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Does anyone actually enjoy planet scanning in the Mass Effect Trilogy?


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#1
levyjl1988

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In my opinion I think it was the WORST thing to be put in the Mass Effect games. Whoever designed it didn't think things through and how gamers would react.

The only thing I enjoyed about it was selecting a planet and reading the planet's description. It was fun to read the creative history and environmental status. 

Arriving at planets to do side quests were also fun given that the side quests had value to them.
Plain old generic repetive fetch quests of collecting pointless items annoyed the hell out of me. 

Planet scaning for minerals and artifacts felt like a chore and work. I didn't enjoy it at all. The only reason for it to be there was to create compulsiveness in such cases I stopped doing multiple playthroughs because of this unecessary tedium despite how good the story is.

For the majority of gamers who are OCD completionists such as myself, I I had to use Teryx checklist, I would deplete the planet's resurces and plan my decisions accordingly.

The collecting bit lacked direction and often I would question the game designers decisions on why it was placed in the game. I despise this game element, despite it's intentions to break up the gameplay. But man was it a chore. I don't play games like these to grind my time away, especially when playing a game feels like work it destroys any integrity of the game. Hopfully for Mass Effect 4 it can be focused on what makes it great nstead of what didn't. 

I think my Mass Effect experience would be greatly enjoyed with the lack of planet scanning. No minerals, no pointless collecting. There has to be substance in every side quests. 

#2
pamig107

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In a sense it was tiring. Like what you said above, it played a great factor in making me think about doing another playthrough.

One of the ups about it, for me, was that it had the planet's description and a short background about it. (Probably they made that option for us to be able to explore the galaxy and have clickable planets.)

If ever this would be changed in the upcoming game, I wonder what could be next?

#3
wizardryforever

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I will say that I really enjoyed the planet scanning in the third game much more than in the second and first games.  It was interactive, but didn't feel like a time sink, since it wasn't really necessary to make the game easier.  Finding war assets was fun because I liked the asset descriptions just as much as the planet descriptions, and sometimes you'd just find credits, or artifacts you could turn into credits via fetchquest.  Nowhere near as tedious as scanning for minerals for practically necessary upgrades or completing meaningless collection quests that amount to nothing.

#4
Sith_exar_kun

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I liked it but I used to play star control.

#5
dreamgazer

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I liked it in the first two games for various reasons, but it didn't work for me in the third because of the dorky Pac-Man chases and the scan-and-run frustration.
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#6
samurai crusade

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I enjoyed it. But I would have rather done it like Assassins Creed. I reach a star system, I can read the planets description, I assign crew members to scan the planet in a kodiak. (Gone ten minutes). Meanwhile I go to another planet in the same system and I can play a mission there. Tht way I don't have crew members just being lazy on the Normandy. They are away on a mission collection resources or investigating.... And gaining XP!

#7
Urazz

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Planet scanning in ME3 was pretty decent actually but was a pain in the butt in ME2.

#8
Guest_Guest12345_*

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I loved driving around in the mako and flagging mineral deposits. But after ME1, the actual scanning introduced in ME2 - no, I didn't enjoy that at all. I literally fell asleep planet scanning in ME2. The patch that improved it made it less annoying and more bearable, but I never thought the scanning was ever good or fun.

Scanning in ME3 was so fast and immediate that it was okay. I did get a tiny sense of gratification when I'd get a new war asset. But it was still a mechanic i was not really interested in. 

Użytkownik scyphozoa edytował ten post 11 lipiec 2013 - 12:46


#9
Coyotebay

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Oddly I actually did like it, to a point.  I liked watching the lines spike and the sounds it made.  But the repetitiveness was just too much.  I also made myself read every single planet description, just one of those OCD things, lol.
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#10
levyjl1988

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The problem with scanning planets and collecting minerals is that it doesn't carry over to a new game +. In a way it discourages a second playthrough, if the player is a completionist and he wants to do every side quest, but he has to go the the way of doing the tedious scanning, mining, etc. it becomes really frustrating. Not sure what Bioware was thinking when they decided this and executed it.

#11
Sparbiter

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I hated it. They should have improved the mako missions in two and three, rather than scrapping it altogether

#12
akagumo

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I agree ME3 was most enjoyable. Kind of fun having Reapers tailing along.

#13
AlexMBrennan

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This guy

However, it did beat ME1's planet exploration (climbing vertical walls in a spring-mounted jelly the mako to find to find an ore deposit or asari writings or whatever)
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#14
KaiserShep

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ME1 is the most straightforward, with its simple point and click galaxy map interface. The only reason I bothered going after the ore in the Mako was to get the xp and credits, but now that my main character reached level 60, I will not be wasting my time with that nonsense again. The others became more time consuming since it was designed to have the ship zip between the planets and systems. ME2 was definitely the worst, because it a lot more time cumulatively with each planet having to be scrubbed properly for resources. The DLC's combined in ME3 allow me to pare the scanning quests down to a minimum though, so that's nice.

