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How many of you still honestly go back to play ME 3?


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#101
KaiserShep

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AresKeith wrote...
I would've liked the option to make peace without the Reaper Code


Either that, or have Legion explain something other than the geth becoming "alive", like something sensible like it ensuring that the geth do not become reduced as units are destroyed or susceptible to reaper control when the time comes for them to launch the final assault to retake earth. 

Modifié par KaiserShep, 10 juillet 2013 - 05:11 .


#102
Guest_StreetMagic_*

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Yeah, I thought the Destroyer fight was cool.

My only complaint is that there isn't more of that stuff. It's like I'm forced to be this fatalistic wuss who gives in to Liara's type of thinking, where she says the Reapers can't be beaten. Who cares if they can't.. Let me go out in a blaze of glory then.

I want to fight a lot of Godzilla type battles like that.. if anything, just for the visuals alone. I don't want to fight retarded colonists in Cerberus uniforms. Whoever thought that'd be a fitting nemesis needs to be punched in the balls.

Anyone ever play Earth Defense Force? One of the cooler games of this gen (console only though). It's inspired by a lot of the oldschool Godzilla/War of the Worlds type of battles. Mass Effect had moments like that, but not enough.

This ties into my complaints about the ending too.

Modifié par StreetMagic, 10 juillet 2013 - 05:14 .


#103
NeroonWilliams

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MegaSovereign wrote...

ShepnTali wrote...

Do sniper rifles suck as bad as people say in ME1? I want to do another trilogy run, and I love sniping in 2 and 3. Iknow it won't be as good, but doable?


With upgrades and higher skill trees it's more than doable.


SRs in ME1 are the height of sniping.  A fully upgraded SR plus a maxed out SR talent outranges everything the enemy can throw at you except SRs themselves and rockets.  That plus staying in cover means that you can snipe things like Armatures and Colossi with relative ease when they can't touch you (most of the time).  I actually miss the wide open battlefields from ME1 when it comes to pulling out my SR in 2 and 3.

#104
KaiserShep

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Maybe Pacific Rim will be made in some kind of kickass video game form. I for one would play it to fight Kaiju. :P

#105
Guest_StreetMagic_*

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KaiserShep wrote...

Maybe Pacific Rim will be made in some kind of kickass video game form. I for one would play it to fight Kaiju. :P


I could deal with one type of Control ending... if by some chance you were only allowed to control ONE reaper.. and the whole fight was Shep sacrificing themselves to control this thing and taking out other Reapers in a head to head battle.

lol... Call it boneheaded, but it'd be great. It'd be even more of a Godzilla ending than I could hope for.

edit: Even better if this is what saving the Collector Base awarded you. A human reaper body to control.

Modifié par StreetMagic, 10 juillet 2013 - 05:22 .


#106
wolfhowwl

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Steelcan wrote...

StreetMagic wrote...

Steelcan wrote...

StreetMagic wrote...

What's wrong with Rannoch? I understand a lot of other complaints. Nothing with Rannoch or Tuchanka though. Thessia was OK up until they threw in Kai Leng.

I understand the ending sucks and Cerberus presence is just frustrating to even think about. They're beyond retarded... but.. I'm not willing to say the whole game sucks either. I compartmentalize.

I want my space Morrigan option


Uh.. what do you mean? Siding with Xen somehow?

Are you saying you want a more Control friendly playthrough? I guess that's valid, if so. You don't get the option until the end.

Precisely, use what Rael'Zorah and Xen were working on.  :devil:


That would've been a cool "third way," perhaps one would also have to "relieve" Gerrell and Koris of their commands for Xen as they don't seem as forward thinking as her. 

I would've also liked it if Rannoch had given us the option to fight alongside the Geth against Quarian marines.

Ditch the whole reaper involvement and the robo-indoctrination thing. You could reuse the same map for either a pro-Geth or a pro-Quarian playthough such as a Quarian ship broadcasting the jamming signal or whatever it was. Maybe a liveship so we could blast through the agricultural areas as a shake up of the usual corridor clearing.

Good Shepard would defend the ship against geth boarding parties alongside Tali and Kal Reegar. Final boss would be Legion (the real Legion, not a reskinned Nemesis).

Ruthless Shepard would partner with Legion and load the Normandy to the brim with killbots. They'd then dock with the Quarian signal ship under the pretenses of helping and then reveal the ruse and storm the ship. Perhaps some party dynamics could come into play here as not everyone might be okay with massacring quarians with the Geth. Boss fights could include Kal Reegar and an elite squad of marines...and of course Tali. :devil:

Modifié par wolfhowwl, 10 juillet 2013 - 05:21 .


#107
Han Shot First

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I haven't played through the game since the release of the Citadel DLC, but not because I didn't like ME3. Despite having issues with the original endings it is probably my favorite game of the trilogy. I just never play a game more than a few times. It always amazes me when I read that people have 50 or 60 playthroughs of ME2 or ME1. At most I've played both of those games perhaps a half dozen times.

