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Why Omega DLC so hated? It's so awesome!


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#201
Fixers0

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KaiserShep wrote...
Any sensible person would argue that Cerberus is far worse, and they would be absolutely right. Cerberus is hampering the effort to stop the reapers. They are using reaper tech to conduct wild experiments that run amok. They have been a thorn in the side of Shepard and just about everyone else that's trying to unite the galaxy to stave off an extinction level event, and they are using Omega as a staging area to do all of this. That's as good a reason as any to kick them out. The criminal organizations of Omega are useful as cannon fodder against the reapers, not to mention there's a wealth of resources that the allied forces could use, whereas Cerberus intends to be something far less beneficial. If this was any other situation, and it was just rival gang forces taking over Omega, it wouldn't matter. There'd be no reason to care. 


I'd gladly take them out with Alliance and citadel forces, then take a SWAT team to Aria.



KaiserShep wrote...
There is no weakness. You're killing an enemy of the entire galaxy. All other considerations are irrelevant, and failing to realize that would be tremendously daft.


Tolerance is a sign of weakness, and blindly follwing your goal is a sign of short sightness.

#202
Tonymac

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As far as I see it, Omega matters none at all. It changes nothing. You still choose the RGB death-ray. The assets do not help you in any way.

#203
KaiserShep

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Fixers0 wrote...
I'd gladly take them out with Alliance and citadel forces, then take a SWAT team to Aria.


You are assuming that there are available forces from either the Alliance or the Citadel fleet to commit to Omega, aside from thinking that Shepard would even be able to convince them to bother helping you take Omega in the first place. There aren't. They're either serving as a "delaying action" against the reapers, guarding the Crucible during its construction, or are already committed to guarding the Citadel. What you would gladly do is basically have Alliance and Citadel ships get blown out of the sky launching a full frontal assault on the station, while ignoring the perfectly good, and very expendable ships that Aria already gathered to use against Cerberus, which comes with the offer of support for the war effort as well as resources that the Alliance can use. Remember, during the attack, quite a few ships are destroyed, and many of the crew, including Shepard, enter the station through escape pods, many of which do not survive. Why have the Alliance take the toll when you can have them do the work instead? Zero Alliance personnel die during this attack. There's no arguing with that figure.

KaiserShep wrote...
There is no weakness. You're killing an enemy of the entire galaxy. All other considerations are irrelevant, and failing to realize that would be tremendously daft.


Tolerance is a sign of weakness
, and blindly follwing your goal is a sign of short sightness.


The bolded here is basically the problem. It illustrates a very warped sense of priorities, not to mention having some questionable moral implications. Working toward a common goal takes precedence, which makes your comment on blindly following the goal laughably ironic, because ignoring Aria's fleets, using Alliance and Citadel forces to die fighting Cerberus on Omega and sending a team to arrest Aria (which would cause more deaths of personnel, as Aria is a powerful biotic, armed, and also has a rather substantial team of armed mercs and gangs at her disposal) all during a reaper war would all be blindly following a goal, and extremely shortsighted itself.

I do so love irony.

Modifié par KaiserShep, 19 août 2013 - 04:38 .


#204
Guest_StreetMagic_*

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o Ventus wrote...

StreetMagic wrote...

Aria is one of the few things that keeps me liking Mac Walters. He should stick with his TIMs/Arias/Zaeeds and other seedy types. Don't ever write a goody-good emotion filled Alliance centric game again.


Last time Mac had TIM, he was turned into a comic book villain.

As for Aria, I like her a lot, but she really comes off as trying way too hard to be a super-badass. "Don't f**k with Aria", jamming her bare hands into the force field, and the slow-mo sequence at the end of the Omega DLC all scream "Look at how awesome I am!" without giving me legitimate reason to think that.


