Why Omega DLC so hated? It's so awesome!
#26
Posté 09 juillet 2013 - 01:36
#27
Posté 09 juillet 2013 - 01:42
jtav wrote...
What is this obsession with hubs?
Omega is my favorite DLC and I don't consider myself a gameplay player. I fe;t like I really got to define Shepard based on her opinion of the three characters in a way I didn't in the game at large. Petrovsky is my favorite EU character so seeing and sparing him was delightful. I got a break from a squad I didn't care for, and got to meet Nyreen instead. So this RPer had a great time.
Good points. I don't really care about hubs since I don't care for the SP (the only way my ME3 discs see face-time is for MP) - I was only thinking about a money POV.
Omega is a good getaway if you hate the usual squad. Is it bad to confess that I just love watch and listening to Aria? I loved Nyreen too (I won't bother going into her death because I could end up writing a dissertation
I don't play ME for the gameplay (it was only worthwhile in ME1); I play for the cutscenes and interpersonal relationships between the characters!
Modifié par AustereLemur799, 09 juillet 2013 - 01:43 .
#28
Posté 09 juillet 2013 - 01:56
#29
Posté 09 juillet 2013 - 01:59
Sinful Force wrote...
But yeah, my main & only fear is that because of the hate Omega got, they'll cut down on battles in future ME games & DLC (since Omega excelled at this and people hate it, lol)... I really, really fear this, cause the gameplay in ME series, especially Omega DLC, if so much fun. Plus combating at it's best in that setting is pure bliss too.
Then you completely missed the point on why people didn't like the Omega DLC
#30
Posté 09 juillet 2013 - 02:12
I only paid 600 MS points for it. It was worth that. It wasn't worth the 1500 MS points or whatever it was originally.
But then, David, Shepard gathers parts for the Crucible, gathers war assets, and blows up the galaxy all according to plan, too. How boring. Oh, but you get to pick the color for the excitement.
PS: Yes, the female Turian.... Ah, the Turian military. A bunch of primitives who are so short sighted they cannot see any use for biotics so they send Nyreen packing. Apparently biotics don't fit into their macho warrior code.
Modifié par sH0tgUn jUliA, 09 juillet 2013 - 02:16 .
#31
Posté 09 juillet 2013 - 02:20
I heard it went on sale recently, which would make it much more enjoyable in not costing a lot of money, but I don't know if it was temporary or not.
#32
Posté 09 juillet 2013 - 03:07
The important part for me for me are the squaddies (I love the whole gang in fact, from ME1,2,3) and since I can't take 'em along with me in Omega (and not being a fan of Aria myself) I know that this dlc is not for me and I'm cool with that. In fact I'm happy for the folks who do enjoy this dlc =D
So borrowing another poster's line from above: petrovsky keeps omega and I get to keep my $15 everybody wins XD
#33
Posté 09 juillet 2013 - 03:22
#34
Posté 09 juillet 2013 - 03:36
Me? I liked Omega. It was a fun little romp to just sit back and enjoy. I just wish there was a chat option for when Aria goes, "I AM OMEGA!" to respond, "Yeah yeah, whatever. Whoop dee doo" Because, frankly, I was getting preeety tired of her arogance by then <LOL>.
#35
Posté 09 juillet 2013 - 03:45
The price for it also was a problem, though I'm willing to believe that it came with the heavier price tag because the EC was free - got to make up those profits somehow.
#36
Guest_StreetMagic_*
Posté 09 juillet 2013 - 03:56
Guest_StreetMagic_*
Modifié par StreetMagic, 09 juillet 2013 - 04:00 .
#37
Posté 09 juillet 2013 - 04:00
KiwiQuiche wrote...
I loved the fact that when they finally made a female Turian she basically ran off every few minutes and eventually blew herself up for no good reason.
This. I was more excited to finally see a female Turian than I was to be back on Omega.
I enjoyed Omega, but not enough to do it every time I do a playthrough. .
#38
Posté 09 juillet 2013 - 04:03
Yeah, Omega gets a lot of hate, all because of a glitch during a cutscene and the fact it doesn't become a hub upon completion. People complain about the story but I honestly am not sure what they expected. We were "taking back Omega". Pretty straight forward. The story is more or less centered on morals, having each extreme of the spectrum represented by Nyreen and Aria (and how Shepard relates to or rubs off on Aria).
I've seen many BSNers say Mass Effect is about the characters. But I find it funny when some people don't recognize that Omega has a character-driven story, and as a result they criticize it and say "Moar PEw PeW!!!" (Because they be the coolest)
Maybe people don't remember, but I recall that a lot of BSN swore off the DLC the second they found out that the Collectors didn't make an appearance (there was so much hype about the Collectors at this point because their multiplayer dlc came out prior to Omega). In the end, its just a matter of preferences. Keep in mind the BSN isn't a representation of even a quarter of Mass Effect players. We are not "everybody".
While Omega isn't my favorite DLC of the trilogy, there are certainly much worse DLC's from Mass Effect. Pinnacle Station, Arrival, Firewalker.....and I find Overlord to be boring as hell (yet, I think the majority of people like it).
