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Why Omega DLC so hated? It's so awesome!


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#151
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I never got the impression Aria was supposed to be ninja like. When was that conveyed? She's been known to fight Krogan one on one (one of which might be Wrex himself.. not sure). She says she's had Commando training, but over a thousand year lifespan, you can wear many hats. I'm sure her time as a Merc rubbed off as well. At this point, her class is her own. Biotic Boss.

Her skillset kicks ass. I wish this is what Jack originally was.

Modifié par StreetMagic, 15 août 2013 - 09:33 .


#152
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As i said, The fact is, as fun as I find the gameplay, the general plot, Omega's character writing, ect, is really REALLY bad. 

Modifié par shadowhawk233, 15 août 2013 - 09:50 .


#153
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shadowhawk233 wrote...

As i said, The fact is, as fun as I find the gameplay, the general plot, Omega's character writing, ect, is really REALLY bad.


I think to me it's refreshing. Not the greatest thing, but it's a nice change of pace from the main game. It's just more like an action movie, like ME2, instead of getting overwhelmed with all the super-serious war commentary and sentiments throughout the main game. My cup is overflowing when it comes to that. Don't want it.

Modifié par StreetMagic, 15 août 2013 - 09:57 .


#154
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StreetMagic wrote...

I think to me it's refreshing. Not the greatest thing, but it's a nice change of pace from the main game. It's just more like an action movie, like ME2, instead of getting overwhelmed with all super-serious war commentary and sentiments throughout the main game. My cup is overflowing when it comes to that. Don't want it.


Maybe to you but to me, It's another craptastic someone' forgot to take their meds' and wrote a story that serves no purpose. The galaxy is falling to the Reapers, and Aria wants to defend a stupid asteroid in space. It has no tactical advantage, and has a limited supply of eezo. Cerberus may want the Omega shipyards and eezo, but it seems silly to me that they would go all out for a dumb rock in the middle of no where. Aria and her people are no better than Cerberus - they are all thugs and drug dealers and mercs.

You see a new bad guy called and adjutant that has no special powers, does nothing, and is pretty lame. You learn some about Aria and her ex-gf thingy that has to die - who is also terrified of these lame-o new monsters. Other than that, Aria is full of herself living the role of the delusional queen - and any heroics she does is only self serving.

On top of that, nothing in the DLC has any bearing on the ending. In war, we take objectives to gain tactical advantages or rescources. These normally have a payout, or they are not of much value. This DLC provides no value to me. There are no blue suns in the final battle with the Reapers cutscenes, none of Aria's people are there to help. All we do in this DLC is provide her with continued power because of a dumb line in ME2.

Modifié par shadowhawk233, 15 août 2013 - 09:51 .


#155
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shadowhawk233 wrote...

StreetMagic wrote...

I think to me it's refreshing. Not the greatest thing, but it's a nice change of pace from the main game. It's just more like an action movie, like ME2, instead of getting overwhelmed with all super-serious war commentary and sentiments throughout the main game. My cup is overflowing when it comes to that. Don't want it.


Maybe to you but to me, It's another craptastic someone' forgot to take their meds' and wrote a story that serves no purpose. The galaxy is falling to the Reapers, and Aria wants to defend a stupid asteroid in space. It has no tactical advantage, and has a limited supply of eezo.[ Cerberus may want the Omega shipyards and eezo, but it seems silly to me that they would go all out for a dumb rock in the middle of no where. Aria and her people are no better than Cerberus - they are all thugs and drug dealers and mercs.

You see a new bad guy called and adjutant that has no special powers, does nothing, and is pretty lame. You learn some about Aria and her ex-gf thingy that has to die - who is also terrified of these lame-o new monsters. Other than that, Aria is full of herself living the role of the delusional queen - and any heroics she does is only self serving.

On top of that, nothing in the DLC has any bearing on the ending. In war, we take objectives to gain tactical advantages or rescources. These normally have a payout, or they are not of much value. This DLC provides no value to me. There are no blue suns in the final battle with the Reapers cutscenes, none of Arias people are there to help. All we do in this DLC is provide her with continued power because of a dumb line in ME2.


I was under the impression it had a massive supply of eezo. The equivalent of a goldmine that groups have been warring over for years (with Aria coming out on top.. except until Cerberus got it).

#156
Barquiel

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Well, Nyreen has a limited amount of screen time...but I think Aria's character development (writing) was really good. Aria can change according to your actions and conversations with her throughout the DLC (and without resorting to a "one dialogue choice determines all" scenario).

#157
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Barquiel wrote...

Well, Nyreen has a limited amount of screen time...but I think Aria's character development (writing) was really good. Aria can change according to your actions and conversations with her throughout the DLC (and without resorting to a "one dialogue choice determines all" scenario).


No matter what you do or don't on Omega, Aria sits on that same stupid couch like nothing happend.

Modifié par shadowhawk233, 15 août 2013 - 10:00 .


#158
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shadowhawk233 wrote...

Barquiel wrote...

Well, Nyreen has a limited amount of screen time...but I think Aria's character development (writing) was really good. Aria can change according to your actions and conversations with her throughout the DLC (and without resorting to a "one dialogue choice determines all" scenario).


