The creature weapons seem to be normal attacks... how do I make a creature attack a touch attack? Trying to do a rust monster's antennae, and would like to do it as a touch attack...
Creature Touch Attacks
Débuté par
Darin
, juil. 09 2013 11:47
#1
Posté 09 juillet 2013 - 11:47
#2
Posté 09 juillet 2013 - 03:50
I think it pretty much has to be a special ability. A simple custom AI script could do the trick.
#3
Posté 09 juillet 2013 - 04:03
I'm not sure how you would do it with a creature weapon - I would bet there's an entry in a 2da somewhere where you can specify the range of the attack.
But doing it with a spell script would be pretty straight forward.
You could write a spell script for the ability and add an entry to the spells.2da file. The spells.2da file has a column for RANGE. This is where you specify the range of the spell. "T" is for "Touch". This ensures your spell would be a touch attack.
I'd probably start with an existing spell script like Ghoul Touch or one of the other spells that you know is a touch attack spell.
If you make it a real spell with an entry in the 2DA file then you can assign it as a Special Ability in the creature's blueprint. You can set the level, number of times to use (or unlimited), etc.
But doing it with a spell script would be pretty straight forward.
You could write a spell script for the ability and add an entry to the spells.2da file. The spells.2da file has a column for RANGE. This is where you specify the range of the spell. "T" is for "Touch". This ensures your spell would be a touch attack.
I'd probably start with an existing spell script like Ghoul Touch or one of the other spells that you know is a touch attack spell.
If you make it a real spell with an entry in the 2DA file then you can assign it as a Special Ability in the creature's blueprint. You can set the level, number of times to use (or unlimited), etc.
#4
Guest_Iveforgotmypassword_*
Posté 09 juillet 2013 - 07:57
Guest_Iveforgotmypassword_*
If this is just for every time you touch the creature then make it some new skin/hide and add to the item properties "on hit cast spell" something that does damage as ColorsFade says you could use a ghoul touch then the engine would have to check if you got touched by the antenna and give out the damage if you did.
#5
Posté 09 juillet 2013 - 09:41
problem is, that's usually a weapon (vs AC) attack, not a touch attack, and I already have too many 2da files for my liking.





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