, mass effect related technology which itself is based on the mass relays and the Citadel itself.

B) Dominion: The reapers will fall under organic control through the Citadel and will obey commands as conveyed through signals given by the Citadel.  Somewhat in a fashion to how Sovereign controlled the keepers through the Citadel.  Since the reapers are no longer in control of themselves, they will lose the ability to indoctrinate organics.

C) Reconstruction: All reapers will be disabled and the Citadel will become a facility where the genetic paste of past cycles will be restructured into restored synthesized beings with free will, intelligence and the memory of their past life.

D) Sacrifice: By channeling energy from the dark space, the Citadel will fire a Mass Effect beam at the Earth which will create a forcefield that non-reapers cannot enter or leave.  Thus preventing anyone from interfering with the reapers as they harvest earth's population to create a reaper intended to stop the Dark Energy Crisis.

E) Termination: Shepard shuts down the Mass Relay network and all technology that uses ME based technology and funnels its power into the Crucible which it then teleports it into Dark Space.  Reapers and Victory Fleet remain intact, but without FTL or ME related capabilities.  Without their ME cores, the Reapers will be pretty much defenseless, weakened and unable to move while the Fleet decimates them.

F) Refuse: Shepard chooses not to use the Crucible and opts for a conventional victory against the Reapers with the Citadel as a stronghold and forward command center.  Outcome of this option will depend on WA count and Readiness meter and even then, a remnant of reapers will be able to retreat from the known reaches of the galaxy even with the Victory Fleet's heavily paid for success.

Shepard makes his choice and here's how it would play out.

Tier 1-high WA count: Shepard lies, Squad lives, Best possible outcome happens for each choice, Galaxy rebuilds and adapts.

Tier 2-moderately high WA count: Shepard dies, Squad lives, Second best outcome for choice, Galaxy mostly okay

Tier 3-moderate WA count: Shepard dies, Squad dies, second to worst possible outcome for choice, Galaxy mostly screwed

Tier 4-low WA count: Shepard dies, squad dies, worst possible outcome for choice, Galaxy screwed

Choices made throughout the trilogy will be shown in an epilogue in relation to the choice which you made on the Citadel.  

For instance, if you picked Integration and made peace between Geth and Quarians, then you'll see them welcoming a long lost race on Rannoch.  

Another example, If you picked Sacrifice and cured the Genophage with Wreav in command, Wreav claims Earth as a Krogan territory and sparks conflict with other races.

Or, if you pick Destroy and spared the Rachni Queen, the Rachni will enter cordial relations with the other species in the galaxy and sing songs about Commander Shepard.

Pick Refuse and Sabotage the Genophage? The Conventional Victory agaisnt the Reapers comes at a heavy cost including the extinction of the Krogan race.

Pick Sacifice and had Anderson as Councillor? He'll hold Shepard on trial for the mass genocide of the human population of Earth and become the leader of a fledgling humanity scattered across the galaxy.

If Shepard lives, then he'll be seen emerging from the Med Lab on the Normandy and greeted by his LI, everyone whose ever been on his squad and important npcs (assuming that anyone is even alive.

If Shepard dies, then it'll pretty much be the memorial scene in the EC only a few more people will be apart of it like Anderson if he's alive, Wrex, the ME2 crew and Shepard's LI will break down crying only to be comforted by the squadmate who was closest to Shepard.  

If Tier 4, then Joker will be seen weeping at the Memorial alone amidst a wrecked and abandoned Normandy. When Life Support statistics reach critical levels, Joker makes his way to the airlock and locks himself inside.  He then attempts to shoot himself but it fails and he can't even eject himself.  He further breaks his limbs in frustration and sits there crying loudly while oxygen levels begin to fade.

Modifié par ShadowLordXII, 11 juillet 2013 - 07:57 .


#142
RadicalDisconnect

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Han Shot First wrote...

RadicalDisconnect wrote...

A supernova is not a threat to Reapers. Supernovas propagate slower than the speed of light, while Reapers can travel at FTL speeds. They don't need a relay to escape a supernova.

.


I assume that is in response to my post, since I had used a supernova to destroy the Reapers. If so I did provide an explanation as to why the Reapers wouldn't be able to outrun the supernova.

In the Mass Effect universe ships are able to accelerate to the speed of light and beyond thanks to Eezo, which allows them to generate fields that envelop the ships and reduce their mass to zero. In doing so they get around the enormous and prohibitive energy requirements that would otherwise be needed to accelerate those ships to the speed of light.

