How many of you still honestly go back to play ME 3?
#151
Posté 10 juillet 2013 - 07:04
ME1 definitely feels very dated at this point in the gameplay department and I really only hit the main missions/Cerberus side missions/and DLC on the way through. Not doing "everything" makes the story a bit more frantic and enjoyable for me.
ME2+DLC is still fantastic (although still a bit dated with the combat) and delivers good times throughout. ME2 characters are all really fun to interact with. Well, except for Zaeed.
ME3 is still simply a joy to play. There is no better combat system in any other game I've played that keeps me coming back again and again. It's just really fun. The characters aren't nearly as enjoyable to interact with as in ME2. Garrus and Liara are greatness... Joker is still fun, and EDI has some good moments... but the rest of the cast you see on a regular basis (Ashley/Kaiden, Tali, James, Javik, Cortez) aren't really all that fun to talk to in my opinion. I like that nearly every mission has a strong plot component to it and that even the "side quests" feel important enough to do in the middle of a Reaper invasion (although I ignore all the fetch quests). I'm not to the ending yet in this playthrough, but I don't hate it like many do on these forums.
I may end up not liking it depending on how ME4 reconciles it. But, oh well, for now.
#152
Posté 10 juillet 2013 - 07:08
It isn't like there's something new to see after every mission, nor is it like the crew in ME2 was bordering on mute, as some people like to play it off as.
#153
Guest_Morocco Mole_*
Posté 10 juillet 2013 - 07:10
Guest_Morocco Mole_*
#154
Posté 10 juillet 2013 - 07:12
o Ventus wrote...
People seriously overstate the number of interactions in ME3. James and Javik have a lot, but that's really about it. EDI and Tali both have a solid handful, Liara only has 3 on the Normandy, Ashley has only slightly more than nothing, Kaidan doesn't have much more than Ashley, and Garrus has a few.
No real reason to limit ME3's interactions to the Normandy except to intentionally understate the amount. Virtually every character has at least one dialogue at the CItadel, for example.
#155
Posté 10 juillet 2013 - 07:16
#156
Posté 10 juillet 2013 - 07:17
#157
Posté 10 juillet 2013 - 07:20
CronoDragoon wrote...
iakus wrote...
Good to see you
Good to see you
Good to see you
Can it wait a bit? I'm in the middle of some calibrations.
Can it wait a bit? I'm in the middle of some calibrations.
Can it wait a bit? I'm in the middle of some calibrations.
I really need to clean this engine up. Maybe later?
I really need to clean this engine up. Maybe later?
I really need to clean this engine up. Maybe later?
There's a lot to do Shepard.
There's a lot to do Shepard.
There's a lot to do Shepard.
Yup all the interaction with half the squad.
#158
Posté 10 juillet 2013 - 07:22
Morocco Mole wrote...
The ME2 squad by far had the least interaction out of all the games. Garrus gets what? Two conversations without a romance before he is done?
Quite ironic that the game that revolved around gathering a squad had them not even recognize each others' existence or any scenes where they learn to operate in the same unit together.
#159
Posté 10 juillet 2013 - 07:33
CronoDragoon wrote...
No real reason to limit ME3's interactions to the Normandy except to intentionally understate the amount. Virtually every character has at least one dialogue at the CItadel, for example.
I know. Did you not read the first and last sentences in that post, or did you cut those parts out?
#160
Posté 10 juillet 2013 - 07:42
o Ventus wrote...
I know. Did you not read the first and last sentences in that post, or did you cut those parts out?
You made a post stating that people overstate the amount of interactions, and backed up your point by understating the amount of interactions. Then your final sentence describes an argument that no one in this thread made. Am I missing something?
#161
Guest_StreetMagic_*
Posté 10 juillet 2013 - 07:46
Guest_StreetMagic_*
That's why Javik is interesting.
Modifié par StreetMagic, 10 juillet 2013 - 07:47 .
#162
Posté 10 juillet 2013 - 07:47
I hope to god that ME4 somehow puts Shepard's ghost to rest and redeems the franchise and its story.
