Zum Inhalt wechseln

Foto

Does anyone actually enjoy planet scanning in the Mass Effect Trilogy?


  • Bitte melde dich an um zu Antworten
82 Antworten in diesem Thema

#26
Lhawke

Lhawke
  • Members
  • 189 Beiträge
I thought planet scanning in me was just silly.

me1 had it's own version with a survey button, press it and find things. Me2 I liked the anomalies where you actually landed on the planet for a mission. The rest of it was tedious, the Normandy running around the galaxy strip mining planets of resources. I would have preferred a real mission specifically to set up a trade deal with a merchant to obtain these minerals.

Me3 planet scanning for assets, uninteresting and a disappointment. I would have preferred less n7 Cerberus missions and more planet side interesting ones, like really rescue the wet squad.

#27
Raikas

Raikas
  • Members
  • 445 Beiträge
I loved planet scanning in ME2, and yeah, I know that's bizarre.

Sure, it seemed dull at first glance, but I found it weirdly mesmerizing - I'd start scanning a couple of planets with in the intention of just getting enough of whatever for upgrade and then suddenly I'd realize that I'd been doing it for hours - I was just that entertained (I had to sleep on the sofa a few times because of it).

#28
PwnedDuck

PwnedDuck
  • Members
  • 54 Beiträge
Yep. Relaxing, can read something else in the background and love to read the planet descriptions for background and lore...

#29
levyjl1988

levyjl1988
  • Members
  • 213 Beiträge
For driving on the planet's surface with the mako was alright, the background was quite the sight, however the planet was pretty bare bones. The buildings on the planets surface has been recycled many times. It was such a time sink doing these side quests and cannot imagine doing a second playthrough to get to level 60.

Anything ever put boring in a game will repel players such as myself on doing a second playthrough. Since the quality of games are getting better we are more opt at criticism and how it fits on the overall value of game design.

You are either:
a casual gamer (completing some side quests and the main campaign)
a hardcore gamer (also a completionist, wanting to see every variation of combination)
a completionist (completing achievements, all missions, scan everything, OCD stuff).

The Mass Effect games don't take kindly to the completionist kind especially when the mini games implemented are tiring at best when repeated again and again. Video games don't have to be work, they are suppose to be fun. Get rid of this fluff in next gen games.

#30
MassivelyEffective0730

MassivelyEffective0730
  • Members
  • 9.230 Beiträge
As boring as it is, it's more immersive and better than just shooting a probe at a planet and getting a war asset.

It was like elevators for me. I actually liked the elevators and how they were a clever mechanic for loading new areas while keeping you in universe instead of throwing you into a loading screen.

Bearbeitet von MassivelyEffective0730, 12 Juli 2013 - 05:06 .


#31
Interloper

Interloper
  • Members
  • 124 Beiträge
War asset probing was so tedious. I liked scanning planets in ME2 because the sound was quite soothing and it was always interesting to find the new assets and(like PwnedDuck above me said), the planet description was usually detailed and contributed well to the sophistication of the galaxy's history. Planetary scanning was also much more enjoyable because it was like the resources would translate directly into better gameplay, you could finally upgrade your ship to survive the impending assault on the Collector base, you could give Grunt that nice new shotgun you had always wanted. War assets do scarcely anything save change the cutscene on the final Earth approach, and expands the option A ending to B and C as well.

The beauty of ME for me though was always realised in ME1 with the Mako, I felt like I was in an Arthur.C.Clarke novel, exploring the frontiers of existence itself, amidst a vast and often desolate cosmos, discovering new artifacts and deadly alien creatures. ME1 always captured that true sense of spce exploration much better for me personally, and I feel as though ME1 is like Arthur Clarke's 2001: A Space Odyssey with a deadly twist, whilst ME3 is like Michael Bay's Transformers 3, with alot mroe explosions but less emphasis on that wonder and awe for the Universe.

