RedCaesar97 wrote...
A disabled enemy is not a dead enemy. You can only stop worrying about an enemy after that enemy is dead. A disabled enemy may not be a threat, but that enemy is only not a threat temporarily.
And yet I do stop worrying?, I am aware that Pull's effect is temporary as such, believe it or not, The point I'm trying to make is that even when they don't die through the enviroment effect, 30ish% of the time, the disablement for game play purposes is permanant in my games. Yes, very rarely a pulled target sails behind me end up in awkward places and comes out and kills me. I find that more amusing then problematic though.
Also, Overload can overheat enemy weapons starting at rank 3 if I recall.
Yes, does that change the point? Much like Reave:s cc effect it still leaves the enermy as threat that must be dealt with, Pull virtually always removes the threat for the duration of the fight, at least for me.
Bonus damage to a helpless target = fewer bullets on the target = less time shooting = less shield/health damage from any targets still shooting at you = less chance of dying.
And I find it quite awkward to shoot at helpless targets when I take damage from target's shooting at me, I might not play the game correctly, but I would say that shooting at the target shooting at you= less shield/health damage = less chance of dying.
Or let say ragdolled enemies took 50% less damage instead of twice the amount, what would you do differently? I can't think of anything, except the clean up phase taking longer. hence not important.
Because you are arguing the merits of Samara's Reave being better than her Pull. Pull will kill an unprotected husk instantly. Reave will not. Reave will not even stun them on health.
Sorry I don't even know what you are adressing. Pull and Reave are apples and oranges. I'm simply saying I prefer Samara with a Reave build, not that Pull isn't great, it is, which is why my Shepard always have it, if it's possible. Just about any area effect kills husks when they are naked. I find that the trival part of dealing with them, not stripping them fast enough is what kills me, to deal with the actual problem, Reave is excellent and again it's in conjunction with guns. If you compare with Mordin, yes he strips a larger area fully, which you clear with cryo or pull, then there will be a stream of husks running at me while it's on cd. the guns and the faster Reave keeps better pace with that stream, I'd be surprised that if I used Mordin and Samara on the Collector ship, Samara hadn't stripped more armor points in total.
Ragdolled targets (such as any enemy lifted by pull or singularity, frozen by Cryo Blast or Cryo Ammo) will take extra damage from weapons, meaning you can kill them quicker on health. This is important since no power or weapon gains a damage bonus to health, only protections.
You list lots of info which impact, to the decision to apply Pull to a naked husk escapes me. You suggest it's relevant to do double damage with weapon to it as well even though the ragdoll kills it?
I'll try to clarify.
As an Adept, if you strip armor to 1 point, then any crowd-control (CC) power that you apply is ineffective since the enemy still has armor protection. So 1 point of armor may as well have been 100 points of armor.
Sure, you should be shooting at an enemy, but if you are using a defense-stripping power and it does not stip the even the weakest of protections, then you may as well not have used it all as you are still a step away (removing defenses) before you can use effectively use a CC power on the enemy.
You didn't adress my concern you quoted at all. While I never played an
adept, I don't see why you shouldn't be able to remove that last point
instantly with the guns even by random circumstance, so I'm mystified how it the might as well be
100 points, To reiterate for 5 or 6th time, Overload is better then Reave to strip shielded enemies, if that is all you want it to do. Reave however applies to all defences, multiple targets and applies cc to naked targets as well, at the same time, and can be used more often. I thought you even agreed with this. The notion that a shield stripped down to 25% equal a shield not stripped at all is just baffeling to me.
Capn never said a shorter cooldown makes a difference. He is stating Pull still has a shorter cooldown than Reave and can be used more often, both on Shepard and Samara.
No I said that the 25% cd reduction makes more a difference on Reave then Pull, because I at least, mainly use Pull as an answer to a status change that most often is short enough to pull stripped enemies already, while I use Reave on cd.
And if you need to Overload shields, you Overload them. Does not matter if the group is mostly shield-stripped or not.
I disagree. I would hesistate to put say Miranda's warp on cd if a group is mostly stripped since Overload's cd is quite long and it doesn't seem to do much against stripped enemies.
I am not saying you are playing the game right or wrong; if you can pass the game you obviously played well enough to win so you obviously player "right". What I am saying is that I think you are overvaluing the power of Reave on Samara to the point you are undervaluing Pull on Samara and Jack in a lot of the same situations
It's quite possible, I don't claim to be an expert by any means. I certainly consider Jack among the weaker, only really saved by her ability as pullbot and I prefer pull for Shepard. I had a lot of fun with her schockwave though. If I had ammopowers sorted, Reave-Samara would be my 2nd or 3th choice if I was forced to do a mission blind and my life depended on it.
Modifié par Yezdigerd, 01 août 2013 - 05:58 .