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Why Omega DLC so hated? It's so awesome!


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#101
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Archonsg wrote...

Its not bad.
Just not good.
Aria fan service basically, that forwarded even more, the "action adventure" direction that Mass Effect will take, as opposed to free and optional player driven results as an RPG would.


The optional player driven results were being dwindled down in the main game already.

At least I can get results in this that..

1)Have Aria and Shep basically act as Renegade partners
2)Have Shep and Nyreen shame Aria into being a more caring leader
3)Have Shep try to go Paragon on Aria, until the very end and kill Petrovsky himself.. in which case, Aria laughs about it and says she's changed Shep instead.
4)Have Shep try to be Renegade for the most part, and then preach to her at the end.. in which case, she's dismissive
5) Have Shep basically give mixed messages, straight down the middle.. in which case, Aria gets frustrated and calls Shep out on it and asks to be straight for once. This one probably has one of the coolest lines too.

There might be more, but it's kind of cool to me.. Because there's no easy way to predict which will come up. Especially the first couple of playthroughs. There's more roleplaying involved here than just stacking up War Assets.

Modifié par StreetMagic, 04 août 2013 - 07:09 .


#102
Fixers0

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StreetMagic wrote...At least I can get results in this that..

1)Have Aria and Shep basically act as Renegade partners
2)Have Shep and Nyreen shame Aria into being a more caring leader
3)Have Shep try to go Paragon on Aria, until the very end and kill Petrovsky himself.. in which case, Aria laughs about it and says she's changed Shep instead.
4)Have Shep try to be Renegade for the most part, and then preach to her at the end.. in which case, she's dismissive
5) Have Shep basically give mixed messages, straight down the middle.. in which case, Aria gets frustrated and calls Shep out on it and asks to be straight for once. This one probably has one of the coolest lines too.


It might sound cool on the first hand, but on a second look it rather meaningless, the end scenario is always the same, you put a crime boss back in charge. Likewise the narrative fallciously assumes that being renegade is being pro-Aria, where as back in me1, renegade useally ment, being the duty-focussed, military man. And lastly, the lack of overall player agency on the tone and progression limits proper development.

#103
jontepwn

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Omega is really buggy and feels unfinished. You take back Omega for Aria, who promptly continues to reside on the Citadel for some inexplicable reason. You can't ever go back to Omega, there is no hub there to go back to. You don't really feel like you gained anything by doing this DLC. You get to see a female Turian and start to learn about her and the history she has with Aria, but then she suddenly just kills herself. It's not a bad DLC but it's easily the weakest for ME3.

#104
Element Engine

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Haven't played Omega myself but from what I've heard and seen on YouTube, it's nothing special. Nyreen Kandros seems like a really cool character though. I would have liked to have seen her, or any other female Turian, show up in the main game.

#105
SilJeff

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I liked it a lot, BUT:

1. Not worth $15
2. Should have had a hub world
3. Could have been more than what it was (like, it could have featured Blood Pack, Blue Suns, and Eclipse as well, since they used to be big there)

#106
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Fixers0 wrote...

StreetMagic wrote...At least I can get results in this that..

1)Have Aria and Shep basically act as Renegade partners
2)Have Shep and Nyreen shame Aria into being a more caring leader
3)Have Shep try to go Paragon on Aria, until the very end and kill Petrovsky himself.. in which case, Aria laughs about it and says she's changed Shep instead.
4)Have Shep try to be Renegade for the most part, and then preach to her at the end.. in which case, she's dismissive
5) Have Shep basically give mixed messages, straight down the middle.. in which case, Aria gets frustrated and calls Shep out on it and asks to be straight for once. This one probably has one of the coolest lines too.


It might sound cool on the first hand, but on a second look it rather meaningless, the end scenario is always the same, you put a crime boss back in charge. Likewise the narrative fallciously assumes that being renegade is being pro-Aria, where as back in me1, renegade useally ment, being the duty-focussed, military man. And lastly, the lack of overall player agency on the tone and progression limits proper development.