The jamming of her hands into the force field is cool to me, because of the line afterwards. Nyreen asks "How did you know you could do that?" Aria: "I didn't." She's one of the best allies I'm going to find in this war - because that's what it's going to take. Just sheer faith/ballsiness. I hated most of my own crew because they didn't have that same spark. So many downer moments. The whole game they were just fatalistic and saying a long goodbye. And then to add insult to injury, they autodialogue Shepard that way too.

Modifié par StreetMagic, 19 août 2013 - 07:39 .


#205
KaiserShep

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I actually liked that Aria was actually shown to be powerful for once rather than just having other characters tell you about it.

#206
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KaiserShep wrote...

I actually liked that Aria was actually shown to be powerful for once rather than just having other characters tell you about it.


Yeah, they need to do that in the future more often.. where the gameplay power was fairly similar to cutscene or "codex" power. Jack needed this in ME2 especially.

Modifié par StreetMagic, 19 août 2013 - 07:49 .


#207
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Here's a review for this Omega DLC. http://www.eurogamer...-3-omega-review

It isnt worth 15 dollars even if you like Aria, it was a ripoff plain and simple and missing at least 5 dollars worth of content. BioWare had a year to get Omega DLC right and they failed...

Modifié par shadowhawk233, 19 août 2013 - 08:42 .


#208
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Dude, give it a rest. I understand you don't like it, but it's like you're trying to convince us all not to like it as well. I'll judge if it's worth 15 bucks. Hell, I quit smoking not too long ago. I used to spend $15 dollars on 2 packs.. anything is an improvement over that. :) It could definitely drop in price, and it's not the greatest DLC, but I'm not all that disappointed. I have more complaints about the main game.

Modifié par StreetMagic, 19 août 2013 - 08:47 .


#209
Barquiel

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I don't regret buying Omega. It had some nice story moments.

I also enjoyed it more than Leviathan because the ending does change depending on my choices. In Leviathan, I can choose whatever and the end will be the very same. (Ok, I can kill Ann Bryson to save a few minutes of scanning time, but that's all).

#210
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Still it was a pretty weak DLC, much less interesting and intense than the others I have played. You did get to see some sides to Aria that we haven't before, but there was very little of that character development and whole lot of running around in dark corridors and shooting the same Cerberus goons over and over. The Omega DLC seemed very last minute/tacked on... completing it doesn't affect the game's main world in any way or add anything relevant to the overall storyline other then lame war assets. And while Leviathan was relevant to the ME3 story, the Omega story was sort of a waste of Shepard's time if you think about him/her having to save the universe.

I hope Bioware can redeem themselves for this.

Apparently from what i've heard, The Omega DLC has been in development since March which i find incredibly hard to believe considering the sheer amount of glitches and lack of content i experienced that i mentioned before. Omega suffers the same thing ME3 does... not even coming close to its potential. Its sad when the fans come up with ideas than the actual creators do.

#211
David7204

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Shadowhawk, let's address one of your delusions.

How many DLCs do you think there for any game in existence that have characters not explicitly tied to the plot makes comments on it back in the main game?

#212
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David7204 wrote...

Shadowhawk, let's address one of your delusions.

How many DLCs do you think there for any game in existence that have characters not explicitly tied to the plot makes comments on it back in the main game?


You are probably gonna say none, am i right? Maybe Bioware didn't want to make any mention of it cause to them it was a bad DLC that they made and wanted to start over with a clean slate hence the 8 writers.

Modifié par shadowhawk233, 19 août 2013 - 09:17 .


#213
David7204

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Two or three. Depending on if you count Citadel or not. And two of those are from Mass Effect 3.

Two or three out of all games in existence.

#214
naes1984

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It's buggy on PS3. It's boring. Fighting Cerberus (apparently a group with limitless resources now) again is a drag. The new enemy types are nothing to write home about. You spend most of your time going through uninteresting vents, corridors and tunnels which is the thing I least want to do on Omega. There is no exploration of Omega; it is harshly linear. If I'm in Omega (the seedy underbelly of the galaxy) I want to be able to wnader and explore. The only thing I learn about Aria is that her "tough cookie" routine is not interesting enough to sustain DLC. I'd give it a 4 or 5 out of 10. Leviathan a 6 or 7. Citadel a 9 or 10. I'm a compulsive completionist, but when I fire up Omega and start, I sigh.

