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Why Omega DLC so hated? It's so awesome!


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#176
Helios969

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Omega is one of my favorites. Aria is supercool and a badazz. For the story, it was decent. Makes for a nice counterattack against Cerberus after the coup attempt. I found the frenzied pace appealing. I like that you can influence Aria to become a better person or reinforce her renegade nature, (personally I like playing "neutral" to fluster Aria and get the "you're a dangerous person.") The Adjudants freaked me the h*ll out when I first played...whispers in the dark, lunging at you, firing that warp field at you...first couple playthroughs I had to lower the difficulty when fighting them.

Didn't really feel much when Petrovsky or Nyrene were killed...indifferent.

As for many peoples' comments about it having no impact on the endings that's certainly true...not like Ashes...no, I mean Leviathan...no, that neither. Oh yeah, that's right, nothing affected the endings.

#177
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Still neither your crew or your super stealth frigate are allowed to come along. "I don't like them" is not a reason to not bring them along to help punch Cerberus's collective teeth in.

I would have had a Renegade option for shepard saying something like: "Forget it Aria! Either my crew comes along or you can take back Omega by yourself."

Not sure how a Paragon response would turn out. Thoughts?

#178
jtav

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Actually, I consider not having the squad along a plus. Finally, a vacation.

#179
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jtav wrote...

Actually, I consider not having the squad along a plus. Finally, a vacation.


Well you don't hear from them saying, "Where have you been shepard?!" or "How did taking Back Omega go?" <_<

That's a letdown, i'd rather hear some input from squadmates who didn't take part in the missions but rather hear reports about it and tell you what they think.

#180
TheImmortalBeaver

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I hate Aria and don't really care about Omega, but beyond that biased starting point, the story just wasn't good. Petrovsky was alright, beyond that, it added nothing to the overall war story. It doesn't add to the lore or backstory of the universe, and mostly servers to feed the player into more and more admittedly well-made action scenarios. Throw in no hub to go to after the fact, and while it's not terrible, it hardly impressed me either. At a 15 dollar price point, I couldn't really recommend this to friends, either.

#181
jtav

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shadowhawk233 wrote...

jtav wrote...

Actually, I consider not having the squad along a plus. Finally, a vacation.


Well you don't hear from them saying, "Where have you been shepard?!" or "How did taking Back Omega go?" <_<

That's a letdown, i'd rather hear some input from squadmates who didn't take part in the missions but rather hear reports about it and tell you what they think.

The pay VA by the 4-hour block. Not cost-effective. Same reason Traynor has nothing for Levi.

#182
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Misterpinky0 wrote...

I hate Aria and don't really care about Omega, but beyond that biased starting point, the story just wasn't good. Petrovsky was alright, beyond that, it added nothing to the overall war story. It doesn't add to the lore or backstory of the universe, and mostly servers to feed the player into more and more admittedly well-made action scenarios. Throw in no hub to go to after the fact, and while it's not terrible, it hardly impressed me either. At a 15 dollar price point, I couldn't really recommend this to friends, either.


You got that right, the storytelling aspect for the conquest of Omega plays out pretty much exactly as one would expect which is very disapointing, and very little is added to the Mass Effect lore, especially since both From Ashes and Leviathan revealed a wealth of information about the history of the galaxy.

After the deep story behind the DLC Leviathan, I was very excited for Omega, but I hated it. It didn't even feel like Mass Effect to me, I was so disconnected with the characters. Nyreen's death was predictable and didn't affect me, and having no squad members there was a stupid move, I would have loved to have Garrus help clean the streets of Cerberus.

Still Omega DLC's story has no bearing on the overall plot at all. Basically its a long run and gun side mission, and a forgettable one at that. When you compare this to Leviathan $15 just ends up feeling wasted unless you have nothing else to do.

Modifié par shadowhawk233, 19 août 2013 - 01:22 .


#183
KaiserShep

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shadowhawk233 wrote...

Still neither your crew or your super stealth frigate are allowed to come along. "I don't like them" is not a reason to not bring them along to help punch Cerberus's collective teeth in.

I would have had a Renegade option for shepard saying something like: "Forget it Aria! Either my crew comes along or you can take back Omega by yourself."

Not sure how a Paragon response would turn out. Thoughts?