It's not as flexible as it could be, I admit. I could always do with more options, but you have to appreciate it's not a simple binary choice at least.

It could be that I'm just the particular audience it's aimed at. I don't care about putting a crime boss back in power. That's fine with me. I have bigger problems. Just like I had bigger problems than Helena Blake. Just like I let Pitne For off the hook. Just like I enjoyed being in Cerberus while it lasted. I don't want players that aren't like me shut out, but at the same time, I'm happy for myself.

ME3 as a whole annoyed me with the pro-Alliance angle, so if it makes you feel better, I was annoyed for a longer period of time with the main game than someone else might be with Omega. :bandit:

Modifié par StreetMagic, 04 août 2013 - 09:09 .


#107
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To be honest from reviews and other things related to this DLC, i get the impression that Bioware never wanted to work on the Omega DLC in the first place but was forced to by the fans after they saw Aria in Purgatory and listen to her story of how she was kicked out by Cerberus that made them do some dumb petition that said, "Take back Omega!"

In case anyone was wondering why the Omega DLC was terrible, it's most likely because the team that worked on it is from the MP development team, even Mike Gamble confirmed this in 1 of his interviews. Apparently the MP development team thought people would enjoy just shooting things up and not story as well as not checking for bugs before it's release. And to add salt over an open wound, Mac Walters was no help at all when he was put in charge of over seeing it.

BioWare had a year to get the Omega DLC right and they failed. It was fairly boring and hardly worth the price. Honestly, I would watch a movie of it, and you'll get everything you could want from it. Still what happened to the level of quality from DLC like Lair of the Shadow Broker or Overlord? If Bioware really can't figure out how to make good side-story DLC, just release new recruitable characters. They can't go wrong there.

Like i said, I'd have more respect for Bioware if they just admitted that they found the Omega DLC boring to work with.

#108
Karlone123

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I enjoyed it, they did something more creative with the combat which was very refreshing. I started to feel uneasy about Aria while she was strangling General Petrovsky and whatever that "embrace eternity" thing she did creeped me out like she enjoyed a bit too much. I still like her of course but she is a ruthless killer. I think the Illusive Man should have had some form of appearence, purely because of his involvement in the comic "invasion".

#109
Karlone123

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shadowhawk233 wrote...

To be honest from reviews and other things related to this DLC, i get the impression that Bioware never wanted to work on the Omega DLC in the first place but was forced to by the fans after they saw Aria in Purgatory and listen to her story of how she was kicked out by Cerberus that made them do some dumb petition that said, "Take back Omega!"

In case anyone was wondering why the Omega DLC was terrible, it's most likely because the team that worked on it is from the MP development team, even Mike Gamble confirmed this in 1 of his interviews. Apparently the MP development team thought people would enjoy just shooting things up and not story as well as not checking for bugs before it's release. And to add salt over an open wound, Mac Walters was no help at all when he was put in charge of over seeing it.

BioWare had a year to get the Omega DLC right and they failed. It was fairly boring and hardly worth the price. Honestly, I would watch a movie of it, and you'll get everything you could want from it. Still what happened to the level of quality from DLC like Lair of the Shadow Broker or Overlord? If Bioware really can't figure out how to make good side-story DLC, just release new recruitable characters. They can't go wrong there.

Like i said, I'd have more respect for Bioware if they just admitted that they found the Omega DLC boring to work with.


Maybe they should put more focus on roleplaying aspects instead of combat? That is on my wishlist.

Modifié par Karlone123, 06 août 2013 - 01:24 .


#110
ShepnTali

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As straight ahead, no nonsense action, it's fine. It has tech issues though, and feels rushed.

#111
jtav

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Am I the only one who feels like the RP aspect of Omega is grossly underrated?