Modifié par naes1984, 20 août 2013 - 02:21 .


#215
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naes1984 wrote...

It's buggy. It's boring. Fighting Cerberus again is a drag. The new enemy types are nothing to write home about. You spend most of your time going through uninteresting vents, corridors and tunnels which is the thing I least want to do on Omega. There is no exploration of Omega; it is harshly linear. If I'm in Omega (the seedy underbelly of the galaxy) I want to be able to wnader and explore. The only thing I learn about Aria is that her "tough cookie" routine is not interesting enough to sustain DLC. I'd give it a 4 or 5 out of 10. Leviathan a 6 or 7. Citadel a 9 or 10. I'm a compulsive completionist, but when I fire up Omega and start, I sigh.


I can agree on the lack of exploration.

But they messed up there with the whole game. Not just this. And it took all the way until the Citadel DLC for them to acknowledge that their main strength is characters. Which should have been the most obvious. Exploration and setting/atmosphere come a close second.

#216
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StreetMagic wrote...

I can agree on the lack of exploration.

But they messed up there with the whole game. Not just this. And it took all the way until the Citadel DLC for them to acknowledge that their main strength is characters. Which should have been the most obvious. Exploration and setting/atmosphere come a close second.


That's exactly what i've been saying that they just rushed that DLC like they weren't done with it yet and were forced to release it anyways.

#217
naes1984

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shadowhawk233 wrote...

StreetMagic wrote...

I can agree on the lack of exploration.

But they messed up there with the whole game. Not just this. And it took all the way until the Citadel DLC for them to acknowledge that their main strength is characters. Which should have been the most obvious. Exploration and setting/atmosphere come a close second.


That's exactly what i've been saying that they just rushed that DLC like they weren't done with it yet and were forced to release it anyways.


I think it is sort of a double-edged sword. If they begin working on DLC before the game is released then we all say "Hey! You guys are releasing an unfinished product! EA= the anti-Christ!" But if they wait too long on DLC most of their potential customers will lose interest and move on. DLC is difficult to get correct. LOTSB, Citadel got it right. A lot of the other Bioware DLC over the years hasn't quite gotten it. For example, I don't think any of the DA2 DLC is worth buying. 

#218
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naes1984 wrote...

I think it is sort of a double-edged sword. If they begin working on DLC before the game is released then we all say "Hey! You guys are releasing an unfinished product! EA= the anti-Christ!" But if they wait too long on DLC most of their potential customers will lose interest and move on. DLC is difficult to get correct. LOTSB, Citadel got it right. A lot of the other Bioware DLC over the years hasn't quite gotten it. For example, I don't think any of the DA2 DLC is worth buying. 


As i said before, from what i've heard, The Omega DLC has been in development since March which i find incredibly hard to believe considering the sheer amount of glitches and lack of content i experienced that i mentioned before. Omega suffers the same thing ME3 does... not even coming close to its potential. Its sad when the fans come up with ideas than the actual creators 

Modifié par shadowhawk233, 20 août 2013 - 02:39 .


#219
naes1984

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shadowhawk233 wrote...

naes1984 wrote...

I think it is sort of a double-edged sword. If they begin working on DLC before the game is released then we all say "Hey! You guys are releasing an unfinished product! EA= the anti-Christ!" But if they wait too long on DLC most of their potential customers will lose interest and move on. DLC is difficult to get correct. LOTSB, Citadel got it right. A lot of the other Bioware DLC over the years hasn't quite gotten it. For example, I don't think any of the DA2 DLC is worth buying. 


