Why Omega DLC so hated? It's so awesome!
#76
Posté 09 juillet 2013 - 04:24
On the other hand, it had the world around you actually change according to your actions without involving a simple binary choice. A step in the right direction if you ask me. Fun to play to, and whilst I would say I didn't like the premise of going solo, I did like the 'partners in crime' with Aria side of it, most likely because it was a change of pace to see a situation where Shepard wasn't the constant center of attention and solver of all problems.
In saying that, it still strikes me as pretty moronic to say BioWare should ignore any negative criticism because one person liked it.
#77
Posté 09 juillet 2013 - 04:30
- It does nothing to advance or add anything to the story.
- It's overpriced.
My immediate comparison is LotSB, which is cheaper and frankly, better. Right now Omega is being offered at a 50% reduction and that is when I could justify the cost.
#78
Posté 09 juillet 2013 - 05:08
Bourne Endeavor wrote...
The major criticism of Omega are:
- It does nothing to advance or add anything to the story.
- It's overpriced.
My immediate comparison is LotSB, which is cheaper and frankly, better. Right now Omega is being offered at a 50% reduction and that is when I could justify the cost.
Really, its on sale? Is this for all platforms are just one of the three (as if it is on sale I might actually consider playing it)
#79
Posté 09 juillet 2013 - 07:49
Breakdown:
- Nyreen was hardly in it. Seriously, who are you & why do I care when you die, except for the fact that you're the first female turian I have seen?
- the new Reaper enemies were completely underwhelming. I was excited to be scared by them, low lighting & all, but instead they were Day-Glo Elcors. The insistence that Nyreen was pants-shttingly scared of them throughout the DLC just made me lose interest in her, because seriously...Day-Glo Elcors!
-/+ Apparently we were back in/near Mordin's clinic at some point? Aria comments on it and so did my Shepard, but I didn't recognize it at all. So I don't know whether to count this as a plus or a fail...but the thought alone of revisiting ME2 locales got me excited, at least.
+ I did enjoy the Oleg antagonist and am glad we weren't railroaded into killing him.
+ I enjoyed the use of flashlights within the game. I think the main game could have used more of these sections, as I found it quite atmospheric and a nice break-up from usual exploration.
+ Return of the Elcor merchant, but where was his cigar?!
- I don't remember ANYTHING ELSE about this DLC. That is not a good thing.
#80
Posté 09 juillet 2013 - 10:51
Mcfly616 wrote...
I must've been one of the few people that liked the Mako's "floaty" moon-rover feelStreetMagic wrote...
Mcfly616 wrote...
Like Rogue Squadron, only Mass Effect.
Definitely. That'd be awesome. They have the perfect type of ships for a game like that.
The Mako could be OK, but it lacked a gamey element.. it was more like a simulator. I'm guessing it was inspired more by NASA equipment. edit: I mean the environments the Mako went through lacked a gamey element. The vehicle itself was kind of cool.
yep one of the few, i loved the mako but what can you do, I mean running over armitures was soo fun, run them over and shooting them while they where down was fun
#81
Posté 10 juillet 2013 - 05:45
Tootles FTW wrote...
- the new Reaper enemies were completely underwhelming. I was excited to be scared by them, low lighting & all, but instead they were Day-Glo Elcors. The insistence that Nyreen was pants-shttingly scared of them throughout the DLC just made me lose interest in her, because seriously...Day-Glo Elcors!
-/+ Apparently we were back in/near Mordin's clinic at some point? Aria comments on it and so did my Shepard, but I didn't recognize it at all. So I don't know whether to count this as a plus or a fail...but the thought alone of revisiting ME2 locales got me excited, at least.
On the one point, I had the same reaction. Others pointed out to me that Shepard (and, by extension, the player) has been facing the Reapers' abominations since day one, so it's deadened us to them somewhat, while Nyreen has not had this experience leading to the events of Omega, which does make sense. That said, if there had just been a cutscene where we saw the Adjutants turning people into them, that would have gone a long way to help justify Nyreen's reaction.
On the other, we aren't in Mordin's clinic exactly, but Shepard and Aria do take the path through the plague zone in reverse that Shepard used to get there in ME2. I think there are a few differences, but it's overall the same space.
Modifié par dgcatanisiri, 10 juillet 2013 - 05:45 .
#82
Posté 10 juillet 2013 - 06:16
+ There was a female Turian... it was about time.
