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Will you be willing to give up the Cobra Missile Launcher?


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135 réponses à ce sujet

#51
Creator Limbs

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Nah, I only ever take the standard 6 to battle :]

#52
ArenthianSniper

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I need Geth Primes to be removed from the game before I part ways with my missle launcher.

#53
BridgeBurner

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Cyonan wrote...

Annomander wrote...

GallowsPole wrote...

Id be the first to sign up for no missile launchers and grenades limited to 2.


I agree with GP here.

The missile launcher was completely and utterly unnecessary.

And putting such heavy emphasis on grenades, so that classes (drell adept) are terrible without them? Really bad game design.


I'd say it's fine to be reliant on grenades.

What isn't fine is that they have virtually unlimited amounts of them now with TCPs and Grenade Capacity Gear. Especially on the maps with 2 grenades per ammo box.

Playing a grenadier should be about knowing how to maximize the use of a limited resource, not throwing grenades at anything that moves and only running out if you have other grenade users on your team doing the same thing(and then just using TCPs to get them all back).

It also doesn't help kits like the Drelldept that Pull is useless against protected targets, meaning you're pretty much forced into a Reave/Cluster nuke build on Gold/Plat. Then again, I think that there is too much emphasis on DPS in the game in general.


This problem arose from Bioware's decision to focus on combos instead of damage from biotic powers (I mean come on, besides DoT powers, are there any powers besides smash which deal high damage?).

Also, bioware love their co-op, and they failed to work it into MP.

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...

#54
Nova-IN

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FasterThanFTL wrote...

What does CML have to do with bug fixing.

We know wat you want to say..

#55
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Midnight98 wrote...

FasterThanFTL wrote...

What does CML have to do with bug fixing.

We know wat you want to say..

 

;););) 

:lol::lol::lol:

#56
capn233

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Annomander wrote...

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...

What if they designed the characters so none could self detonate a combo?

#57
robarcool

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Two more things:
Phantoms will be deleted from the game.
No stuns at all.
Then I can let go of the launcher.

#58
BridgeBurner

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capn233 wrote...

Annomander wrote...

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...

What if they designed the characters so none could self detonate a combo?


I think the whole idea of biotic combos is inherently flawed to begin with.

So I would rather that they go back to powers dealing damage and allowing for combos, but primarily focussing on damage instead of having everything low damage and high-combo damage.

#59
Slarian715

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MaxCrushmore wrote...

Slarian715 wrote...

NO!

How are we supposed to save a teammate from being insta-killed?



Use high damage powers/weapons to inflict enough damage to get sync-kill units to drop your teammates.

Almost every kit in the game is capable of inflicting enought damage to do this ...

Sure, I know it can be done without missiling.
It's just the more quick/save way IMO.
Unfortunately I'm not so good to guarantee the mate being saved, the missile helps me out:innocent:.

#60
Nova-IN

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ArenthianSniper wrote...

I need Geth Primes to be removed from the game before I part ways with my missle launcher.



#61
capn233

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Annomander wrote...

capn233 wrote...

Annomander wrote...

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...

What if they designed the characters so none could self detonate a combo?


I think the whole idea of biotic combos is inherently flawed to begin with.

So I would rather that they go back to powers dealing damage and allowing for combos, but primarily focussing on damage instead of having everything low damage and high-combo damage.

I can't comment on the idea since I have no idea what their idea was originally.

But it would be nice if there was some sort of reward for team synergy, even if it is a little more damage than you would get otherwise.  Various ways to implement that.

It really didn't completely jump the shark until the Fury was released though.  You had the AA with Warp and Throw, but at least both of them could in theory be dodged.  Fury basically just runs around going BOOM BOOM BOOM BOOM, and then teleports through a wall at some point.

#62
Cyonan

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Annomander wrote...

This problem arose from Bioware's decision to focus on combos instead of damage from biotic powers (I mean come on, besides DoT powers, are there any powers besides smash which deal high damage?).

Also, bioware love their co-op, and they failed to work it into MP.

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...


It's pretty much just Smash, Dark Sphere, and Grenades.

Amusingly enough, the Infilrator can actually do decent damage with Warp, hitting 2.2k against armour and 3k against barriers.