#163
Posté 10 juillet 2013 - 07:51
Things that ****** me off is that Shepard dies in two of the choices, no make it 3. They didn't have to kill off Shepard or make he/she into a matyr?
Every choice ends up going against every moral choice to do the right thing.
Destroy tends to be what everyone ones wants to do but they have to sacrifice killing their own creations. Geth are aware they are created. Edi is a creation. Organic creation is another matter in it's own. People haven't really fully understood their own existence. Even with religion trying to answer some of those questions, it isn't conclusive.
The ending doesn't end in a positive note. The game lacks the option that I wanted to do from the beginning. Destroy the reapers without sacrificing anything!
#164
Posté 10 juillet 2013 - 08:02
CronoDragoon wrote...
You made a post stating that people overstate the amount of interactions, and backed up your point by understating the amount of interactions. Then your final sentence describes an argument that no one in this thread made. Am I missing something?
I mentioned the Normandy --in passing-- about a single character. If I were limiting the interactions solely to the Normandy, I wouldn't have given Javik and James a "lot". I also wasn't aware that giving every single character besides the VS a fair amount of points counted as "understating". My final statement wasn't directed at anybody in this thread (I wasn't aware that the whole of my post had to be directly referencing who I was replying to), it was an addendum to the point I was making.
So yes, you are in fact missing something. Reading comprehension.
#165
Posté 10 juillet 2013 - 08:09
o Ventus wrote...
So yes, you are in fact missing something. Reading comprehension.
Sorry, but everything I said stands. There is nothing in your first or last sentence that explains why you chose to limit Liara's interactions to the Normandy, except to exclude the 2 (or more?) she gets on the Citadel as a way of making ME3's interactions look more limited. This isn't just Liara, either, though I chose to focus on that: Garrus gets more than 2, and the VS gets 1 or 2 hospital dialogues in addition to the normal Normandy dialogue, a dialogue when they ask to rejoin the Normandy, and a Citadel dialogue. That is not "next to nothing."
Modifié par CronoDragoon, 10 juillet 2013 - 08:10 .
#166
Posté 10 juillet 2013 - 08:17
iakus wrote...
CronoDragoon wrote...
iakus wrote...
Good to see you
Good to see you
Good to see you
Can it wait a bit? I'm in the middle of some calibrations.
Can it wait a bit? I'm in the middle of some calibrations.
Can it wait a bit? I'm in the middle of some calibrations.
I really need to clean this engine up. Maybe later?
I really need to clean this engine up. Maybe later?
I really need to clean this engine up. Maybe later?
There's a lot to do Shepard.
There's a lot to do Shepard.
There's a lot to do Shepard.
Yup all the interaction with half the squad.
This was sort of an annoyance. Especially with Liara.
It's nice to see you"
#167
Posté 10 juillet 2013 - 08:19
CronoDragoon wrote...
Sorry, but everything I said stands. There is nothing in your first or last sentence that explains why you chose to limit Liara's interactions to the Normandy, except to exclude the 2 (or more?) she gets on the Citadel as a way of making ME3's interactions look more limited.
If that's how you choose to see it.
This isn't just Liara, either, though I chose to focus on that: Garrus gets more than 2, and the VS gets 1 or 2 hospital dialogues in addition to the normal Normandy dialogue, a dialogue when they ask to rejoin the Normandy, and a Citadel dialogue. That is not "next to nothing."
Nobody said that Garrus gets 2. If the context of any of these posts didn't make it painfully clear, "interactions" is confined to the between-mission dialogue on either the Normandy or on the Citadel. Otherwise, every single spoken line of dialogue is an "interaction". The dialogue immediately following the coup wih the VS doesn't count because of this.
You're defending something that nobody is challenging.
#168
Posté 10 juillet 2013 - 08:29
Well of course we did, silly. What did you think we "kept coming back" for? To enjoy the relaxing atmosphere?Mcfly616 wrote...
Hmm.....or maybe they just came here to complain.Nightwriter wrote...
Oh, I expect many of the people who were upset with the ending would have gotten over it much sooner had they not kept coming back to the BSN, where they were exposed both to people who validated and inflamed their outrage and people who regularly denied the outrage was in any way justified as the game was perfectly fine.