#32
Synergizer

Synergizer
  • Members
  • 121 Beiträge
Scanning in Mass Effect I (AKA the Mako-me-crazy Effect)
1. The rocky alps made exploration more like a vomit inducing amuzement park ride:sick:
2. I will never know how that mummified Salarian wound up in a ditch on a random planet:crying:
3. It was fun fighting the odd thresher maw and finding relics


Scanning in Mass Effect II[
1. Gawd if I have to probe Uranus one more time it'll be too soon!:P
2. At least they sped up the scans, but it would have been helpful to know what resources each planet had before I scanned it.
3. I hated running out of probes when I was a distance from a refuel station.
4. I did get a buzz when EDI would say "Anomaly detected!" :o


Scanning in Mass Effect III (AKA the Cat N Mouse Effect)
1. Finding fuel when I already have a full tank just :pinched: Grrr!
2. Playing cat and mouse with Reapers was kinda fun/kinda frustrating, I'd often re-enter a Reaperfied system and just dodge the repears to grab my resources and GTFOOD.:bandit:

Bearbeitet von Synergizer, 12 Juli 2013 - 08:54 .


#33
voteDC

voteDC
  • Members
  • 2.499 Beiträge

JonathonPR wrote...

Why would I manually scan a Planet? I have computers and a crew for that.

That's exactly the reason I hate flying that little Normandy around.

Isn't flying the ship what I pay Joker for?

#34
Guest_npc86_*

Guest_npc86_*
  • Guests
I didn't mind the planet scanning in ME2, since I liked the side missions that could be found, but just scanning for resources wasn't that interesting and there wasn't any reason to continue scanning after I had enough resources. In ME3 I didn't like it at all since I was just scanning for war assets and getting chased by Reapers half of the time.

In ME1 driving the Mako around during the main missions was fun, but on the uncharted worlds it got dull and repetitive after the first 5 planets. It just felt like: Go to generic planet > Find generic base > Fight generic mercenaries. It sort of reminded me of Dragon Age II's re-used levels.

#35
Sanunes

Sanunes
  • Members
  • 4.368 Beiträge
If you consider driving the Mako exploring in Mass Effect 1 planet scanning.

In ME1, I only did it once and then when I went back to make a "Canon Shepard" did it again. The Mako was alright, but the planets themselves were designed poorly and it felt like a waste of time for there was no use to it in game.

In ME2, I did it once to get all the upgrades and then never bothered again, until I made "Canon Shepard" saves, I found it to be extremely tedious after the first couple of planets.

In ME3, It felt more like the drive-by visiting of planets from ME1 with the scanner of ME2. I normally visit every planet each time I play.

Edit:

I understand why people liked the exploration of ME1, but the problem to me was the terrian and how the Mako handled it, the missions where is was mostly flat I had no problem, but most of the time I just couldn't be bothered with the scanning because it really didn't serve a purpose besides bloating /played time.  If I had to pick one that I liked the most it probably would be ME3 just because it didn't add hours to the game just to get the items.

Bearbeitet von Sanunes, 12 Juli 2013 - 01:26 .


#36
Hulluliini

Hulluliini
  • Members
  • 304 Beiträge
It was fine in ME1 and ME2 and completely annoying in ME3. It just felt so trivial, even though you get war assets.

#37
rohanks

rohanks
  • Members
  • 134 Beiträge
I liked planet scanning in ME2. Ambient soundtrack was great. And I could take a break from the main plot or assignments and plan out what I was going to do next.

I figured that so many people complained about planet-scanning in ME2 that Bioware dumbed it down further in ME3 because as far as I am concerned it became a real chore. It was a nonsensical experience.

Planet-scanning while playing hide-and-seek with the Reapers while continually having to look for fuel. And War Assets that were either Ships, Scientists, Black Ops Groups or Lost Legions. I discovered items on worlds that I would later bring to their 'owners' on the Citadel by following the directional arrows.

As trying to do it the other way by listening in on conversations, having a static and unsorted assignments list that never upated (Nice!) was an even more tedious and frustrating experience.than mining for minerals.

