Aller au contenu

Photo

Will you be willing to give up the Cobra Missile Launcher?


  • Veuillez vous connecter pour répondre
135 réponses à ce sujet

#126
Nova-IN

Nova-IN
  • Members
  • 301 messages

Deerber wrote...

Midnight98 wrote...

DHKany wrote...

Scion squads need to die.

Now.

Tis
3 scions = f*ck my life


Am I the only one who loves scion squads? Easy way to go through the wave budget, imho.

Becuase unlike ravagers tey can spam cluster nades and teir lolcanons can stunlock and penetrate cover.

#127
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

Deerber wrote...

Midnight98 wrote...

DHKany wrote...

Scion squads need to die.

Now.

Tis
3 scions = f*ck my life


Am I the only one who loves scion squads? Easy way to go through the wave budget, imho.

When they get possessed (wave 7 on gold), it's a definite revive circle in PUGs. 

#128
Max Dmian

Max Dmian
  • Members
  • 2 105 messages
Missiles are okay, but 2 missiles would be enough, get rid of AC.
And they shouldn't reward XP.

#129
GriM_AoD

GriM_AoD
  • Members
  • 4 692 messages
Primary uses of missiles - make target waves less of a chore, nuking possessed A-Bombs next to teammates, swarmers, prevent a Gooshing, and rage.

I rarely use more than a couple, if any

Modifié par GriM_AoD, 11 juillet 2013 - 02:36 .


#130
MzAdventure

MzAdventure
  • Members
  • 1 847 messages

GriM_AoD wrote...

Primary uses of missiles - blah blah, nuking possessed A-Bombs next to teammates, blah blah blah, and rage.

I rarely use more than a couple, if any



The bolded parts above clearly require at least 6 missles alone, and possibly calls for the use of armored compartments.  Image IPB

Modifié par victoriakm, 11 juillet 2013 - 02:46 .


#131
GriM_AoD

GriM_AoD
  • Members
  • 4 692 messages
Can't argue with that xD

#132
Salarian Jesus

Salarian Jesus
  • Members
  • 3 828 messages

GriM_AoD wrote...

Primary uses of missiles - make target waves less of a chore, nuking possessed A-Bombs next to teammates, swarmers, prevent a Gooshing, and rage.

I rarely use more than a couple, if any


These and celebration rockets at the end of the extraction wave.

Modifié par kaxas92, 11 juillet 2013 - 02:53 .


#133
Kinom001

Kinom001
  • Members
  • 2 571 messages
This might be a little late, but instead of removing missiles from the game, as suggested, how about allowing the host to set up a game where missiles can't be used? A property variable in the lobby should do it. It allows those who don't like missiles to play without and those who do use missiles to play with.

I suggest this because I just played a Gold match where I couldn't pull out the missile launcher...at all. Everything else, medigel, op packs, ammo, worked but not missiles. I was cool with that, though watching a downed teammate get pancaked by an Atlas was frustrating.

Modifié par Kinom001, 12 juillet 2013 - 04:53 .


#134
Beerfish

Beerfish
  • Members
  • 23 867 messages
Who needs missiles when you have recon mines?

#135
Clips7

Clips7
  • Members
  • 1 926 messages
There have been times when i've been in really REALLY bad gold games and i've had to use all of my missiles, due to just bad players or tough games in general, and those games took much longer than they had to.

They're nice to have especially in those life or death situations....cause sometimes games can end or continue depending on whether you have those missiles...so no...

#136
d_nought

d_nought
  • Members
  • 4 747 messages
Sure, why not