Why Omega DLC so hated? It's so awesome!
#126
Posté 11 août 2013 - 04:27
#127
Posté 12 août 2013 - 02:08

Just kidding, I enjoyed Omega DLC except for that jeezz. Also the whole irrelevency it has towards the end of the game but thats another conversation.
Modifié par Scorpion1O1, 12 août 2013 - 02:10 .
#128
Posté 12 août 2013 - 02:34
jtav wrote...
I don't think you have to enjoy Aria. I despise her. But I do adore Petrovsky and Nyreen, and I certainly enjoy sniping at Aria. The whole thing feels like being back in ME2 (and away from a squad I have no connection to) with better combat.Bourne Endeavor wrote...
jtav wrote...
Am I the only one who feels like the RP aspect of Omega is grossly underrated?
Nope. Hell, Omega itself is grossly underrated around here. My only major complaint was the price. $15 seemed like a not-so-subtle "we were forced to make the EC, so we'll make up that loss."
Omega is not perfect, but certainly a fun ride. I will admit, you have to like Aria to enjoy it though. Fortunately, I do.
Fair enough. It merely seemed those who at least tolerated her to an extent, liked Omega more. The DLC does offer ample opportunity to irritate her though. I hadn't noticed the ME2 feel initially, but thinking back, it does feel reminiscent.
#129
Posté 12 août 2013 - 02:41
#130
Posté 12 août 2013 - 02:43
iPoohCupCakes wrote...
It was just a disappointment.
This sums it up
#131
Posté 12 août 2013 - 04:05
#132
Posté 12 août 2013 - 12:39
Everytime an enemy shows up, Aria's gotta start swearing and talking about how she's taking Omega back. Just shut up and shoot.
#133
Guest_ShadowHawk28_*
Posté 12 août 2013 - 12:56
Guest_ShadowHawk28_*
I would have loved to have made peace between Aria and Petrovsky. I never cared for Nyreen. The Adjutant plot was sorely underdeveloped and uninteresting. They were sort of built up pretty well, only to go absolutely no where with them.
Still I never found the Cerberus takeover of Omega and the Adjutants especially important or compelling subplots, so why waste four hours of running and gunning to resolve this issue that serves no purpose to the main game itself other then lame war assets?
Also once this DLC is done, Aria is back sitting on the same couch where she's been for the entirety of the game like nothing has changed and it hasn't. I mean Liara in Mass Effect 2 moved from Iilium to the Shadow Broker's Base after it was completed. Why not Aria? Sure she says that Omega needs to be reworked after reclaiming it but she should have just stayed in Omega where she belonged. Why would she stay in the citadel when she said that she hates that place? If that's not laziness on the development team's part then i don't know what is.
Frankly, Aethgeir and I found Mac Walter's Mass Effect: Evolution a far more interesting hook for potential game tie-in.
Say, a mission in some deserted Turian catacomb - could have expended on TIM's true identity (maybe unimportant but still an interesting mystery for the player to solve), explained Saren's backstory, expanded on the role of Sovereign (by revealing an ancient Reaper presence on Palaven) and given us a glimpse into the Turian-Krogan alliance and war effort.
Also i understand that Carrie Anne Moss is not cheap but Bioware should have focused more on the Omega's Story and less on getting expensive voice actors.
Still Bioware didn't bother to play their strong hand in this and not to mention the graphical bugs we saw like when Aria was doing her speech and she kept on spining around over and over again while she was talking! It was annoying.
Modifié par shadowhawk233, 12 août 2013 - 08:32 .
#134
Posté 14 août 2013 - 07:54
It was not impossible for Bioware to implement. With LotSB, they physically move Liara from her office on Illium to the Shadow Broker's base on Hagalaz (which becomes a new hub world, btw).
If it was a matter of resources, they could have just made Afterlife the only accessible part on Omega (leaving it would return you to the Normandy). In Aria's place in Purgatory, they could've just placed her assistant there in her place (I think his name was Sheerk?)
Bonus points would have been making Nyreen a permanent squadmember after the main Omega mission. All of that in addition to what we got would have made Omega worth the 15 dollars. Oh, and less animation bugs... (I'm looking at you, ice-skating Aria)
#135
Posté 14 août 2013 - 08:02
Because it seems to me there's always plenty of people ready to complain that any DLC with significant connection to the story is 'gauging.' It's 'forcing' players to buy it. That DLC with such connection should be part of the main game, and the only DLC that should is ever be made is DLC that has no connection to the story or characters.
And then you have a thread like this, and everyone is singing the opposite tune.
Modifié par David7204, 14 août 2013 - 08:04 .
#136
Guest_StreetMagic_*
Posté 14 août 2013 - 08:11
Guest_StreetMagic_*
Modifié par StreetMagic, 14 août 2013 - 08:12 .
#137
Posté 14 août 2013 - 08:15
It should be high quality content that ideally features connections to the main story and characters.
#138
Guest_StreetMagic_*
Posté 14 août 2013 - 08:23
Guest_StreetMagic_*
David7204 wrote...
I know what it should be.