I'll probably go back and play through the series again shortly before ME4 is released.

#108
SSPBOURNE

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Well, I plan on playing it again tomorrow, as I have just beaten ME2 on insanity with an ME1 import. I got the platinum trophy for ME2, at long last. I plan on doing the same with ME3, but I need the citadel DLC.

#109
Guest_Morocco Mole_*

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IntelligentME3Fanboy wrote...

why would i waste my time playing old games(that i've already played)?Doesn't make sense


<3

#110
Mcfly616

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KaiserShep wrote...

AresKeith wrote...
I would've liked the option to make peace without the Reaper Code


Either that, or have Legion explain something other than the geth becoming "alive", like something sensible like it ensuring that the geth do not become reduced as units are destroyed or susceptible to reaper control when the time comes for them to launch the final assault to retake earth. 

It made its choice. It wanted the Reaper upgrades. It would've killed Shepard for them. Apparently it thought they were worth dying for. Granted, it couldn't have foreseen the consequences (nobody could). It wanted true awareness and individuality for its people. It could pay a heavy price.

#111
KaiserShep

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Mcfly616 wrote...
It made its choice. It wanted the Reaper upgrades. It would've killed Shepard for them. Apparently it thought they were worth dying for. Granted, it couldn't have foreseen the consequences (nobody could). It wanted true awareness and individuality for its people. It could pay a heavy price.


This goes back to the complaints people have about ME3's characterization of Legion. Legion in ME2 was interested in neither of these things, and the former is questionable. The programs in concert with each other are already self aware, so "true awareness" doesn't really make sense. Individuality is not something that the geth are concerned about. Why would they be? Legion even criticizes individuality among organics in ME2 during its loyalty mission. The geth are practical, or at least, they're supposed to be. It's not the fact that it chooses to upload the code, but the fact that it doesn't give us a reason that addresses any tactical advantage. I don't really put too much thought into that scene, because I can just assume some notable advantages the geth would have with the reaper code, but still...

Modifié par KaiserShep, 10 juillet 2013 - 05:52 .


#112
JPN17

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It took awhile, but I can play most of it. From Vancouver up until Thessia I do fine. The Thessia mission is difficult to get through. Sanctuary I enjoy but then I have several playthroughs where I stopped after sanctuary. Priority Earth I still don't even bother with.

#113
Nightwriter

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I do not replay. After the Citadel DLC, I tried to, I really did. But it just didn't work. It feels quite inaccessible to me now, which is a bit sad. I still sometimes hear friends who are in the middle of replaying ME3 ask each other questions about quests and certain fights and stuff, and it always feels kind of surreal to hear them talking about it like it's still playable.

Modifié par Nightwriter, 10 juillet 2013 - 06:22 .


#114
Dominus

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Back when it originally launched, I played through it around 4-5 times to see all the possible consequences play out.

I went back every now and then to screenshot sections for the sake of my own bizarre form of amusement, but I eventually uninstalled the game, and origin with it. Never touched the DLC.

Modifié par DominusVita, 10 juillet 2013 - 06:15 .


#115
rohanks

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KaiserShep wrote...

AresKeith wrote...
I would've liked the option to make peace without the Reaper Code


Either that, or have Legion explain something other than the geth becoming "alive", like something sensible like it ensuring that the geth do not become reduced as units are destroyed or susceptible to reaper control when the time comes for them to launch the final assault to retake earth. 


I remember first playing this section and entirely missing the peace option. I think this was in part to the gameplay sweeping me along with the urgency of the situation.

Only to destroy the Migrant Fleet and watch in absolute horror as Tali removed her livesuit mask and threw herself off that cliff.  

(NB: with that strange Paragon interrupt to reach for her hand? The death of 17 million Quarians, then, "I'll save you". Still thinking about that)

I feverishly reloaded my last save game and took my time.  Then destroyed the Geth.

I feverishly reloaded my last save game...

Modifié par rohanks, 10 juillet 2013 - 06:46 .


#116
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You have to hand it to them on squad deaths at least. All of them were well done (in a tragic way), if you like that sort of thing. I restarted because of Tali's suicide. lol.. Jack's and Legion's might be the most sad to me, because they're just treated as mindless Cerberus tools. I had a playthrough where I sold Legion, and it happened, but I don't really wish that. He and Jack have so much more potential as friends.

Modifié par StreetMagic, 10 juillet 2013 - 06:44 .


#117
rohanks

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StreetMagic wrote...

You have to hand it to them on squad deaths at least. All of them were well done (in a tragic way), if you like that sort of thing. I restarted because of Tali's suicide. lol.. Jack's and Legion's might be the most sad to me, because they're just treated as mindless Cerberus tools. I had a playthrough where I sold Legion, and it happened, but I don't really wish that. He and Jack have so much more potential as friends.