Problem is, part of the point of Omega was to have a unique squad for the mission. Bringing one of the Normandy crew would undermine that. If you were able to bring Garrus, and it's Shep, Garrus and Aria in the initial attack, there's no room for Nyreen for the rest of the mission. I would've loved if Aria could see Archangel return to Omega, but this does raise one question that bugs me about the DLC.

How does she even know your squad well enough to judge them?


She encountered a couple when talking to her on Omega in ME2, but there's no reason why she would know much about EDI, James, Liara, Kaidan/Ashley or Javik (the last of whom she would probably find fascinating).

#184
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KaiserShep wrote...

shadowhawk233 wrote...

Still neither your crew or your super stealth frigate are allowed to come along. "I don't like them" is not a reason to not bring them along to help punch Cerberus's collective teeth in.

I would have had a Renegade option for shepard saying something like: "Forget it Aria! Either my crew comes along or you can take back Omega by yourself."

Not sure how a Paragon response would turn out. Thoughts?


Problem is, part of the point of Omega was to have a unique squad for the mission. Bringing one of the Normandy crew would undermine that. If you were able to bring Garrus, and it's Shep, Garrus and Aria in the initial attack, there's no room for Nyreen for the rest of the mission. I would've loved if Aria could see Archangel return to Omega, but this does raise one question that bugs me about the DLC.

How does she even know your squad well enough to judge them?


She encountered a couple when talking to her on Omega in ME2, but there's no reason why she would know much about EDI, James, Liara, Kaidan/Ashley or Javik (the last of whom she would probably find fascinating).


My money is on Liara. Garrus and Aria stayed out of each other's hair (err.. not that they have hair). Liara is the only other one with previous history with Aria. Feron and Liara spoke to her pre-Me2 when recovering Shepard.

Modifié par StreetMagic, 19 août 2013 - 02:18 .


#185
jtav

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If I had my way, I'd rewrite Petrovsky and allow for a choice between them. Petrovsky and his men have turned Omega into "Disneyland with the death penalty." Omega is clean and polished, a little *too* polished. Violent crime has been all but eradicated, and the humans absolutely love the guy. This comes at the cost of constant surveillance, summary executions, etc. You can find conclusive proof of what TIM pulled on Petrovsky's men in Invasion and get him and the rest of his army to defect or restore Aria. The Cerberus fleet replaces the Omega fleet.

#186
Xilizhra

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jtav wrote...

If I had my way, I'd rewrite Petrovsky and allow for a choice between them. Petrovsky and his men have turned Omega into "Disneyland with the death penalty." Omega is clean and polished, a little *too* polished. Violent crime has been all but eradicated, and the humans absolutely love the guy. This comes at the cost of constant surveillance, summary executions, etc. You can find conclusive proof of what TIM pulled on Petrovsky's men in Invasion and get him and the rest of his army to defect or restore Aria. The Cerberus fleet replaces the Omega fleet.

Nah. Petrovsky is an enemy, along with Cerberus; additionally, that would detract from the Aria vs. Nyreen dichotomy in the rest of the story, which I think comes to a quite satisfying end.

#187
jtav

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Which is why he defects.

I'd also like a chance to give Aria an excruciatingly slow and painful death, but we can't have everything.

#188
Xilizhra

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jtav wrote...

Which is why he defects.

I'd also like a chance to give Aria an excruciatingly slow and painful death, but we can't have everything.

Why do you hate Aria that much?

And I'm sorry, but I think that puts too much focus on the antagonist and runs the risk of making the entire runaround seem pointless. I think it'd have been better to expand Nyreen a bit more, and possibly have her survive.

#189
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Aria is one of the few things that keeps me liking Mac Walters. He should stick with his TIMs/Arias/Zaeeds and other seedy types. Don't ever write a goody-good emotion filled Alliance centric game again.

#190
Fixers0

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 What makes me wonder is why I'm helping pirates regain their base of operation, you might argue that cerberus is worse, but they're all criminals on my agenda and making distiction between them is just showing them your weakness.

Then again there should have been SWAT teams of C-sec and the Alliance ready to greet Aria, rather then a single customs officer.

#191
Xilizhra

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Fixers0 wrote...

 What makes me wonder is why I'm helping pirates regain their base of operation, you might argue that cerberus is worse, but they're all criminals on my agenda and making distiction between them is just showing them your weakness.