Użytkownik KaiserShep edytował ten post 11 lipiec 2013 - 09:43


#15
voteDC

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I liked the system used in the first game. Quick, clean and easy to find what you wanted.

Planet Scanning in Mass Effect 2 was horribly dull, I genuinely can't believe anyone at Bioware thought that it was going to be a good idea to bog players down while they slowly moved a reticle across and even slower moving planet. The update helped but not by much.

For me it is even worse in Mass Effect 3. The actual planet scanning, while dull, at least had some point in the second game. Here however you are shown exactly where to go while scanning, if you are going to do that then why not simply use the system from Mass Effect 1.

#16
Dubozz

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Me1 exploration was my favourite.

#17
Ajensis

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I found a way to make ME2's mineral scanning considerably more fun (i.e. slightly less dull): when you're scanning and found a good spot, you look at your current value and make an estimate of how much you'll get from the next probe. It's difficult at first, but you quickly get an idea of how much you get based on the visual graph and the ticking.

Once you've had some training, this is how I personally judge my guesses:

More than 500 off -- below acceptable/failed
Within 500 -- acceptable/passed
Within 100 -- impressive! (/Miranda)
Within 50 -- exceptional! You rock, dude!
... and increasingly awesomer the closer you get, of course.

I would be proud to say that I've hit the EXACT number a few times, if not for the fact that it also sounds a bit crazy :? but try it out! Make a game out of the mini-game in your game! [insert yo-dawg meme]

Edit: forgot to add that even now I still regularly "fail", but because the number almost always goes 500 points over what I guessed, the joy of getting more resources than anticipated makes up for it :P so it's kind of a win-win game!

Dubozz wrote...

Me1 exploration was my favourite.


If the Mako missions count in what this thread is calling 'plannet scanning', then I very much agree!

If not... Then I still prefer ME1 :P I'm with Dreamgazer on ME3's planet scanning. Especially because you could just fly around and ping for the resources and fuel while the Reapers chase  you, get caught, click 'Load most recent auto-save' which takes you back to the point just before you started scanning, then head for the places where the fuel and resources were. It made the whole Reaper-on-galaxy-map threat pointless. Just extra time you needed to spend without any fun involved.

Użytkownik Ajensis edytował ten post 11 lipiec 2013 - 03:47


#18
voteDC

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I loved the Mako in the first game and I know it could be a bit of a pig to drive, I never understood the hate it got.

Most of the bad terrain could be bypassed by simply using the map and setting yourself way-points. I think people must just have tried to get everywhere in a straight line.

#19
rashie

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As long as planets like Nodacrux in ME1 is kept few and far between i actually don't mind it.

Those few planets with mountain ranges like that though, it was an incredibly infuriating experience doing gravity defying mountain climbing with the Mako.

#20
Xhantus

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Planet scanning was OK in ME and ME3, but ME2... that was a chore. I don't bother scanning planets anymore unless they start off Good or Rich.

#21
Teddie Sage

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ME3 was the only way I enjoyed scanning planets. But I do miss exploring planets and learning more about the worlds, the vegetation and the life species living on them. Some planets in ME1 felt so dead. Threshmaws being everywhere was also quite confusing.

#22
MegaSovereign

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I'm okay with it in ME1 and ME3 because it's mostly optional. In ME2, you have to mine planets if you want upgrades.

Użytkownik MegaSovereign edytował ten post 11 lipiec 2013 - 09:31


#23
lecho_himself

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Yes it was enjoyable and fun, but for a certain amount of time after which it became tiring.

Still, it was cool to get over 1,000,000 units in most of resources :)
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#24
Raizo

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I hated it hated it in both ME2 and ME3 ( I don't remember any planet scanning in ME1 ).

If I had to choose between planet scanning in ME2 and ME3 I would pick the planet scanning in ME2. The way I played ME2, I would recruit Mordin, then upgrade the scanners, then I would invest about an hour or two worth of gameplay to just scanning, then I would continue on with the rest of the game without having to stop and scan ever again. To me that method was better for game pacing. I hated the way planet scanning in ME3 revolved around side quests/war assets, it made me feel obligated to scan everything. I hated the way most solar systems only became unlocked as the game progressed, it forced me to spread out the planet scanning which ruined the pacing of the game for me. I hated the stupid ****ing 'escape the Reapers' mini game. I really hate planet scanning in ME3. I much rather get all the really tedious **** right out the way as soon as possible.

#25
JonathonPR

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The only one I enjoyed was the planet exploration from the first Mass Effect. I felt like an explorer. If I chose to go in a direction rather than explore a box canyon. Why would I manually scan a Planet? I have computers and a crew for that.