Eezo however can also be used to increase an object's mass. According to the lore a mass effect field is generated when element zero interacts with electricity. A negative current reduces mass, while a positive current icreases it. Some biotic abilities like Singularity or Slam also function by temporarily increasing mass. If you could increase the mass of opposing ships, you would drop them out of FTL or prevent them from accelerating to it. With that in mind I introduced inderdictor cruisers that worked by generating a sort of reverse Mass Effect, increasing the mass of enemy vessels and dropping them out of FTL.

Of course that scenario might not be everyone's cup of tea, but it wouldn't have conflicted with existing lore and would provide an explanation as to why the Reapers could not outrun the supernova. The supernova would be travelling at light speed while the Reapers would be travelling at less than the speed of light, thanks to no longer having the mass of a proton.

Actually it is a bit suprising that no faction in the lore has yet to weaponize mass effect fields in that fashion. Considering how important FTL travel is to fleet tactics, you'd think they have come up with a way to drop opposing ships or fleets out of FTL.


You can't track ships in FTL. Neither can you have a firing solution at an object at FTL. Current has to do with electric potential. Reapers have much bigger Eezo cores and presumably greater energy reserves, so in fact, the whole plan might backfire because the Reaper probably have greater control over their electric potential.

Supernova propagate at less than light speed.

#143
Laforgus

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Uncle Jo wrote...

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I submit to your will....MY MASTER!

#144
Han Shot First

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RadicalDisconnect wrote...



You can't track ships in FTL.



There is no hard and fast reason why that must always remain the case. If interdictor ships had been written into the story, it could have simply been hand-waived by introducing a technological breakthrough that allows for the tracking ships travelling at FTL. The whole concept of interdictor cruisers would be a technological advance to begin with.


RadicalDisconnect wrote...

Neither can you have a firing solution at an object at FTL.


See the above, though the Reapers wouldn't be travelling at FTL anyway. Battles don't occur with ships travelling at FTL speeds, which means prior to the Reapers attempting to flee the system they'd be flying at some speed that was slower than the speed of light. In that case the interdictor cruisers would not be dropping the Reapers out of FTL, but rather increasing their mass before they could accelerate to FTL speeds.
 

RadicalDisconnect wrote...

Current has to do with electric potential. .


I'm not sure what point you were trying to make here.

Positive currents creating mass effect fields that increases mass and negative currents creating fields that decrease mass is straight from the codex. Hence, introducing an element that works by increasing the mass of an object would not contradict previously established lore on eezo and mass effect fields.


RadicalDisconnect wrote...


Reapers have much bigger Eezo cores and presumably greater energy reserves, so in fact, the whole plan might backfire because the Reaper probably have greater control over their electric potential.


That isn't really an issue for a fictional story where the devs have absolute control over what can or can't happen within that story. Since the OP's scenario puts the people posting in the shoes of one of those devs, the Reapers' larger drive cores being able to overcome the mass effect fields of the interdictor cruisers would not really be a problem. If the codex entry on interdictor cruisers stated that Reaper drive cores weren't able to simply shrug off the effect, it would be absolute, undisputed canon.

Supernova propagate at less than light speed.


You are correct that iron or carbon or helium molecules ejected in a supernova wouldn't be travelling at light speed (though the photons and neutrinos would be travelling at, or near it), but neither would the Reapers. The shockwave would still be travelling at about 4,900 kilometers per second. Lets say the inderdictor cruisers manage to increase the mass of the Reapers to the point that they are travelling at about the speed of your average comet. That would be more than enough to vaporize said Reapers with a supernova, as comets are travelling far less than 4,900 kilometers per second.

#145
Arcian

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Han Shot First wrote...

RadicalDisconnect wrote...

You can't track ships in FTL.



There is no hard and fast reason why that must always remain the case. If interdictor ships had been written into the story, it could have simply been hand-waived by introducing a technological breakthrough that allows for the tracking ships travelling at FTL. The whole concept of interdictor cruisers would be a technological advance to begin with.

To be fair to Radical, he has a point. The codex states, in no uncertain terms, that it is impossible for a sublight observer and a FTL observer to observe each other in the strictest scientific sense. Also, the pure logistics of efficiently blocking in vessels in a region of space millions of kilometres in diameter with mass effect fields (the size and effect of which are severly limited by power reserves and eezo) is simply not realistic. You would need hundreds of thousands of interdictor cruisers, if not more, to cover all that space around the Citadel.

As for hand-waving, that's kind of what got Casey and Super MAC into the mess they're in.

Modifié par Arcian, 13 juillet 2013 - 06:47 .