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Slaan Chief petrified at Highcliffe-help


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#1
Micon2

Micon2
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This has been a hell of a survival battle for me.
I finally beat the Slaan Chieftain (Baator or something like that), and the end sequence triggered and hostility ceased. However the ensuing conversation does not take place because the last spell I used Power word Petrify,
actually worked. Highly amusing but it has bugged the game.
I even tried a stone to flesh scroll , and it worked but the conversation getting him to ally with us does not start.
Can someone help me trigger this event. please.

#2
kevL

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Sounds like it twas a good fight. try this one


`
debugmode 1
rs ga_start_convo("3010_ip_conversations", "3010_cut_batha", 0, 0, 1, 0)
debugmode 0
`

#3
Micon2

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thank you kevl_ I actually found this command by you to someone else a while ago but it's nice to know that many still enjoy this game.
yes it worked a treat but only after I used stone to flesh, I guess batha was considered speechless being petrified and all and I would have thought the spell would have worn off but it did not in a reasonable amount of real-time anyway.
This latest GOG version seems to be very touchy in many ways.
Very hard to stop being swarmed by fighters in close melee , the house in blacklake with fidhelis the informant is one where they keep swarming out of doors en masse, maybe a slight exaggeration but I feel 'like they are at me and as a sorcerer I go down pretty fast.
However I am rambling on,
thanks, I reached forming the sword of gith, now I have to refresh my memory on all the crafting that can be done and maybe take a few different chars thru to the final act.
amazing sword, fantastic game, just so much content.

#4
kevL

kevL
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Yes there's a clause in the scripting that says if a creature is petrified, jump out. To simplify, the problem in this case is that the conversation is called by a 'one off' command; ie, when Batha's group is defeated. There is no backup: it would have been rather easy to have one, perhaps as simple as (additionally) attaching the conversation to Batha itself...

to further convolute matters, this particular dialog is called from *another dialog* which sets up where everyone stands & does a fade out, etc. Then, just to increase the chance of something borking, the nodes in that dialog are marked "Once per module" - which is sort of a kiss of death, as others have pointed out in the modding forums. So i was worried when i saw this:

I finally beat the Slaan Chieftain (Baator or something like that), and the end sequence triggered ...

- fortunately, the node for the final conversation needed is not marked 'once only'. /so, cheers




ps. If you don't have TonyK's Companion & Monster AI 2.2 ... it's a welcome add-on.