As i said before, from what i've heard, The Omega DLC has been in development since March which i find incredibly hard to believe considering the sheer amount of glitches and lack of content i experienced that i mentioned before. Omega suffers the same thing ME3 does... not even coming close to its potential. Its sad when the fans come up with ideas than the actual creators 


What I wonder is if they farm-out or subcontract  to other studios for single player DLC. It's so hit and miss. I know EA's been known to do that with the multiplayer DLC. 

#220
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naes1984 wrote...

What I wonder is if they farm-out or subcontract  to other studios for single player DLC. It's so hit and miss. I know EA's been known to do that with the multiplayer DLC. 


Not sure about that but i did say that the team that worked on it is from the MP development team, even Mike Gamble confirmed this in 1 of his interviews. Apparently the MP development team thought people would enjoy just shooting things up and not story as well as not checking for bugs before it's release. And to add salt over an open wound, Mac Walters was no help at all when he was put in charge of over seeing it. From the looks of it, it seems like he was the single writer for it.

Still I would have more respect for Bioware if they just admitted that they found the Omega DLC boring to work with cause from the list i already made seems to indicate this.

Modifié par shadowhawk233, 20 août 2013 - 02:50 .


#221
Nitrocuban

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Just in case you don't know: Omega was done by Bioware Montreal, same team that did MP and will do ME4.
That makes it so important for us to give proper feedback about the quality of Omega. For ME4 they have to do a lot better storywise and reconsider the pricing of 1.5h shooter gameplay.

#222
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Nitrocuban wrote...

Just in case you don't know: Omega was done by Bioware Montreal, same team that did MP and will do ME4.
That makes it so important for us to give proper feedback about the quality of Omega. For ME4 they have to do a lot better storywise and reconsider the pricing of 1.5h shooter gameplay.


But that doesn't mean they had to do a ****** poor job on Omega.

#223
LiarasShield

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Maybe the reason the omega dlc was not received well from everyone because they introduced a interesting new character like nyreen and then had her murdered half way through the dlc without her death or her role playing any true significance to story of retaking omega

#224
jtav

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I still maintain that Omega is a very solid DLC with good opportunities to characterize Shep compared to the base game, beautiful vistas, great combat, a decent villain in Oleg (though degraded from the DLC) and a genuinely clever way of determining the ending. I want more like Omega and less like Citadel.

#225
Redbelle

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jtav wrote...

I still maintain that Omega is a very solid DLC with good opportunities to characterize Shep compared to the base game, beautiful vistas, great combat, a decent villain in Oleg (though degraded from the DLC) and a genuinely clever way of determining the ending. I want more like Omega and less like Citadel.


I on the other hand want more like Citadel and less like Omega.

Omega is a competant DLC. But it doesn't have that labour of love element to it. It never seek's to take you as a gamer out of the 3rd shooter element and reinvent it with a Bioware Mass Effect twist.

Simply put, you could take the Omega DLC and plonk it in any other 3rd person shooter and it wouldn't look out of place.

Citadel DLC could only have occured in ME. And that's why Citadel is superior is Omega. As much as I like shooting...... I didn't like not getting to know Nyreen better. Which is a shame because I read about how she was created. And the opportunity to create this character and the possibilities having her created.... were ultimately wasted on a DLC that could have been developed to put Nyreen as a character into the squad. Her perspective on Turian's would have added to the lore on Turians and provided more unique character moment's.

Simply.... A DLC form Bioware has to offer something more than simply shooting, because in the past, that's what they offered before..... and to see them offer up Omega. As good as it is, feel's like they are sliding backwards. Not forwards.

Aria and Omega are supposed to be mover's and shaker's in the galactic hub of ME. Yet by the time you get through the DLC....... nothing's changed. Aria's still on the Citadel. And Omega is still locked off.

And that's really due to the direction of ME3 as a while I'd say. Where action's do not constitute a game play consequence that permit's new area's or dialogue to open. Just a score on a score board.

After all. ME is as much about it's character's as it is about it's combat mechanics. Both element's are game play. And balancing these two mechanics while making both engaging is vital to a good ME experience.