#112
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Still it was probably one of the worst single player DLCs out of the entire Mass Effect Trilogy Bioware had to offer, and I think the biggest problem was the lack of payoff. Firewalker had new gameplay, Overlord had a terrific ending, Stolen Memories added Kasumi and had the best mission in the game and by this i mean Donovan Hock was a better boss to battle then the General.

LotSB was well paced and expended the story and if you romanced Liara you get extra bonus, Arrival expended the story, Leviathan and From Ashes expanded the lore of Mass Effect.

Omega had nothing. Almost nothing in the way of choices, dialogue options, ect.

I'm gonna quote what Aethgeir suggested and this was a good idea.

First of all, Omega should have been part of the main game and not a DLC -- But if it HAD to be a DLC -- here's how the Omega - or rather the 'Terminus DLC' - should have gone down:

1) Neither Aria nor Zaeed, should have appeared in the main game at all. Nor should there have been any lame fetch quests to recruit the the Terminus gangs on the Citadel.

2) Shepard would meet with Aria on the Citadel after receiving the customary DLC email message to do so.

3) Shepard meets Aria, (in the Bar or the Car doesn't matter) and learns about the Cerberus takeover, as well as Aria's plans to recapture Omega: Basically she has organized a force of ships, mercenaries, etc. but requires the Normandy's stealth drive to get passed the defenses Cerberus has established on the station. This meeting allows Shepard to travel to the Omega cluster.

4) Shepard meets Aria's forces somewhere in the Omega cluster, to initiate the first mission.

5) Mission 1: Shepard infiltrates Omega with his/her squad, fights to the defense canon control and shuts them down; then signals Aria's forces to attack; then fights his/her way to Afterlife to defeat the General. On the way Shepard may encounter hints/sightings of the Adjutants which might serve as the final boss for this mission, with the General surrendering at the end after using his personal modified Atlas Mech. Aria is reinstalled as "Omega" and rallies the residents to overthrow the remaining Cerberus forces.

6) With Mission 1 complete, the Omega Markets become accessible thereafter as a new hub location with stores, possibly a few minor side quests, etc. And the rest of the Omega Nebula can be explored for war assets, credits, etc.

7) Speaking to Aria in Afterlife again, unlocks three new missions: Only then is it revealed that Aria has laid the groundwork to recruit the Blue Suns, Eclipse, and the Blood Pack. Three new Terminus system clusters then become accessible, and each mission could be played in any order the player can pick from.

8) Mission 2: The Blue Suns: Aria Tells Shepard to meet with Darner Vosque (or Vido Santiago if he lives) about gaining their services. Zaeed Massani (if lives) shows up to 'assist with this mission', as Shepard returns to the Normandy. Shepard travels to a Blue Suns base (perhaps in Sigurd's Cradle or other Terminus location). There Shepard would have to decide whether to support Solem Dal'serah who wants to assist the batarian resistance rather than help with the larger war effort (Paragon), resulting in a weaker War Asset. Or, supporting Vosque/Santiago/Zaeed, by taking down Dal'serah (Renegade) - and possibly resolving some outstanding Zaeed-Santiago issues. Obviously, depending on previous decisions, there are several ways this could play out.

9) Mission 3: Eclipse: Shepard meets with Sayn to actually bust Jona Sederis out of prison on an asari held terminus world (Illium, Lorek?) A renegade interrupt could let Shepard execute the psychotic Sederis as she steps out of her cell (may effect war asset strength?) letting Sayn take control. This mission might be complicated by a Reaper presence on the world.

10) Mission 4: The Blood Pack. Shepard must journey to the vorcha home world. This would be a chance to develop the vorcha as a race. Shepard would have to decide whether to support the vorcha or their krogan overlords. Whether or not Shepard cured the genophage might affect the strength of this war asset: supporting the vorcha might be a stronger war asset if the genophage was cured (as many krogan have left for Tuchanka) and vice versa.

What do you think?