- Well you got a goodie two shoes Turian. And she fit the Turian code of Sacrifice and Honor, even though her sacrifice looked like a WTF moment. There was really no motive to care about her unless you were a goodie two shoes yourself I suppose. Kira? She didn't give a ****. Nyreen commented that Kira fell from the same tree as Aria, and that was an accurate statement.
+ It was priced right @ 600 MS points.
+ It was a fun diversion and I got to have Aria as a squadmate.
+ It was good to be back on Omega
+ We weren't railroaded into killing Petrovsky -- I felt he deserved to die, turned my back, and let Aria have her way. The man was a butcher.
- Aria didn't stay on Omega after I completed the DLC. She should have.
- Harrot quit smoking.
#83
Posté 10 juillet 2013 - 06:18
boosH0tgUn jUliA wrote...
+ We weren't railroaded into killing Petrovsky -- I felt he deserved to die, turned my back, and let Aria have her way.
#84
Posté 10 juillet 2013 - 07:06
dgcatanisiri wrote...
On the other, we aren't in Mordin's clinic exactly, but Shepard and Aria do take the path through the plague zone in reverse that Shepard used to get there in ME2. I think there are a few differences, but it's overall the same space.
What section of the DLC was this? I don't remember recognizing anything
#85
Posté 10 juillet 2013 - 07:10
My main complaint with Omega, besides being Cerberus-focused (we needed less Cerberus, not more) was that near non-stop action with not a lot of story elements or exposition in between. Leviathan was far better in that respect. It also felt divorced from the rest of the game in that your squadmates didn't comment on it, unlike the Leviathan missions. That isn't to say that Omega didn't have some bright spots however. The gameplay was fun, the enviroments were gorgeous, it had the first class-based interrupt, and some interesting paragon and renegade choices. Nyrene was also an interesting character.
Modifié par Han Shot First, 10 juillet 2013 - 07:11 .
#86
Posté 10 juillet 2013 - 09:31
xlegionx wrote...
dgcatanisiri wrote...
On the other, we aren't in Mordin's clinic exactly, but Shepard and Aria do take the path through the plague zone in reverse that Shepard used to get there in ME2. I think there are a few differences, but it's overall the same space.
What section of the DLC was this? I don't remember recognizing anything
Right before arriving at Afterlife, they emerge near the path to Mordin's clinic and Shepard comments that the area looks familiar. It's not long after the Adjutant lab and the room after it with an Atlas.
#87
Posté 10 juillet 2013 - 08:14
dgcatanisiri wrote...
xlegionx wrote...
dgcatanisiri wrote...
On the other, we aren't in Mordin's clinic exactly, but Shepard and Aria do take the path through the plague zone in reverse that Shepard used to get there in ME2. I think there are a few differences, but it's overall the same space.
What section of the DLC was this? I don't remember recognizing anything
Right before arriving at Afterlife, they emerge near the path to Mordin's clinic and Shepard comments that the area looks familiar. It's not long after the Adjutant lab and the room after it with an Atlas.
Yea, and Aria mentions something about Mordin, and my Shepard responded with "Mordin's dead".
#88
Posté 10 juillet 2013 - 08:20
#89
Posté 11 juillet 2013 - 07:49
AlexMBrennan wrote...
.Simply out, a game should not make you go "Why the hell am I doing this?", and Omega does just that. If ME3 was a different game then it wouldn't be a problem - for example, all the NV DLC is almost completely unrelated but that is fine because it fits the more-sandbox-nature of the game (but the main plot fails - why do I have to chase after the guy who tried to kill me? Given that he almost succeeded in killing me, I'd say that going after him wouldn't be particularly smart).
Actually, New Vegas DLC are all related in some way to each other, and the main plot!!
Dead Money-you have...
- Father Elija-Veronicas Former Mentor and BOS Elder
- Christine Royce-Veronicas girlfriend, who is trying to kill father elija
- Christine and Veronica's relationship was broken up by Elija
- The Courier that refused to carry the platinum chip, giving it to you instead
- The story that tells you how you got to the Mojave, and where you came from
- Joshua Grahm, Ceasers former Legate, who ceaser had sat on fire and thrown into grand canyon, and is now known has the burned man
- clues to where elija got the ideas for his plan in Dead Money
Modifié par VirtualSoldier27, 11 juillet 2013 - 07:57 .
#90
Posté 11 juillet 2013 - 11:14
I imagine I will feel the same about the Citadel DLC.