It should be high quality content that ideally features connections to the main story and characters.
That'd be nice, but the majority of DLC out there doesn't qualify. A lot of it follows the Guitar hero model. Small cosmetic things. Appearance packs and extra songs. A pair of digital Reeboks. At this point, I'm grateful for anything that extends actual game time and replay value, connection to main story or not.
Modifié par StreetMagic, 14 août 2013 - 08:24 .
#139
Posté 14 août 2013 - 08:28
#140
Posté 14 août 2013 - 09:40
#141
Posté 14 août 2013 - 09:42
You apparently do not.
#142
Posté 14 août 2013 - 09:49
I'm well aware of what DLC is. I was just offering my answer to the OP's question to why people disliked Omega.David7204 wrote...
Or perhaps they understood that DLC is not a magic paintbrush that can be used to fix whatever problems exist with a game.
You apparently do not.
#143
Posté 14 août 2013 - 09:53
#1. A lack of meaningful themes and conflicts.
#2. A story that fails to introduce significant new challenges and information. There are a few hiccups, but the retaking of Omega more-or-less goes to plan. And that's very bad.
All these reasons of 'no squadmates, no hubs, no impact on the ending' are nonsense. The result of players who instinctively dislike Omega yet have little understanding of stories. A hub is not a good story. An extra squadmate is not a good story.
Modifié par David7204, 14 août 2013 - 09:54 .
#144
Posté 14 août 2013 - 10:01
Valid points, but looking at it from a business stand point I'm shock they didn't try to capitalize on people's emotions and desires. I mean we are talking about EA here. They are natorious for selling these sort of thins as DLC. I truly find it difficult to believe that EA didn't push Bioware for anything of the sort.David7204 wrote...
Players, including myself, disliked Omega somewhat for two reasons.
#1. A lack of meaningful themes and conflicts.
#2. A story that fails to introduce significant new challenges and information. There are a few hiccups, but the retaking of Omega more-or-less goes to plan. And that's very bad.
All these reasons of 'no squadmates, no hubs, no impact on the ending' are nonsense. The result of players who instinctively dislike Omega yet have little understanding of stories. A hub is not a good story. An extra squadmate is not a good story.
Modifié par Killdren88, 14 août 2013 - 10:03 .
#145
Posté 14 août 2013 - 10:06
That, and it would set an incredibly bad precedent. You use DLC to fix one problem with your story, what happens with the next one? Players start demanding that every real or imagined problem in the narrative is fixed with DLC. Now every problem damns you twice. Once because the problem exists. Twice because you must be lazy and stupid to not fix it with DLC.
Modifié par David7204, 14 août 2013 - 10:08 .
#146
Posté 14 août 2013 - 12:03
David7204 wrote...
I wonder how many people on the BSN are capable of being consistent in whether DLC should affect the main story or not.
Because it seems to me there's always plenty of people ready to complain that any DLC with significant connection to the story is 'gauging.' It's 'forcing' players to buy it. That DLC with such connection should be part of the main game, and the only DLC that should is ever be made is DLC that has no connection to the story or characters.
And then you have a thread like this, and everyone is singing the opposite tune.
Yep.
Put three humans in a room and you will have six opinions - Samara
#147
Guest_ShadowHawk28_*
Posté 14 août 2013 - 08:43
Guest_ShadowHawk28_*
#148
Posté 15 août 2013 - 08:29
#149
Posté 15 août 2013 - 08:43
Modifié par Alien Number Six, 15 août 2013 - 08:46 .
#150
Guest_ShadowHawk28_*
Posté 15 août 2013 - 09:22
Guest_ShadowHawk28_*
Honestly why couldn't Mac Walters come up with a better story for Omega? I would have been able to forgive all of Omega's flaws if they let us go back to Omega after you liberate it or brought back Archangel. This was a perfect chance to make Garrus Archangel again or have Sidonis take over the role of Archangel if Garrus let him live in ME2.
But you have to wonder...
Aria's been running Omega for a LONG time supposed to be an in-your-face brawler at all. But in the Omega DLC, she's presented as a bull-headed brute, right down to her powers set (which were pretty much all the most brute-force biotics in the game). She's supposed to be all ninja-like and stuff (classic Asari commando style), but she's nothing like that at any point in the DLC.
The fact is, as fun as I find the gameplay, the general plot, Omega's character writing, ect, is really REALLY bad (You're at fault Mac). Characters simply do not act according to their established personalities/abilities. We also know Aria is a very capable hand to hand combatant, or should be. She beat the hell out of Patriarch, when Patriarch was on top of his game in Mass Effect 2.
A shame they didn't follow up properly on the hints they dropped that she was also Aleena, the asari commando/mercenary who fought Wrex to a draw.\\
The big draw of Omega seems to be whether you like the combat and/or Aria. I like neither.
Adjutants were a horrific enemy in the Invasion comic but were hilariously easy to fight in game. Nyreen only seemed to be there for the sake of having a female turian. Other than the colour palette, Omega itself was barely recognisable as the place we spent so much time at in Mass Effect 2.





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