I think part of the problem is that grenades are also a proper AoE as opposed to a simple multi-target ability like Smash, Shockwave, etc. that all have target limits.

Being able to hit everything in a spawn/group is a massive advantage for an ability that is already hitting harder than most cooldown based abilities.

#63
Neverwinter_Knight77

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Not on your life!  I just got through with a silver game as a justicar vs. Collectors.  They're OP as hell, and I needed to use a few missiles to avoid being swarmed by praetorians and scions on all sides.

#64
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capn233 wrote...

Annomander wrote...

capn233 wrote...

Annomander wrote...

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...

What if they designed the characters so none could self detonate a combo?


I think the whole idea of biotic combos is inherently flawed to begin with.

So I would rather that they go back to powers dealing damage and allowing for combos, but primarily focussing on damage instead of having everything low damage and high-combo damage.

I can't comment on the idea since I have no idea what their idea was originally.

But it would be nice if there was some sort of reward for team synergy, even if it is a little more damage than you would get otherwise.  Various ways to implement that.

It really didn't completely jump the shark until the Fury was released though.  You had the AA with Warp and Throw, but at least both of them could in theory be dodged.  Fury basically just runs around going BOOM BOOM BOOM BOOM, and then teleports through a wall at some point.

 

It was over once grenade capacity 5 was released. And what did they do after that? They buffed most grenades too. And it was the only way to go, cos Infiltrators were dominating everything and still do. 

#65
Baby Quarian

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Yeah. I don't need it.

#66
Computron2000

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Yes since i only use missiles for kill objectives simply to switch targets for a faster game. However for "Atlas rocket tracking will be properly corrected", the missile is working correctly. It is down to the tracking mechanics and speed of the missile. Also "Firebase:Rio will be deleted from the game" is wrong as i have no problems with the map

#67
TheTechnoTurian

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I'd trade it in a heart beat, plus I'd let them have my grenade capacity gear and all but 2 of my grenades.

#68
asdpoiu

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Only if they fix all bugs that are purely beneficial to the players too, like incendiary cheesing etc.

#69
Supreme Leech

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In response to the thread title alone: yes. I love the cobra missiles, helps out a lot with objectives and stuff. But it's not essential. I wouldn't be too upset if they removed it.

#70
Nicegil2012

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I would love it if they removed the missile launcher. I want the game to be more challenging and also putting some sort of limit to grenades would be awesome.

#71
Deerber

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Lol I'd be willing to give up the cobra just for the sake of it.

#72
iOnlySignIn

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Baby Quarian wrote...

Yeah. I don't need it.

Only Spectres need it.

#73
Malanek

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For ME4 it might be more interesting to have a variety of heavy weapons whose ammo would not refill normally.

#74
capn233

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Air Quotes wrote...

capn233 wrote...

Annomander wrote...

capn233 wrote...

Annomander wrote...

People didn't roll biotic teams to detonate each other's primers, they just rolled AA and detonated their own...

What if they designed the characters so none could self detonate a combo?


I think the whole idea of biotic combos is inherently flawed to begin with.

So I would rather that they go back to powers dealing damage and allowing for combos, but primarily focussing on damage instead of having everything low damage and high-combo damage.

I can't comment on the idea since I have no idea what their idea was originally.

But it would be nice if there was some sort of reward for team synergy, even if it is a little more damage than you would get otherwise.  Various ways to implement that.

It really didn't completely jump the shark until the Fury was released though.  You had the AA with Warp and Throw, but at least both of them could in theory be dodged.  Fury basically just runs around going BOOM BOOM BOOM BOOM, and then teleports through a wall at some point.

 

It was over once grenade capacity 5 was released. And what did they do after that? They buffed most grenades too. And it was the only way to go, cos Infiltrators were dominating everything and still do. 

I was talking specifically about combos, and when a character can detonate a BE by themselves about every second...

Grenade Capacity V is probably not a good idea, nor is Armored Compartments, but we are stuck with them.  I wouldn't mind if grenades were toned down, or changed to something that regenerated by themselves slowly.

#75
Cirvante

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I wouldn't want to give up my missile launcher. I need it for rage rocketing.