#39
Guest_StreetMagic_*
Posté 09 juillet 2013 - 04:06
Guest_StreetMagic_*
Mcfly616 wrote...and I find Overlord to be boring as hell (yet, I think the majority of people like it).
Aww, I like Overlord (and Omega too). I like whoever developed the Hammerhead. It's a nice arcade-y diversion. Wish there was more things like it (preferably a Fighter class dogfighting sidegame).
Modifié par StreetMagic, 09 juillet 2013 - 04:07 .
#40
Posté 09 juillet 2013 - 04:15
maybe it's because I prefer the Mako over the Hammerhead? Idk. I just feel that Overlord drags. I'd definitely be down for a "dog-fighting" gameplay feature. Like Rogue Squadron, only Mass Effect.StreetMagic wrote...
Mcfly616 wrote...and I find Overlord to be boring as hell (yet, I think the majority of people like it).
Aww, I like Overlord (and Omega too). I like whoever developed the Hammerhead. It's a nice arcade-y diversion. Wish there was more things like it (preferably a Fighter class dogfighting sidegame).
#41
Guest_StreetMagic_*
Posté 09 juillet 2013 - 04:16
Guest_StreetMagic_*
Mcfly616 wrote...
Like Rogue Squadron, only Mass Effect.
Definitely. That'd be awesome. They have the perfect type of ships for a game like that.
The Mako could be OK, but it lacked a gamey element.. it was more like a simulator. I'm guessing it was inspired more by NASA equipment. edit: I mean the environments the Mako went through lacked a gamey element. The vehicle itself was kind of cool.
Modifié par StreetMagic, 09 juillet 2013 - 04:19 .
#42
Posté 09 juillet 2013 - 04:29
I must've been one of the few people that liked the Mako's "floaty" moon-rover feelStreetMagic wrote...
Mcfly616 wrote...
Like Rogue Squadron, only Mass Effect.
Definitely. That'd be awesome. They have the perfect type of ships for a game like that.
The Mako could be OK, but it lacked a gamey element.. it was more like a simulator. I'm guessing it was inspired more by NASA equipment. edit: I mean the environments the Mako went through lacked a gamey element. The vehicle itself was kind of cool.
#43
Posté 09 juillet 2013 - 05:49
- The reasons Aria gives to leave the Normandy and team behind are poor. And Shepard is even more poor for agreeing to them.
- Kicking Cerberus off of Omega should have dire consequences for them, but it doesn't. Eliminating Petrovsky should have dire consequencs for Cerberus, but it doesn't. Failing to liberate Omega should have dire consequences for the war against Cerberus, but it doesn't. This is a focal battle against Cerberus, second only to the fight on Cronos station, and because this is a DLC and not part of the main storyline, it has no consequence and very little payoff from a narrative perspective. Yes, you get war assets and lots of them, but the payoff for this should be greater than just war assets.
- Nyreen Kandros, I'm sorry to say, was not worth the price of admission. She's a female turian, yes, but that is the only remarkable thing about her. The character is otherwise flat and one-dimensional, and she serves no purpose aside from being a female turian. Literally any other lover could have been chosen for Aria amongst the other races in the setting and the story remains exactly as it was. That she is required to die, that she is required to sacrifice herself as part of some awkward story arc about her hesitating in the presence of adjutants, just makes it worse.
- Beyond the initial incursion onto the station, Aria should not be a squadmate. She is the general of the resistance and has an army of followers that can accompany Shepard to find the Talon base or shut down the reactor. Her presence as a squadmate past the initial incursion makes no sense beyond giving Aria fans the fun of having her along; from a narrative sense it is a terrible decision. Why isn't she remaining behind at the bunker to coordinate everything while sending Bray out into the field with you, for example? It's the equivalent of Hackett telling Shepard to stay behind on the Normandy while he personally leads the assault on the Noveria fighter base in Shepard's place.
- The final boss fight, with Aria becoming trapped in some silly setpiece machine, is contrived. As soon as I saw her go into motion to leap through the center of it, I thought, "Trap..." and sure enough it was. Aria, even enraged by Nyreen's death, should have known better. Seriously...Petrovsky just had this machine...sitting there...in the event Aria came storming through the front door and didn't take the time to go around it? This is the kind of trope that Casey Hudson rightly referred to as "too videogamey," and it was unnecessary considering there are a hundred ways to take Aria out of the fight temporarily which do not involve the player having to dismantle a contraption.
It would have been worth having Omega if it could fundamentally alter the outcome of the remaining story with Cerberus. For example, having the ability to kill Kai Leng on Omega and changing the Thessia and Cronos Station missions. Or having less enemies to fight in the Citadel Coup. Something to indicate that this was a significant blow against Cerberus. But there's nothing. The narrative takes no notice of Omega's liberation whatsoever.
Modifié par Arisugawa, 09 juillet 2013 - 05:56 .