Then again there should have been SWAT teams of C-sec and the Alliance ready to greet Aria, rather then a single customs officer.

Aria's been helpful to the war effort, Cerberus is an out-and-out enemy.

#192
Fixers0

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Xilizhra wrote...
Aria's been helpful to the war effort, Cerberus is an out-and-out enemy.


There's no difference between criminals, all you are showing by accepting their help is weakness.

#193
Xilizhra

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Fixers0 wrote...

Xilizhra wrote...
Aria's been helpful to the war effort, Cerberus is an out-and-out enemy.


There's no difference between criminals, all you are showing by accepting their help is weakness.

Showing weakness is a far lesser concern than defeating the Reapers.

#194
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Fixers0 wrote...

 What makes me wonder is why I'm helping pirates regain their base of operation, you might argue that cerberus is worse, but they're all criminals on my agenda and making distiction between them is just showing them your weakness.


It's like any other apocalyptic plot. Usually these stories have, say, a cop, a housewife, a regular Joe Plumber, and some gangsters all trapped in a shopping mall trying to fight off flesh eating zombies. The only thing that matters at that point is to work together.. anything is better than the zombies.

Except ME3 is a zombie plot on a galactic scale.

Modifié par StreetMagic, 19 août 2013 - 03:27 .


#195
Fixers0

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Xilizhra wrote...
Showing weakness is a far lesser concern than defeating the Reapers.


That's your opinion.

#196
o Ventus

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StreetMagic wrote...

Aria is one of the few things that keeps me liking Mac Walters. He should stick with his TIMs/Arias/Zaeeds and other seedy types. Don't ever write a goody-good emotion filled Alliance centric game again.


Last time Mac had TIM, he was turned into a comic book villain.

As for Aria, I like her a lot, but she really comes off as trying way too hard to be a super-badass. "Don't f**k with Aria", jamming her bare hands into the force field, and the slow-mo sequence at the end of the Omega DLC all scream "Look at how awesome I am!" without giving me legitimate reason to think that.

#197
jtav

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I've never had to deal with Cerberus' brand of evil, but I *have* seen what the Arias of the world do. She's not cool, she's not awesome, she's a mobster and despot who has caused more human misery than anything until Sanctuary. I want her destroyed and damn her help.

#198
Xilizhra

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jtav wrote...

I've never had to deal with Cerberus' brand of evil, but I *have* seen what the Arias of the world do. She's not cool, she's not awesome, she's a mobster and despot who has caused more human misery than anything until Sanctuary. I want her destroyed and damn her help.

Actually, she seems to be a relative stabilizing influence on Omega, and things could be worse. And if you go Paragon through the DLC, she cleans up some. Finally, she's been alive longer than Cerberus, so damage caused by her would naturally be at a higher level, but Cerberus evens the score with distressing haste.

#199
Barquiel

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I don't think Omega and Aria are supposed to have a real life counterpart (maybe the Barbary States in the 17th century?).

#200
KaiserShep

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Fixers0 wrote...

 What makes me wonder is why I'm helping pirates regain their base of operation, you might argue that cerberus is worse, but they're all criminals on my agenda and making distiction between them is just showing them your weakness.


Any sensible person would argue that Cerberus is far worse, and they would be absolutely right. Cerberus is hampering the effort to stop the reapers. They are using reaper tech to conduct wild experiments that run amok. They have been a thorn in the side of Shepard and just about everyone else that's trying to unite the galaxy to stave off an extinction level event, and they are using Omega as a staging area to do all of this. That's as good a reason as any to kick them out. The criminal organizations of Omega are useful as cannon fodder against the reapers, not to mention there's a wealth of resources that the allied forces could use, whereas Cerberus intends to be something far less beneficial. If this was any other situation, and it was just rival gang forces taking over Omega, it wouldn't matter. There'd be no reason to care.

There is no weakness. You're killing an enemy of the entire galaxy. All other considerations are irrelevant. This is why the paragon dialogue option you give Aria in Purgatory is silly. It doesn't matter if the gangs are scum, because Aria is right. They already have guns. They're of use to point at the reapers. If they survive the war, you can deal with them later, and if they die in battle, then you got to literally kill two birds with one stone. Either way, it's a win.

Modifié par KaiserShep, 19 août 2013 - 03:53 .