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Will you be willing to give up the Cobra Missile Launcher?


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135 réponses à ce sujet

#26
Jeremiah12LGeek

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You could pick any 2 of those and I'd be willing to give up rockets.

#27
Kinom001

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Tough call. There are times when rockets are helpful (Plat/some Gold objectives) but they are a mechanic that gets abused. Maybe a cap of rockets at 2-to-4 a match.

#28
Guest_Aotearas_*

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Yes.

#29
krjn09

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Absolutely yes. They're usually more of an annoyance anyway..

#30
Guest_Jack989_*

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Asbolutely not.

#31
eye basher

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but if there was no rocket launcher i wouldn't be able to rage missile.

#32
Paragon Soldier

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a missile launcher should only appear on objective waves, and during extraction, one missile launcher for each person, 4 rockets for everyone throughout the match.

#33
Beerfish

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Chris Redfield Shepard wrote...

a missile launcher should only appear on objective waves, and during extraction, one missile launcher for each person, 4 rockets for everyone throughout the match.


3 out of the 4 people would still not use it during objectives and would use it to nuke spawn on the extraction wave.

#34
Dr. Tim Whatley

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If there were no missiles, what am I supposed to do on wave 11?

#35
ClydeInTheShell

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No. Must perform Missile Launcher removal in wave 1, otherwise what is the meaning of life.

#36
Creator Limbs

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ClydeInTheShell wrote...

No. Must perform Missile Launcher removal in wave 1, otherwise what is the meaning of life.


But if we gave up the Missile Launcher, there would be no need to remove them from your back.

#37
Cyonan

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I would be willing to give up the missile launcher without any changes.

It's less of an "oh s***" button and more of "I want this spawn to not exist" button. It's more breaking of game balance than the Harrier, Reegar, or Tactical Cloak ever was.

Also, Scion double hits don't mean anything anymore.

#38
Jaded4Chaos

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Before all the beefy unlocks it would be devasting to have no missles. It's not such a big deal when you have unlocked the good guns. After playing 100s of hours you learn how to make ok guns good but we were all newbs at one point. I hope they return but wouldn't be a big deal if they gave us less.

#39
flibber89-2

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I agree that the missle launcher has over influenced the game and become a spawn nuking tool rather than what I think was intended which is an emergency only tool to get out of jams and rescue teammates. However if you took it out now you would see sooo many more scrubbed missions, longer matches etc and the result especially on platinum is that you would see an even more diminished variety of kits being played which I wouldn't care for.

#40
Slarian715

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NO!

How are we supposed to save a teammate from being insta-killed?

#41
Tokenusername

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Slarian715 wrote...

NO!

How are we supposed to save a teammate from being insta-killed?

Let them know about the phantom b-lining to them before it gets there.

#42
MaxCrushmore

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Slarian715 wrote...

NO!

How are we supposed to save a teammate from being insta-killed?



Use high damage powers/weapons to inflict enough damage to get sync-kill units to drop your teammates.

Almost every kit in the game is capable of inflicting enought damage to do this ...

#43
BridgeBurner

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GallowsPole wrote...

Id be the first to sign up for no missile launchers and grenades limited to 2.


I agree with GP here.

The missile launcher was completely and utterly unnecessary.

And putting such heavy emphasis on grenades, so that classes (drell adept) are terrible without them? Really bad game design.

b00g13man wrote...

If there were no missiles, what am I supposed to do on wave 11?


I don't know, there are plenty of good players who don't run around nuking spawns like a scrub on wave 11, just take FasterThanFTL, he neve-... Oh, wait....

Modifié par Annomander, 10 juillet 2013 - 06:21 .


#44
Creator Limbs

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Cyonan wrote...

I would be willing to give up the missile launcher without any changes.

It's less of an "oh s***" button and more of "I want this spawn to not exist" button. It's more breaking of game balance than the Harrier, Reegar, or Tactical Cloak ever was.

Also, Scion double hits don't mean anything anymore.


But what about the people who use the missile launcher as an "oh ****" button? Sometimes I panic.

#45
quebra

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MaxCrushmore wrote...

someN7orother wrote...

So what the hell am I going to pack in my armored compartments then, harsh language?



Ah ... classic line ... good movie reference .. although you may be dating yourself by using


"nuke it from space... it's the only way to be sure"  ;)

#46
Guest_Air Quotes_*

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The whole purpose of missiles is to nuke bosses and what did they do with the bosses? They buffed the **** out of them and added anti-power bubbles. Rockets wouldn't be needed if you could whale on them with powers.

#47
Guest_Air Quotes_*

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quebra wrote...

MaxCrushmore wrote...

someN7orother wrote...

So what the hell am I going to pack in my armored compartments then, harsh language?



Ah ... classic line ... good movie reference .. although you may be dating yourself by using


"nuke it from space... it's the only way to be sure"  ;)

 

Ain't nobody got time fo dat! 

#48
capn233

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Air Quotes wrote...

quebra wrote...

MaxCrushmore wrote...

someN7orother wrote...

So what the hell am I going to pack in my armored compartments then, harsh language?



Ah ... classic line ... good movie reference .. although you may be dating yourself by using


"nuke it from space... it's the only way to be sure"  ;)

 

Ain't nobody got time fo dat! 

NO TIME FOR AERIAL BOMBARDMENT!

**More importantly, they subscribe to the Edward Longshanks combat doctrine:

"Aerial bombardment costs money, the N7's cost nothing."

#49
Cyonan

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Annomander wrote...

GallowsPole wrote...

Id be the first to sign up for no missile launchers and grenades limited to 2.


I agree with GP here.

The missile launcher was completely and utterly unnecessary.

And putting such heavy emphasis on grenades, so that classes (drell adept) are terrible without them? Really bad game design.


I'd say it's fine to be reliant on grenades.

What isn't fine is that they have virtually unlimited amounts of them now with TCPs and Grenade Capacity Gear. Especially on the maps with 2 grenades per ammo box.

Playing a grenadier should be about knowing how to maximize the use of a limited resource, not throwing grenades at anything that moves and only running out if you have other grenade users on your team doing the same thing(and then just using TCPs to get them all back).

It also doesn't help kits like the Drelldept that Pull is useless against protected targets, meaning you're pretty much forced into a Reave/Cluster nuke build on Gold/Plat. Then again, I think that there is too much emphasis on DPS in the game in general.

#50
Cyonan

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prostheticlimbs wrote...

But what about the people who use the missile launcher as an "oh ****" button? Sometimes I panic.


Well, there are 4 main uses for the missile launcher:

> I want that spawn to not exist
> That <insert mob you hate most> killed me in an annoying manner, so I will overkill it
> Oh s*** we need help
> lolswarmers

You can leave it in as an "oh s***" button without giving everybody in the game the ability to have 9 in a match.

If you need 54 or even 36(no AC) "oh s***" buttons, then your team has more problems than just missiles =P