I merely think controversy tends to keep old issues alive long past their expiration date, and that this was probably the case here. Well -- not "alive," precisely. Sort of just "undead." Constant necromantic rehashing of the same issues.
#169
Posté 10 juillet 2013 - 08:32
o Ventus wrote...
Nobody said that Garrus gets 2.
My bad.
So if the post-coup cutscene had taken place on the Normandy, or been available on the Citadel after returning to the Normandy post-coup, then it would have counted, despite having the same content as it does now when it doesn't count?If the context of any of these posts didn't make it painfully clear, "interactions" is confined to the between-mission dialogue on either the Normandy or on the Citadel. Otherwise, every single spoken line of dialogue is an "interaction". The dialogue immediately following the coup wih the VS doesn't count because of this.
You're defending something that nobody is challenging.
Modifié par CronoDragoon, 10 juillet 2013 - 08:32 .
#170
Posté 10 juillet 2013 - 08:34
CronoDragoon wrote...
So if the post-coup cutscene had taken place on the Normandy, or been available on the Citadel after returning to the Normandy post-coup, then it would have counted, despite having the same content as it does now when it doesn't count?
Yes, because then it can be skipped.
#171
Posté 10 juillet 2013 - 08:37
#172
Posté 10 juillet 2013 - 08:38
o Ventus wrote...
Yes, because then it can be skipped.
Okay, if that's your definition of Squad Interaction then fine, but I feel that now we are totally off the initial point of discussing the amount of "interactions" as a means to analyze the depth of interaction (in the general, non-capital sense) that Shepard has with the characters during ME3.
Of course, if we're talking about general depth of interaction, then ME2 has loyalty and recruitment mission content, too, which is a big deal.
Modifié par CronoDragoon, 10 juillet 2013 - 08:39 .
#173
Posté 10 juillet 2013 - 08:41
CronoDragoon wrote...
o Ventus wrote...
Yes, because then it can be skipped.
Okay, if that's your definition of Squad Interaction then fine, but I feel that now we are totally off the initial point of discussing the amount of "interactions" as a means to analyze the depth of interaction (in the general, non-capital sense) that Shepard has with the characters during ME3.
Of course, if we're talking about general depth of interaction, then ME2 has loyalty and recruitment mission content, too, which is a big deal.
If this is the case, then ME2 has arguably the "most", since entire missions are dedicated to each character, on top of each conversation.
#174
Guest_Finn the Jakey_*
Posté 10 juillet 2013 - 08:45
Guest_Finn the Jakey_*
Hey.CronoDragoon wrote...
iakus wrote...
Good to see you
Good to see you
Good to see you
Can it wait a bit? I'm in the middle of some calibrations.
Can it wait a bit? I'm in the middle of some calibrations.
Can it wait a bit? I'm in the middle of some calibrations.
I really need to clean this engine up. Maybe later?
I really need to clean this engine up. Maybe later?
I really need to clean this engine up. Maybe later?
There's a lot to do Shepard.
There's a lot to do Shepard.
There's a lot to do Shepard.
Hey.
Hey.
Hey.
Hey.
Hey.
Commander.
Commander.
Commander.
Commander.
Commander.
Hello Shepard.
Hello Shepard.
Hello Shepard.
Hello Shepard.
Hello Shepard.
Modifié par Finn the Jakey, 10 juillet 2013 - 08:45 .
#175
Guest_Cthulhu42_*
Posté 10 juillet 2013 - 09:05
Guest_Cthulhu42_*
Yeah, if there's one thing ME3 did better than its predecessors, it's having a team that actually felt like it was a team (well, aside from the VS, who was antisocial as hell).Seboist wrote...
Morocco Mole wrote...
The ME2 squad by far had the least interaction out of all the games. Garrus gets what? Two conversations without a romance before he is done?
Quite ironic that the game that revolved around gathering a squad had them not even recognize each others' existence or any scenes where they learn to operate in the same unit together.
Modifié par Cthulhu42, 10 juillet 2013 - 09:07 .





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