I like the Trade agreements idea volunteered by a previous poster.

#38
Kelwing

Kelwing
  • Members
  • 843 Beiträge
ME1 I liked and if you looked a path was always to be found to a target.

ME2, not so much. Was ok the first time and after that Gibbed FTMFW.

ME3 I had no issues with.

#39
admcmei

admcmei
  • Members
  • 371 Beiträge
I just listen to podcasts while doing it. :P

#40
MrFob

MrFob
  • Members
  • 5.410 Beiträge
Ok, here is the thing: I don't particularly mind planet scanning that much as an activity (it's not great by any means but whatever, I can live with it). However, I don't like the visual presentation of the galaxy map at all in ME2 and 3 and I'd like it, if they went back to something more akin to ME1 in the future.
Why? Because the planets don't look or "feel" like huge massive planets anymore. They look like little plastic balls that you turn in your hand (i.e. scanning reticule) like a godly little toddler. They have no feel of uniqueness, or scale like they had in the Galaxy map of ME1 where when zooming in you actually had an "orbital view". Now we spin around the entire planet and once in close up view, they are all normalized in size so no matter if I am looking at a gas giant or an asteroid (and don't get me started on the perfectly sphere shaped asteroids everywhere - in frigging pink sometimes).
Mind you I get that it's a representation of a computer (in universe) but I am not talking about realism here, i am purely talking aesthetics.
Besides, even as just a navigational GUI the ME2/3 galaxy map was a step back and makes no sense. Why would I drag a little model Ship around in this GUI? Joker is glying the Ship, I (as in Shepard) just give him the destination to go to (like it was in ME1). And don't get me started on the fuel system which makes no sense whatsoever. Not that we need fuel, that's fine. But why do we do an "emergency FTL jump to the nearest Mass Relay" when we run out? Weren't we flying in FTL before? If not, given the distances between stars, ME3 should take about 5000 years. If yes, what kind of jump is it then? Why does it suddenly use up eezo or any other recourse (as in ME2)? Yes, I know, it's just a gameplay mechanic but frankly I hate it when gameplay is just added without accounting for it in the lore and in this case it's even a pretty crappy gameplay mechanic.

So, to wrap up, here is a humorous take on the ME2/3 galaxy map mechanics:
Posted Image

And here is the absolutely stunning design, I hope they will implement one day. They took out the 3D systems because they thought it was too confusing for the player (which it might be) but I hope they find a way to get it back in a future installment.

By the way, as most of you probably know, the galaxy map design of Star Citizan looks pretty cool as well.

Bearbeitet von MrFob, 15 Juli 2013 - 10:16 .


#41
SilJeff

SilJeff
  • Members
  • 898 Beiträge
Aside from Reaper Pacman, I enjoyed it in ME3

#42
Kataphrut94

Kataphrut94
  • Members
  • 2.136 Beiträge
It alternates between relaxing and mind-numbingly boring in ME2. It's much more enjoyable and active in ME3. In ME1 it's just meh.

#43
Nitrocuban

Nitrocuban
  • Members
  • 5.767 Beiträge
ME1>ME3>>ME2
ME1 felt like a infinite universe full of miracles to be discovered, ME2 was just a pain in the a** and ME3 was meh compared to ME1 but thank the goods it wasn't like ME2.
btw: I enjoyed the hacking minigames in 1 and 2, why did BW not put them in ME3?

#44
ShepnTali

ShepnTali
  • Members
  • 4.535 Beiträge
ME 1 and 3 are fine as grab n' go's. ME2 was just a pain. I however buck the norm in that I enjoy the little bypass activities in ME2.

#45
Geoff Pinkerton

Geoff Pinkerton
  • Members
  • 57 Beiträge
Planet scanning was cool in ME2 because you didn't have to do that much of it. The Normandy ship upgrades were important to minimise casualties on the suicide mission but beyond that upgrades weren't that important. In small doses it was actually a nice break from the standard gameplay. I also liked stumbling across an anomaly and the way radio transmissions would get clearer the closer you got to tracking them.