#113
Micon2

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Return of the Elcor merchant, but where was his cigar?!
Are you a smoker Tootles FTW,?
I am. I believe that the omission of the cigar is part of a global plot to indoctrinate the belief, that smokers are second class citizens and gain enormous revenues, all based on fraudulent medical evidences, that cannot be found in the naturally growing plants.
But great pickup, eye for detail.
may have to buy Omega, I have all other than this one.
currently costs 1200 bwpts.
may wait, may run tests on seashells, get bored , have a cigar, I will,
cheers

#114
SuperNerd1975

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I actually quite enjoyed the Omega DLC for ME3.  There's new weapon mods, Aria, a femal turian named Nyreen Kandros, Aria, Bray (the bodyguard from ME2), Aria, the mad preacher, and did I mention Aria? lol...j/k  Yes, I intentionally mentioned Aria multiple times because throughout ME2 I kept thinking to myself how awesome it would be to have to side with her in a major battle.  How many Asari can say they could have killed a Krogan battlemaster but chose to spare his life (Patriarch)?  None! That's how many!  The fact that fighting beside her means that Omega was taken over by Cerberus made it that much better.  Aria is Omega, and the Omega DLC was well worth the money I spent on Bioware points to get it.

#115
Brovikk Rasputin

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It has some of the best music of the entire trilogy. Dat battle music.

#116
LiL Reapur

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Speaking of this being a bad DLC did you guys see that kiss you get from Aria and that's it?
F*ck that i wanted a full blown romance. I went through through that ENTIRE DLC for a kiss?
Image IPB

#117
Brovikk Rasputin

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You only play these games for romances or what? There's actual dating sims out there, you know.

#118
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Fighting with Aria is the closest thing I can get to fighting with Jack, Zaeed, and Grunt, and getting away from the Paragon/Hoorah/sentimental/Alliance crap. And the best thing the Asari on my ship can do is being fatalistic and make a time capsule. Cheery.

Technically, Javik helps there too. But he isn't as... enthusiastic? as the others. He's always brooding.

Modifié par StreetMagic, 10 août 2013 - 03:53 .


#119
Texhnolyze101

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I don't hate omega i just don't care about it because it involves a character i could care less about and if i want to see omega again i can just replay ME2 problem solved.

#120
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As i said, The Omega DLC doesn't really offer a whole lot other then a few lame War Assets. I just don't think the plot was good enough. Nyreen wasn't in it enough, her death scene was terrible and even some of the areas of the DLC were dull. But I liked some parts of it like when you first enter Omega, and find Nyreen. Also I really liked Aria's reaction to Nyreen's death, that was pretty cool.

As far as the DLC, the entire thing was so much wasted potential:

1) Petrovsky was severely underutilized and underdeveloped. He had so much potential. Instead they turned him into a cookie-cutter stereotypical villain with cliche one-liners and didn't pose any real threat.

2) the Adjutants had no real payoff (would've been great as an addition to multiplayer and the upgraded Loki Mechs now called Rampart Mechs.

3) the part that was supposed to be Mordin's old lab was unrecognizable (only way I knew I was there was b/c Shepard and Aria mentioned it) and it should've been a much more emotional moment for Shepard if Mordin was already dead.

4) the Paragon/Renegade decision had zero effect on the outcome and on the main game, therefore it was essentially meaningless (they should've made the emotional impact of thousands of faceless people dying be more real, like possibly bringing back Nev's mother and Mordin's student Maelon from ME2 for cameos to remind Shepard who he was fighting to save);

5) for 2 GB and $15, Omega should've been a hub you could return to with more convos, small side quests, shops, etc.

6) The side quests were too few and too lame. Finding a couch? Really?

7) Omega, as a type of character itself, was poorly developed. In ME2, it seemed more well-defined, deeper in atmosphere, and grander in scope. This DLC made it seem as stale as the warehouse level in ME2.

8) The Illusive Man doesn't even bring up anything about Omega or the General.