No matter what you do or don't on Omega, Aria sits on that same stupid couch like nothing happend.




That I can agree with. They changed Liara's position after LotSB, so it's certainly possible.

Ideally, I wish they had found some way to add more value to main game - especially Priority Earth - by including more content from the various DLCs. Add in stuff from Aria's fleets if you have Omega, get some more screentime on Earth for ME2 squadmates if you bought Citadel, etc. That would have been going above and beyond the call of duty though. Easier to just make these self-contained stories, I guess.

#159
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StreetMagic wrote...

That I can agree with. They changed Liara's position after LotSB, so it's certainly possible.

Ideally, I wish they had found some way to add more value to main game - especially Priority Earth - by including more content from the various DLCs. Add in stuff from Aria's fleets if you have Omega, get some more screentime on Earth for ME2 squadmates if you bought Citadel, etc. That would have been going above and beyond the call of duty though. Easier to just make these self-contained stories, I guess.


I agree, but i think BioWare has seriously lost their touch, in my opinion, due to in no small part by EA's corruption/manipulation and Mike Gamble's "yes man" attitude when he meant biggest DLC in terms of size... lol or biggest in terms of price. That'd be more in line with BioWare nowadays i think. What’s morally reprehensible and unforgivable on BioWare's part is that the story should have continued in ME3, as promised/advertised in the Invasion comics they licensed and sold, not as ridiculously overpriced $15 DLC, precisely 1-year later. 

And as a final insult, No one in the citadel dlc even talks about The General or any thing related to the Omega DLC.  Even TIM doesn't even bring up anything about Omega or the General.
 
As i said, I'd have more respect for Bioware if they just admitted that they found the Omega DLC boring to work with.

Modifié par shadowhawk233, 15 août 2013 - 10:18 .


#160
David7204

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Shadowhawk, I want you to name all the DLC for game in existence that have characters not present in a DLC discuss the events of it. Every single one.

#161
Barquiel

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shadowhawk233 wrote...

Barquiel wrote...

Well, Nyreen has a limited amount of screen time...but I think Aria's character development (writing) was really good. Aria can change according to your actions and conversations with her throughout the DLC (and without resorting to a "one dialogue choice determines all" scenario).


No matter what you do or don't on Omega, Aria sits on that same stupid couch like nothing happend.


I was expecting Aria to stay on Omega as well. But I meant Aria's character writing, her subtle character development during the mission was well done IMO.

#162
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Barquiel wrote...

I was expecting Aria to stay on Omega as well. But I meant Aria's character writing, her subtle character development during the mission was well done IMO.


Honestly, I found this DLC rather insulting. The quality is unacceptable, and the story betrays Aria in that she’s stupid, reckless, and OOC, as opposed to shrewd, sarcastic, enigmatic, and cerebral, with a badass mystique around her, respectfully in ME2.

Aria was supposed to be a genius with centuries of experience able to understand a person from the briefest of encounters (except The Illusive Man himself). Yet in this game she is headstrong, arrogant, and foolish charging into suicidal situations. Her Character was butchered for this DLC and I hated it.

Modifié par shadowhawk233, 15 août 2013 - 10:45 .


#163
Sirrurg

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I liked the part where you run around in the dark while hearing the Adjutants growl, thinking "Holy ****, what is kind of thing is that?" Of course I had to ignore the fact that running around in the dark with a light like that is pretty much inviting everything in visual range to come over and kill you, much like the little lights on your helmet and armor basically say "Shoot here please!" but I digress. I was very disappointed when I finally met them though.

I also did like the fact that you could either let Aria kill Petrovsky or kill him yourself if she doesn't. Too bad you couldn't let some Adjutants have a bite or two of him first. I would have really loved that possibility in ME2's Overlord as well instead of just slapping that Archer guy. Or maybe put him in his own machine for a while before shooting him.

Modifié par Sirrurg, 16 août 2013 - 02:44 .


#164
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Omega was awesome.

#165
chidingewe8036

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I have always loved Aria and I knew from day 1 retaking omega would be a DLC. I absolutely loved every bit of it, Nyreen was awesome. Since meeting Aria in ME2 I really really wanted her to become a full time squaddie and romance option for my Shep at some point, some how but unfortunately that did not happen. I always thought with her in your squad it would have made for some interesting dialogue when we met up with Wrex, Kai Leng, and TIM, so much potential lost there.

When ME3 first came out and the collector's edition had that hidden squadmate I truly thought, prayed that it would be Aria at first until the actual reveal :( the comic set her up nicely.

So whatever anyone says negative towards The DLC, sucks for you, I love omega and I love Aria, and Nyreen was awesome, Omega DLC rocks, oh and I let Aria choke that **** Petro, that is the least of what he deserves, I wish Shep and Aria had blown his body parts all over that room.

#166
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Like i said, whether you like this DLC or not doesn't change the fact that what you do or don't on Omega, Aria is back on the citadel, sitting on the same couch where she's been for the entirety of the game like nothing has changed and it hasn't.