#44
Posté 09 juillet 2013 - 06:07
#45
Guest_StreetMagic_*
Posté 09 juillet 2013 - 06:17
Guest_StreetMagic_*
Arisugawa wrote...
Omega should not have been a DLC. Had it been part of the main game, it would not have received the vitriol it does and unfortunately deserves. As a part of the main game, it would be seen as a fairly good mission. As a DLC, it is extraneous and unnecessary. Saying that...here are five reasons that it doesn't work as a DLC for me.
[list=1][*]The reasons Aria gives to leave the Normandy and team behind are poor. And Shepard is even more poor for agreeing to them.
I think this one is understandable enough. She has a history with Liara (in other literature), and probably knows Garrus is Archangel. Probably a potential annoyance, in her mind. I doubt she was seriously cautious though.
[*]Beyond the initial incursion onto the station, Aria should not be a squadmate. She is the general of the resistance and has an army of followers that can accompany Shepard to find the Talon base or shut down the reactor. Her presence as a squadmate past the initial incursion makes no sense beyond giving Aria fans the fun of having her along; from a narrative sense it is a terrible decision. Why isn't she remaining behind at the bunker to coordinate everything while sending Bray out into the field with you, for example?
[*]
[*]Because she's vindicative and wants to let loose for a change. Besides, power wise, she's pretty over the top for an NPC. She has all the right to be confident enough to jump into the battle. I'd love to have a version of Shepard with Reave, Carnage, and Flare. That or I wish they made Jack like her in ME2.. Jack's supposed to be the most powerful biotic around.
Ugh, I hate these bullet points. Having a hard time getting them out of my posts.
[*]
Modifié par StreetMagic, 09 juillet 2013 - 06:22 .
#46
Posté 09 juillet 2013 - 06:19
#47
Posté 09 juillet 2013 - 07:21
In what case, the problem is that they made a character driven story about characters I couldn't care less about - who is Aria to Shepard, exactly? The dominant crime lord of a rock which happens to be near a mass relay connected to the location of Shepard's last mission? You might just as well have made a DLC starring Fist.I've seen many BSNers say Mass Effect is about the characters. But I find it funny when some people don't recognize that Omega has a character-driven story, and as a result they criticize it and say "Moar PEw PeW!!!" (Because they be the coolest)
Simply out, a game should not make you go "Why the hell am I doing this?", and Omega does just that. If ME3 was a different game then it wouldn't be a problem - for example, all the NV DLC is almost completely unrelated but that is fine because it fits the more-sandbox-nature of the game (but the main plot fails - why do I have to chase after the guy who tried to kill me? Given that he almost succeeded in killing me, I'd say that going after him wouldn't be particularly smart).
#48
Guest_StreetMagic_*
Posté 09 juillet 2013 - 07:35
Guest_StreetMagic_*
AlexMBrennan wrote...
In what case, the problem is that they made a character driven story about characters I couldn't care less about - who is Aria to Shepard, exactly? The dominant crime lord of a rock which happens to be near a mass relay connected to the location of Shepard's last mission? You might just as well have made a DLC starring Fist.I've seen many BSNers say Mass Effect is about the characters. But I find it funny when some people don't recognize that Omega has a character-driven story, and as a result they criticize it and say "Moar PEw PeW!!!" (Because they be the coolest)
Simply out, a game should not make you go "Why the hell am I doing this?", and Omega does just that. If ME3 was a different game then it wouldn't be a problem - for example, all the NV DLC is almost completely unrelated but that is fine because it fits the more-sandbox-nature of the game (but the main plot fails - why do I have to chase after the guy who tried to kill me? Given that he almost succeeded in killing me, I'd say that going after him wouldn't be particularly smart).
Well, she's an important resource. Omega isn't just some random world. It's an eezo goldmine. It was one of the rarest finds, which is why it involves so many power players trying to control it.
It doesn't hurt to involve yourself with an ally like that. All of her eezo and merc assets amount to any of the other worlds. Moreso in most cases. The Mercs are 150 assets, her fleet is 75, and Eezo manufacturing 300. That's huge, in roleplaying terms (granted, War Assets are a crappy roleplaying element, but lets just move past that for a second). Having her as an ally puts this war in perspective -- Even the most undesirable people are worth saving when the stakes are like this. When you're fighting Reapers and an indoctrinated Cerberus, anyone is a potential friend (Petrovsky isn't indoctrinated, I think, but he's still a slimy bastard). The same goes for Batarians.. they're a problem, but worth saving in the bigger picture.
Secondly, it's worth helping because by this point, you're probably fed up with Cerberus going full retard and just want to kill them anyways. "Taking casualities!!"
Modifié par StreetMagic, 09 juillet 2013 - 07:44 .
#49
Posté 09 juillet 2013 - 07:42
I'm with Street on this. But if you want to not like Omega, nothing anyone says will change your mind. Though just once I'd like to hear a cerb trooper shout, "OWWWWW" instead of 'Taking Casualties!"
#50
Posté 09 juillet 2013 - 07:44





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