9) They didn’t even bother to address that Aria was Aleena that wrex fought before, something the fans requested resolution on for quite some time, and THAT was important to me personally.

10) And as a final insult, No one in the citadel DLC even talks about The General or any thing related to the Omega DLC. Not even Miranda or Jacob...

There's more but that's enough to make my case.

Modifié par shadowhawk233, 10 août 2013 - 08:32 .


#121
LiL Reapur

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Brovikk Rasputin wrote...

You only play these games for romances or what? There's actual dating sims out there, you know.

No, but i always wanted that blue woman.....
;)

#122
Bourne Endeavor

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jtav wrote...

Am I the only one who feels like the RP aspect of Omega is grossly underrated?


Nope. Hell, Omega itself is grossly underrated around here. My only major complaint was the price. $15 seemed like a not-so-subtle "we were forced to make the EC, so we'll make up that loss."

Omega is not perfect, but certainly a fun ride. I will admit, you have to like Aria to enjoy it though. Fortunately, I do.

#123
Fallout Fanboy N7

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Omega is awesome. I enjoyed every minute but leviathan will always be my favorite.

#124
jtav

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Bourne Endeavor wrote...

jtav wrote...

Am I the only one who feels like the RP aspect of Omega is grossly underrated?


Nope. Hell, Omega itself is grossly underrated around here. My only major complaint was the price. $15 seemed like a not-so-subtle "we were forced to make the EC, so we'll make up that loss."

Omega is not perfect, but certainly a fun ride. I will admit, you have to like Aria to enjoy it though. Fortunately, I do.

I don't think you have to enjoy Aria. I despise her. But I do adore Petrovsky and Nyreen, and I certainly enjoy sniping at Aria. The whole thing feels like being back in ME2 (and away from a squad I have no connection to) with better combat.

#125
Seifer006

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Sinful Force wrote...

This DLC I was so excited for and not let down for the most part. The only thing it let me down in is that I expected the same ME2 hub world for exploring/revisiting of again (even after DLC is completed). Since just the Citadel as the only hub seemed too little. Not to mention that was the best hub in ME2 by far. ... But luckly the Citadel DLC added more hub exploring & chatting with NPCs, even if it is only on the Citadel still. So not as much need for more areas as when this was released.

Anywho, the best parts of the Omega DLC and why it's my fave is very simple;
- the game action is top notch (fave in the whole game & series) + so much of it too!! Image IPB (Man, was I glad it kept going, lol) Seriously, the gameplay of ME series, especially part 3 (I dread part 1 after playing the rest, though), is like probably the most fun thing about this series & what always brings me back (why I mostly play multi-player now after finally giving it a chance, lol, who'd of thunk?). The fact that this has the best gameplay in all ME series more then makes up for not being able to visit ME2's residence/club/shopping area back when released.
- Omega is like the most scenic/beautiful local in all the ME universe to me. And this DLC added so much to Omega that after I came back to it in ME2, it seemed pale in comparison. Some of the views (like the bridge), and even new area like the mine area, are so freakin epic, large, beautiful, and fun to play in. It greatly added to the Omega world & mythos, and can't live without it. So glad this DLC happened.
- the 2 new enemies are very awesome. Especially them mechs.
- female Turian! Wow! What a surpise I never expected or thought of (I never spoil my games prior to playing them. 100% spoiler free is the only way to experience things Image IPB)
- lol, the preacher from ME2 returns. Thought that was a nice touch.
- and of course Aria. Who doesn't love her? ... Oh, and I just found out who plays her! What a shocker & pleasent surprise!

I don't know what I'm missing, but this DLC is like my fave and most wanted part to return to whenever I start another ME series playthrough. So I'm always hearbroken to hear all over the place that so many hate it, and rate it as an example of bad DLC. Sigh. I really hope BioWare makes more like this and not listen to all the bashing it got.


Because my Broodbrother: Wrex is much better than Nyreen...

Modifié par Seifer006, 11 août 2013 - 01:28 .