And I think the reason Bioware couldn't put more content in is because their working on Dragon Age III and The next Mass Effect game. Either that or Carrie Anne Moss was asking for too much money which would explain why very little effort was made into this DLC. In fact, i wouldn't be surprised if that's exactly how it happened.

Modifié par shadowhawk233, 16 août 2013 - 12:44 .


#167
JenMaxon

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Sinful Force wrote...
- and of course Aria. Who doesn't love her?

Me, apparently alone.  I can't stand her.

#168
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JenMaxon wrote...

Sinful Force wrote...
- and of course Aria. Who doesn't love her?

Me, apparently alone.  I can't stand her.


I think it's pretty split. She's a divisive character (I like her myself, but I see just as many people loathe her).

I think that's the case with many of Walters' characters. You either love them or hate them.

Modifié par StreetMagic, 16 août 2013 - 08:48 .


#169
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StreetMagic wrote...

I think that's the case with many of Walters' characters. You either love them or hate them.


What about Kai Leng? Mac Walters also created him as well. The only character Mac Walters did well was Garrus and that's about it. Every other character Mac Walters ever come ups with turns to utter crap...

Modifié par shadowhawk233, 16 août 2013 - 08:58 .


#170
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shadowhawk233 wrote...

StreetMagic wrote...

I think that's the case with many of Walters' characters. You either love them or hate them.


What about Kai Leng? Mac Walters also created him as well. The only character Mac Walters did well was Garrus and that's about it. Every other  character Mac Walters ever come ups with turns to utter crap...


He wrote Zaeed. He's a love or hate character. I think he's great - even with what little content we get of him. TIM is cool (partly because of Martin Sheen), some of Miranda, ME1 Wrex, Vega...

Kai Leng was originally one of Karpynshyn's characters (from the Retribution novel).

Modifié par StreetMagic, 16 août 2013 - 09:02 .


#171
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StreetMagic wrote...

He wrote Zaeed. He's a love or hate character. I think he's great - even with what little content we get of him. TIM is cool (partly because of Martin Sheen), some of Miranda, ME1 Wrex, Vega...

Kai Leng was originally one of Karpynshyn's characters (from the Retribution novel).



That's not what i heard, I mean this is the same guy who did Kai Leng for Mass Effect 3 and the novels which people say he did a crappy job at it. Kai Leng was actually not too bad when he was originally introduced in Retribution. His characterization got worse in whatever the last one was called, and his character was nearly completely unnecessary in ME3.

#172
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If he originally created Kai Leng, then he only got real work done on him in ME3. Retribution came out before that.. Maybe Drew borrowed the idea and just put it in his novel. I just assumed he created him since he wrote that novel first.

Modifié par StreetMagic, 16 août 2013 - 09:05 .


#173
ruggly

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It was pretty much what I expected it to be: a corridor shooter, so I wasn't really let down by it. Though I agree that $15 was a bit too much for it. However, the level design I thought was fantastic, and I did like the fact that your dialogue options affected how Aria responded in the end.

#174
MassivelyEffective0730

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JenMaxon wrote...

Sinful Force wrote...
- and of course Aria. Who doesn't love her?

Me, apparently alone.  I can't stand her.


I'm ambivalent to Aria. 

As long as she knows not to fuck with me, I won't fuck with her, and we'll be golden.

The one I dislike is Nyreen. 

Ideally, I'd give Omega back to Aria after convincing Petrovsky of Cerberus' degeneration in ME3. They are no longer the organization he believes in. I know this because Cerberus isn't the organization I believed in anymore either. The Reapers have changed them, twisted them, and perverted them. For the sake of the war effort they have to be stopped since they're now trying to sabotage our fight on behalf of the Reapers.

That way I can get Aria's support and Petrovsky's support. Plus a strong background fleet for my Shepard when he restarts Cerberus post-war.

#175
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The problem with Omega DLC is that it felt like it was a quest the length of one of the me2 character missions stretched out into 4 with that Talons/Nyreen subplot. (Had it just been the initial landing/base bit straight into afterlife without nyreen's stuff... thats probably what the DLC originally would have been if it'd come out a few months after launch as was probably intended originally before the Sh!tstorm with the ME3 endings.)


For that cost it should have had way more. It had 2 more enemies but it should have also had the resurgence enemies too. Cerberus reprogrammed Geth Bombers, Dragoons.... after reading that comic i was expecting we'd travel through the omega 4 relay at some point and find out that cerberus had secured a collector vessel on the other side. Hell if i think about it a little harder, collectors might have been cooler as the enemy in the leviathan DLC (or maybe collectors fighting alongside reapers) There should have been a DLC about finding a hybernating collector fleet that Harbinger activates and then having those collectors be integrated into future DLC's.


The absolute worst part of the DLC is the mislabling of war assets. The General should be placed in the ex-cerberus slot, and eezo mines should be in the Crucible. <_< I opened up the coalesced for the DLC and the only reason those two are in alien is because they didnt set the category int for those objects. They literally didnt even properly enter them into the war asset database. They just rushed that DLC like they weren't done with it yet and were forced to release it anyways.

Modifié par shadowhawk233, 19 août 2013 - 02:08 .