Aller au contenu

Photo

Finally a viable dual-wielding Arcane Warrior :)


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
keeneaow

keeneaow
  • Members
  • 460 messages
I was for a long time playing an old version of DA, one that did not shut down shimmering shield,
or virtually any other sustainable, except for haste.
It worked like a charm, i could stack just about all sustainables, -until after v1.02 that is !

Well i can now do it once more, and even better, since i now also can sustain Haste, which did shut down.

What is needed is Attunement, stoic, natures blessing, and last but not least the Avvar dagger set,
this set has the same formidable +5 mana regeneration as the better known maric's sword + cailens shield.

It takes 40 dex to wield them, but i had already cranked up to 40 since i found hit rate lacking in awakening.
Coupled with haste i smack out 2-3 hits per second, which means with 3 paralyze runes on each,
whatever i'm fighting will be near constantly paralyzed.
Better yet i can now also afford flaming weapons, so i out-damage marics sword easily,
and are probably more akin to an indestructible rouge.

The high dex with arcane shield is both a blessing and curse,
on one hand i nearly never get hit, OTOH stoic demand some hits to provide mana,
if i stack almost all sustainables there is.

http://dragonage.wik...vvar_dagger_set

I also think cailens armor is a good fit for a AW/BM, since it generate a fantastic health generation,
and with the mod that prevent BM from shutting down when you least expect it,
i may aswell have BM ON at all time, IF i feel like casting spells

Modifié par keeneaow, 09 juillet 2013 - 12:06 .


#2
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests
Since when was any Arcane Warrior not viable?

I could roll my face over my keyboard as Arcane Warrior mage and wouldn't lose on Nightmare.

#3
keeneaow

keeneaow
  • Members
  • 460 messages
I think you are right, even i, the lousiest player there ever was, can play with AW,
but i really want a fail-safe strong warrior that has life/mana constantly hitting the top,
since i get stress and am too busy looking at the fight to have time to monitor
life/stamina/mana,
perhaps a better description would be
'the indestructible all-in-one mage/tank/rouge with infinite life & mana',
i really have my hands free with this one.
It looks like the health generation from cailans armor is not affected by the blood magic activator,
so i can keep casting without worries

#4
Blazomancer

Blazomancer
  • Members
  • 1 319 messages
Your setup is outdamaging Cailan's Arms only when fighting non-darkspawn, and that difference is marginal at best. While fighting darkspawn, DPS is just about same.

Why I'm mentioning this is because you can make better use (speaking strictly in terms of damage output) of the 6 rune slots, rather than using the paralyzing runes. At the very least you might want to use 5 Momentum Runes to max out your autoattack speed in conjunction with Haste. Better yet, we can have 6 Paragon Level damage oriented runes (silverite/cold iron/single elemental/elemental) for optimum damage output. Another option might be to use 6 Intensifying Rune for a net bonus of 30% critical chance which will add up nice and sweet with the Talon of the Skies bonus. Bringing along a high CUNN rogue with SoC would mean your AW would end up with more than 50% critical chance and 120% crit/backstab damage, which is kind of good, isn't it?

If you prefer using the Paralyze runes, by all means use them. But then your DPS would in practical sense remain same to that of the Cailan's Arms; you would also have given up the extra 0.75 health and 0.75 mana regen bonus, which may or may not be useful.

Thanks a lot by the way, for sharing this. I think I'm gonna use the Avvar set next time.

#5
keeneaow

keeneaow
  • Members
  • 460 messages
I didnt think of that, and the elemental stuff would go well with elemental mastery sustainable
+ Ash ring +20%.

What increases the most dmg, elemental or critical ?
and what is the name of the elemental rune(s) ?
if going elemental, i easily pick fire,
i already make up to 39 fire dmg per hit, and figure i average closer to 30,
so with near 3 hits/sec, i cause over 80 dmg/sec from fire alone.

ed: found it, paragon flame rune add +7
ed2: i'm unable to hack rune stuff in awakening for some reason,
so i'm giving up on the experiments

Modifié par keeneaow, 10 juillet 2013 - 02:31 .


#6
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

keeneaow wrote...

I think you are right, even i, the lousiest player there ever was, can play with AW,
but i really want a fail-safe strong warrior that has life/mana constantly hitting the top,
since i get stress and am too busy looking at the fight to have time to monitor
life/stamina/mana,
perhaps a better description would be
'the indestructible all-in-one mage/tank/rouge with infinite life & mana',
i really have my hands free with this one.
It looks like the health generation from cailans armor is not affected by the blood magic activator,
so i can keep casting without worries


Ever thought of modding your game? Dragon Age Nexus and you're set. Unless you absolutely want to play the vanilla game only.

#7
keeneaow

keeneaow
  • Members
  • 460 messages
Hmm, yes i do have some mods, like the mod that doesnt switch off the blood magic activator,
but i want to see how far i can push the game with vanilla gear & skills.

#8
Blazomancer

Blazomancer
  • Members
  • 1 319 messages

keeneaow wrote...

I didnt think of that, and the elemental stuff would go well with elemental mastery sustainable
+ Ash ring +20%.

What increases the most dmg, elemental or critical ?
and what is the name of the elemental rune(s) ?
if going elemental, i easily pick fire,
i already make up to 39 fire dmg per hit, and figure i average closer to 30,
so with near 3 hits/sec, i cause over 80 dmg/sec from fire alone.

ed: found it, paragon flame rune add +7
ed2: i'm unable to hack rune stuff in awakening for some reason,
so i'm giving up on the experiments


In this particular case, elemental runes are definitely better than intensifying runes; the attribute based damage of a dagger is pathetic as it is, it is even worse for the off-hand without Dual Weapon Training.

Runecrafting in awakening can be a bit of a chore yes. What problems are you facing?

#9
keeneaow

keeneaow
  • Members
  • 460 messages
wohoo !, now it works, donno how i could fail seeing the entire code line last time,
i'm pretty sure i missed out on both upg & flm,
my problem was that i never got any new item in inventory upon resume

here's codes for anyone interested
http://dragonage.wik...ins_-_Awakening

ed: silly me, i was messing with rune tracing instead of the runes at first.
The momentum runes didnt do any noticable difference,
but both intensifying & flame did,
so i wonder, how does it actually work ?

Tooth of the mountain father comes with base +2 fire dmg
Talon of the skies comes with  +10% critical chance

Does it make any difference if i place flame runes on  TotMF and intensifying runes on TotS, vs vice versa ?

Modifié par keeneaow, 10 juillet 2013 - 04:33 .


#10
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

keeneaow wrote...

Hmm, yes i do have some mods, like the mod that doesnt switch off the blood magic activator,
but i want to see how far i can push the game with vanilla gear & skills.




Oh dear, try Arcane Warrior Plus and you will forget you ever thought like that. Any properly built Warden is unrivaled in the game anyway, might aswell go the full way and over the top.

#11
Blazomancer

Blazomancer
  • Members
  • 1 319 messages
@ keeneaow - No, it doesn't make any difference.