#91
Posté 11 juillet 2013 - 11:38
You barely survived your last run-in with that guy, do maybe going after him isn't the smartest idea? Remember, you can play almost any character you like so the courier could easily be merchant without any notable marital training whatsoever.And to say the main plot fails, who wouldn't want revenge against the people that tried to kill them ?
#92
Posté 11 juillet 2013 - 05:35
.AlexMBrennan wrote...
You barely survived your last run-in with that guy, do maybe going after him isn't the smartest idea? Remember, you can play almost any character you like so the courier could easily be merchant without any notable marital training whatsoever.And to say the main plot fails, who wouldn't want revenge against the people that tried to kill them ?
This is the Mojave Wasteland, being a courier is not the same has being a mailman today, Couriers have to brave mutated animal's, feral ghouls, gang members, super mutants and nightkin and recently legion slavers. If a courier doesn't have combat ability,they don't survive long in the wasteland. Not to mention they carry important packages, that other people want, would armored car guards have no training ?. And in New Vegas you just happen to be carrying the key to controlling New Vegas, the Platinum Chip!
And Benny only shot you because he tricked the Khans into ambushing you, and tying you up. He himself isn't much of a threat. He is dispatched fairly easily at the tops, if your speech and barter skills are high enough to get him to meet you alone without his chairmen bodyguards. And you don't have to go there alone, you can recruit a companion to come with you.
Because benny almost killed you is exactly why the plot succeeds, the only people who wouldn't want revenge in that scenario would be pacifists, and how many of them play Mature rated RPG games ?
Modifié par VirtualSoldier27, 11 juillet 2013 - 05:38 .
#93
Posté 11 juillet 2013 - 05:42
Modifié par Barquiel, 11 juillet 2013 - 05:42 .
#94
Posté 11 juillet 2013 - 05:48
It does contribute in a small way to the story, providing mercenary fighters to the cause. But like so many other things, it really makes no difference at the end.
#95
Posté 11 juillet 2013 - 05:58
#96
Posté 11 juillet 2013 - 06:14
Han Shot First wrote...
I don't think most people hated Omega. The consensus just seemed to be that it was kind of a mixed bag. It did some things well and fell flat in other areas, and overall wasn't as good as some other DLCs.
Pretty much.
It's easy to just shrug off a meh DLC when it's $5 or perhaps even 10$. But $15 needs to be something more top shelf.
#97
Posté 04 août 2013 - 05:49
KiwiQuiche wrote...
It was boring. You ran around, shot stuff, finished it and nothing changed with Aria just plonking her ass right back in Purgatory.
Same feelings. Played it twice and after that I have ignored it. Aria is evil ****, who needs to bullet between her eyes.
#98
Posté 04 août 2013 - 06:30
KiwiQuiche wrote...
It was boring. You ran around, shot stuff, finished it and nothing changed with Aria just plonking her ass right back in Purgatory.
Basically. And Nyreen dying made about as much sense as the kid in the beginning of the game. I'm not saying I cared about her, but I am saying they seemed to want you to and then she has to prove herself to Aria by what? Suicide. What the frick is it with these devs and suicide, anyway? Mass Effect, my eye. It should be Suicide Effect. Suicide Mission. Suicidal Shepard. Yeah ok please take your anti-depressants before writing anything else.
Modifié par 3DandBeyond, 04 août 2013 - 06:31 .
#99
Posté 04 août 2013 - 06:34
iakus wrote...
Han Shot First wrote...
I don't think most people hated Omega. The consensus just seemed to be that it was kind of a mixed bag. It did some things well and fell flat in other areas, and overall wasn't as good as some other DLCs.
Pretty much.
It's easy to just shrug off a meh DLC when it's $5 or perhaps even 10$. But $15 needs to be something more top shelf.
Yep. If you are going to charge that for it then the bugs that occurred shouldn't have. The stories should have made more sense. Again, not saying Nyreen was my favorite but how much more exciting could it have been had Aria and Shepard been about to die by Adjutants and Nyreen saves them but then dies in doing so? Instead, Nyreen walks into the place where she is likely to be mobbed and dies. Cool.
And then run and shoot, run and shoot, stop talk argue, run and shoot. Great.
Modifié par 3DandBeyond, 04 août 2013 - 06:35 .
#100
Posté 04 août 2013 - 07:01
Just not good.
Aria fan service basically, that forwarded even more, the "action adventure" direction that Mass Effect will take, as opposed to free and optional player driven results as an RPG would.





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