Hated scanning in ME3 as you are forced into doing way too much to find all the war assets. The EMS setup and all those bloody fetch quests that clog up the journal whether you want them or not make the whole process almost compulsory and it quickly gets tedious. None of the radio signals you picked up in ME2 while the Reapers just made it infuriating.  

I avoided talking to Ish in ME2 because I thought he was a timewasting dick but in ME3 Bioware decided to combine his lame fetch quest with planet scanning in lieu of proper side missions. You even had to scan empty freaking space. It was a weird decision.    

Planetary Codex was cool though. Loved reading the planet descriptions in all three games. Added lots of extra detail and made the galaxy seem like a bigger place than they could have possibly shown in game. Really wanted to visit some of those planets.



#46
Zuzu Mumu

Zuzu Mumu
  • Members
  • 497 Beiträge
Not only do i enjoy planet scanning very much , but i also dearly enjoy planet exploring a LOT! Both of which were painfully removed from the last game as much as possible.

The moment the game turned into a brainless shooter i went somewhere else searching for a favourite.

Bearbeitet von Zuzu Mumu, 15 Juli 2013 - 11:07 .


#47
Xerxes52

Xerxes52
  • Members
  • 3.140 Beiträge
Other than the terrain design, ME1 handled it best imo.

Limited Fuel and Probes probably sounded great on paper, but didn't work out at all. ME1's fast, responsive cursor (rather than a slow model ship) was also better handled. The one thing I would keep would be the percentage meter, so I know when I've found everything on the planet/system.

Also, the small but highly detailed hemisphere view of the planet (ME1) looked much more impressive imo.

Just improve the terrain and vehicle handling, and ME1's system would be the gold standard.

#48
Spanishcat

Spanishcat
  • Members
  • 110 Beiträge
The Mako was a great idea, poorly implemented. After a few [completionist] runs of ME1, roaming uncharted worlds became akin to some kind of bouncey, map wiping torture...

2's planet scanning was fine (and initially quite enjoyable/rewarding), but later on it'd have been nice to be rewarded with a more automated system.

ME3's implementation wasn't frustrating... so I was fine with it. The game felt like it needed more focus with the emphasis on the war, so the scan/salvage/evade-Reapers loop seemed an unobtrusive mechanic, whilst still rewarding those who did go hunting for every available asset and credit boost.

I think all of the variations worked on an initial playthrough (especially the Mako). But these games tend to be played repeatedly by fans, so certain gameplay mechanics quickly become problematic.

#49
Clips7

Clips7
  • Members
  • 1.925 Beiträge
I can't comment on ME1..since i don't have that one.....but even tho it was a bit tedious in ME2, i liked how it was handled there the best. Sending probes to scan planets and when there was an issue or mission to be had EDI would let you know and you would actually land on the planet and had side missions..

In 3 the planet scanning felt lazy and rushed...scan a planet for assets here...running from reapers there. I understand that they wanted the threat of the reapers to be fully realized by having them chase you and occupying galaxies, but i think you still should have been able to scan planets for side missions, then after you completed them maybe have the reaper show up on the planet.

To even take it a step further maybe some of the side missions could have been timed side missions...by having a countdown timer until the reapers would show up on the planet...exploring planets and actually landing on them just felt more organic in ME2.

#50
Triforce Hermit

Triforce Hermit
  • Members
  • 64 Beiträge
All planetary exploration attempts made by Bioware are horrible. They all got repetitive and boring very fast. They were slow and tedious and in ME2, the anomaly missions also got boring really fast. The Assignments in ME series need something done, I just don't know. ME1 was a nice attempt, but the planets were dull and the Mako boring and handled horribly. If we could get the Hammerhead with a little more power and a little less speed, along with more interesting planets to explore, then we would be getting somewhere. Maybe on some planets you find colonies that ask for help on finding, killing, saving or activating something or someone.