Aller au contenu

Photo

Will you be willing to give up the Cobra Missile Launcher?


  • Veuillez vous connecter pour répondre
135 réponses à ce sujet

#101
SpaceV3gan

SpaceV3gan
  • Members
  • 2 379 messages
I would. Sick of kids nuking spawns on wave 3.

#102
RoZh2400

RoZh2400
  • Members
  • 3 152 messages
Honestly, despite how much i love rage missiling...I really would give it all up. I don't use it for emergencies ever anyway.

#103
koschwarz74

koschwarz74
  • Members
  • 945 messages
no, i wouldn't give it up...but i rather prefer only 1 or maybe 2 missiles per player. and after using it up it would disappear from the back.:police:

Modifié par koschwarz74, 11 juillet 2013 - 07:17 .


#104
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
I would give up all my missiles, 3 ops, gels, therm clips for a cheeseless game

#105
Samerandomscreennameidontcareabout

Samerandomscreennameidontcareabout
  • Members
  • 1 169 messages
Missiles can stay, but they should be able to hit your team. :devil:

#106
Tupari

Tupari
  • Members
  • 928 messages
The only thing I'd need to give up my missiles is a fix for on-host phantom DR.

#107
TwinWolf954

TwinWolf954
  • Members
  • 307 messages
Probably (mainly for #1). I would prefer that they fix those issues you listed without making such a compromise, however.
I try not to think about potential fixes, though... whenever I do, the word "abandoned" comes to mind. :crying:

Modifié par TwinWolf954, 11 juillet 2013 - 11:17 .


#108
hawkera_prime

hawkera_prime
  • Members
  • 328 messages
NO

#109
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages
If they fix volus shield boost lock up, and fix explosive ammo, and stop geth turrets spawning behind you when your in cover, and fix condor ammo boxes(and any other ammo box discrepancies) and buff cryo ammo and blast. Then sign me up!

#110
kouzrah

kouzrah
  • Members
  • 1 296 messages
I gave this more thought and came up with this idea. I think that instead of giving up the rocket launcher completely, I'd like it to give no XP whatsoever and/or the rockets to cost more. Maybe the use of a rocket would lessen the credits earned in a mission by a percentage? So you would use them only in cases of emergencies.
Of course, it might lead to some drama over someone using a rocket when other teammates think they could handle the problem without. But still I'd be curious to see how people would use the rocket launcher in those conditions.

#111
DHKany

DHKany
  • Members
  • 8 023 messages
Scion squads need to die.

Now.

#112
ALTBOULI

ALTBOULI
  • Members
  • 2 704 messages
No because most pugs would probably fail at assassination missions without missiles and pugging matches would end up being even longer

Modifié par ALTBOULI, 11 juillet 2013 - 01:10 .


#113
Kinom001

Kinom001
  • Members
  • 2 573 messages
After playing around four or five random Platinum games last night I've decided it's not that tough a call after all, particularly after doing hacks in the center of London and Giant;

No.

Modifié par Kinom001, 11 juillet 2013 - 02:55 .


#114
Leland Gaunt

Leland Gaunt
  • Members
  • 2 693 messages
As long as there are Primes, I want my missiles.

#115
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

ALTBOULI wrote...

No because most pugs would probably fail at assassination missions without missiles and pugging matches would end up being even longer

You actually see them using missiles during assassination objectives? It's the only objective I never see anyone nuking the first spawn.

#116
HeroicMass

HeroicMass
  • Members
  • 3 580 messages
It would be nice if there was an option to choose a game where missiles were disabled. They could call it FTL-less mode.

#117
Deerber

Deerber
  • Members
  • 16 851 messages

b00g13man wrote...

ALTBOULI wrote...

No because most pugs would probably fail at assassination missions without missiles and pugging matches would end up being even longer

You actually see them using missiles during assassination objectives? It's the only objective I never see anyone nuking the first spawn.


Cause that would force a switch in the enemy type and make the objective too easy, you know ;)

heroicmass wrote...

It would be nice if there was an option to choose a game where missiles were disabled. They could call it FTL-less mode.


Lol, I won't lie... I laughed my ass off :lol:

Modifié par Deerber, 11 juillet 2013 - 01:46 .


#118
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

heroicmass wrote...

It would be nice if there was an option to choose a game where missiles were disabled. They could call it FTL-less mode.

Lol. Awesome.

#119
blissgirl9

blissgirl9
  • Members
  • 335 messages

heroicmass wrote...

It would be nice if there was an option to choose a game where missiles were disabled. They could call it FTL-less mode.


love it!

#120
ALTBOULI

ALTBOULI
  • Members
  • 2 704 messages

b00g13man wrote...

ALTBOULI wrote...

No because most pugs would probably fail at assassination missions without missiles and pugging matches would end up being even longer

You actually see them using missiles during assassination objectives? It's the only objective I never see anyone nuking the first spawn.


Its rare I know but it does happen (I find it mainly happens when i'm playing Platinum though)

#121
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

Deerber wrote...

b00g13man wrote...

ALTBOULI wrote...

No because most pugs would probably fail at assassination missions without missiles and pugging matches would end up being even longer

You actually see them using missiles during assassination objectives? It's the only objective I never see anyone nuking the first spawn.


Cause that would force a switch in the enemy type and make the objective too easy, you know ;)


Lol. I seriously don't understand the thought process. It's an escort, and we're moving away from the spawn which is some distance away. I'm thinking this is going well, and some genius always decides to whip it out.

Modifié par b00g13man, 11 juillet 2013 - 01:56 .


#122
Nova-IN

Nova-IN
  • Members
  • 301 messages

DHKany wrote...

Scion squads need to die.

Now.

Tis
3 scions = f*ck my life

#123
Deerber

Deerber
  • Members
  • 16 851 messages

b00g13man wrote...

Deerber wrote...

b00g13man wrote...

ALTBOULI wrote...

No because most pugs would probably fail at assassination missions without missiles and pugging matches would end up being even longer

You actually see them using missiles during assassination objectives? It's the only objective I never see anyone nuking the first spawn.


Cause that would force a switch in the enemy type and make the objective too easy, you know ;)


Lol. I seriously don't understand the thought process. It's an escort, and we're moving away from the spawn which is some distance away. I'm thinking this is going well, and some genius always decides to whip it out.


And the new spawn is exactly in between you current position and the place the drone needs to go, right?

Sounds like a normal pug game to me :D

Ah, poor pugs. May Amonkira have mercy of their souls.

#124
Deerber

Deerber
  • Members
  • 16 851 messages

Midnight98 wrote...

DHKany wrote...

Scion squads need to die.

Now.

Tis
3 scions = f*ck my life


Am I the only one who loves scion squads? Easy way to go through the wave budget, imho.

#125
MzAdventure

MzAdventure
  • Members
  • 1 847 messages

Leland Gaunt wrote...

As long as there are Primes, I want my missiles.



QFT

**** primes.  Image IPB