You're right. The writers definitely brought their A-game in that respect. :)

I stumbled upon Jack and Legion's death on You Tube as I couldn't bring myself to sell Legion in ME2 (so kudos to you for experimenting) and completed the Grissom Academy mission in ME3 fairly promptly. 

Agreed. It was very sad and I wish I hadn't looked. They deserve better so not on my Shepard's watch. 

Why miss that hilarious cutscene where Jack attempts to give Joker a mouthful? Or Shephard holding his head when he discovers that Legion can experience shame?  Great moments from great charcters.

Modifié par rohanks, 10 juillet 2013 - 07:12 .


#118
favoritehookeronthecitadel

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I can play it. Citadel helps. It's not easy, though. I just have to push myself to look at the positive side, plus Destroy ending is still a reasonably happy, 20-minute segment of my choices making a difference.

#119
Cainhurst Crow

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*Raises hand*

#120
Redbelle

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Me...... But never past the Cerberus HQ mission.

The reason being that once you go past that you lose citadel access. Meaning you lose the Citadel DLC content. And these days I use that as the end game for Shepard and his crew.

What can I say. It's just put together better than the ending. And feels like the right place to sign off on.

#121
Kataphrut94

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I never got the whole 'Citadel DLC as the true ending' thing. There's too much stuff in it that contradicts that idea. For a start, you can't finish Mass Effect 3 without Anderson and at least EDI or Shepard being dead and they're all alive and doing things in Citadel. There's denial and then there's just wilful ignorance.

From a lot of the posts I've seen on this thread, I feel like people are taking it way too seriously. Seriously guys, it's a silly sci-fi game that ended with some silly sci-fi nonsense, not the goddamned Red Wedding!

#122
Guest_Morocco Mole_*

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Kataphrut94 wrote...

I never got the whole 'Citadel DLC as the true ending' thing. There's too much stuff in it that contradicts that idea. For a start, you can't finish Mass Effect 3 without Anderson and at least EDI or Shepard being dead and they're all alive and doing things in Citadel. There's denial and then there's just wilful ignorance.

From a lot of the posts I've seen on this thread, I feel like people are taking it way too seriously. Seriously guys, it's a silly sci-fi game that ended with some silly sci-fi nonsense, not the goddamned Red Wedding!


You know what they say about obsession

#123
Nightwriter

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Oh, I expect many of the people who were upset with the ending would have gotten over it much sooner had they not kept coming back to the BSN, where they were exposed both to people who validated and inflamed their outrage and people who regularly denied the outrage was in any way justified as the game was perfectly fine.

#124
grey_wind

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Kataphrut94 wrote...

I never got the whole 'Citadel DLC as the true ending' thing. There's too much stuff in it that contradicts that idea. For a start, you can't finish Mass Effect 3 without Anderson and at least EDI or Shepard being dead and they're all alive and doing things in Citadel. There's denial and then there's just wilful ignorance.

From a lot of the posts I've seen on this thread, I feel like people are taking it way too seriously. Seriously guys, it's a silly sci-fi game that ended with some silly sci-fi nonsense, not the goddamned Red Wedding!


At least the Red Wedding served a greater narrative purpose beyond "grimdark art". :P

Even if it was pretty grimdark itself..... :crying:

But I can definitely see how people could use the Citadel as the "true" ending. Because its plot is so absurdly disconnected from everything else in the narrative, one can easily play it as an "epilogue" DLC, especially after choosing the Destroy ending (or Refuse, if you want to headcanon an offscreen victory).
As for why EDI shows up, one can always headcanon that the Catalyst was lying to you. And in regards to Anderson, well Shep's already potentially hallucinating about a dead Thane and dreaming obsessively about some 10 year old boy he never knew, so Anderson's just a figment of your imagination.... or maybe you open up an Anderson VI he left in his will that tells you about the apartments. ;)

Mind you, I'm just speculating as to how people can see Citadel as the true ending, considering I don't even have any of the DLC.

Modifié par grey_wind, 10 juillet 2013 - 08:22 .


#125
RiouHotaru

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I play it now and again. I don't play it as much as I play other games because ME3 requires a fairly significant time investment., even compared to ME2 (which could be beaten in 2, two-and-a-half days). Thankfully ME3 is nowhere near the slogfest ME1 was. Hilariously, the ending of ME3 is my favorite part, both OE and now EC. The comparatively somber and subtle music when speaking to the Catalyst is probably my favorite out of ALL the musical tracks in the game.

I still roll my eyes at things in the EC like the evac scene or Hackett calling for the fleet to retreat, mostly because those scenes weren't necessary in the slightest, IMO. Honestly, Priority Earth, the attack on Sanctuary and Cronos Station are some of favorite bits.