Does anyone actually enjoy planet scanning in the Mass Effect Trilogy?
#51
Geschrieben 19 Juli 2013 - 12:11
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#52
Geschrieben 19 Juli 2013 - 03:03
#53
Geschrieben 19 Juli 2013 - 05:14
For me, Mass Effect 4 should have the same quality combat mechanics as ME3, but with the space exploration of ME1 with improvements.
#54
Geschrieben 19 Juli 2013 - 06:16
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#55
Geschrieben 19 Juli 2013 - 06:53
Though ME1 was inspired by Starflight's system of resource collection - land on suitable planet, drive around collecting resources while fighting hostile indigenous creatures - the 3D implementation is a bit difficult to navigate with the low mass Mako and often unrealistic spiky terrain. (Some planets are a joy to explore.) Aside from that minor nit the only thing that bothers me is the frogger mini-game I have to play in order to survey each discovery. On the whole its more engaging than what ME2 did.
ME2 quickly got old in regard to planet scanning. I downloaded a guide showing which planets had anomalies and used a save editor to give myself the necessary resources. I feel sorry for console players who have to deal with planet scanning. I suppose music would help, or perhaps having a movie playing off to the side.
ME3 feels like a simplified version of ME1 (no planetside exploration), but I prefer it over ME2's scanning. The in-system reapers quickly got annoying though (ack, bugs!), so I modded that bit away. Where's a big can of RAID when I need it? Hah.
Bottom line: I prefer exploration, including landing on safe planets, when it comes to gathering resources. Combat is okay as long as I can defeat the enemy guarding the resource. I'd rather not see it handled like in ME2 ever again.
#56
Geschrieben 19 Juli 2013 - 07:07
....or maybe I just liked the vibrating controller when you found something good....>.>
In ME3 the scanning was meh. Nothing interesting to it. Except getting chased by a box of cranky Raisinets.
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#57
Geschrieben 20 Juli 2013 - 04:24
Here's a breakdown:
ME1: I love the planet explorations, okay with the Mako, but dislike (hate) the ubberly jaggy terrain some planets got and I wish the map shows where the precious resources are (like they do with the Matriarch's writting and all that)
ME2: Scanning was tedious, but I guess I just can't leave a planet un-mined. Maybe that's the human greed within me talking.
ME3: Much much better. But I prefer to do my scannings in peace without angry squids chasing down aftering my ship after a few 'pings'
#58
Geschrieben 20 Juli 2013 - 11:01
#59
Geschrieben 20 Juli 2013 - 01:46
#60
Geschrieben 20 Juli 2013 - 09:48
I personally would preferred the planet exploration of ME!, Suddenly having a Thresher Maw pop up when you least expect it was exhilarating.
#61
Geschrieben 20 Juli 2013 - 09:54
#62
Geschrieben 22 Juli 2013 - 04:51
As far as ME2 goes: at 1st I thought, wah not bad. And after around 2 minutes, the love ended and turned into hate. Fortunatly you can edit the coalesced.ini...
ME3 - at least not as tedious as ME2
#63
Geschrieben 22 Juli 2013 - 05:43
#64
Geschrieben 09 Juni 2016 - 01:29
Me!! How can you call yourself an OCD completionist if you don't like the planet scanning?
I LOVED it, and scraped every planet clean, then I was severely disappointed that it turned out to didn't matter so much, and that I had an abundance of minerals..... I remember while scanning that I thought that they could have done a whole game just on that concept
Though I have Obsessive Compulsive Personality Disorder on paper, and well, I can admit that I sometimes was a bit nauseous during the scannings
But all resources must be taken to good use!!
Love anyone who writes about ME anyway, playing ME1 now for the fifth time or so
Have a nice day, all you planet scanning haters!! We know that we scanners will win in the end
#65
Geschrieben 09 Juni 2016 - 02:29
ME1 and ME3 were fine. ME2 was OK.... IF broken up into small sessions of it. What I did was used the Wiki to discover where the side missions were and then basically only scanned the "mission" planets (and I scanned each of them until they were depleted). Most took about 10 probes to deplete, so sending out 10 probes between each mission wasn't really all that onerous... and I generally had enough resources to process all the upgrades I needed. There were so many planets and even whole systems with no side missions, that scanning them blind just to "hit or miss" the occasional side mission just didn't interest me.
#66
Geschrieben 09 Juni 2016 - 02:43
Planet scanning works fine when you only spend time on planets that start off marked as "Rich" and only use one or two probes on the "Good" planets. There are more resources in the game than you'll ever need, so draining the entire game of all possible resource deposits isn't worth the time.
I find it relaxing, actually. The only time I've ever felt it was in the way were these last couple of weeks, while I've been recording a playthrough of Mass Effect 2 for the group channel I'm part of. The reason was mainly that every time I end up planet scanning, it's footage I have to edit out so the playthrough isn't boring when we get to commentating over it.
The real issue with mineral farming is that it would make more sense with a dedicated crafting system and not the massively overcorrected lack of an inventory system that ME2 has.
I loved the planet exploration in ME 1, with the constant threat of thresher maws, pirates, Geth traps..., Some secondary quests in uncharted planets ended up being among my favorite missions in the trilogy.
Those secondary missions were trash. Even Dragon Age II handled environment recycling better than that.
#67
Geschrieben 09 Juni 2016 - 12:02
I like ME3... absolutely hate the graph thing ME2.... I read enough graphs in real life to suffer through a fake one...
I would have tolerate ME1 better if the Tresher maw was random.
#68
Geschrieben 09 Juni 2016 - 01:58
Planet scanning works fine when you only spend time on planets that start off marked as "Rich" and only use one or two probes on the "Good" planets. There are more resources in the game than you'll ever need, so draining the entire game of all possible resource deposits isn't worth the time.
I find it relaxing, actually. The only time I've ever felt it was in the way were these last couple of weeks, while I've been recording a playthrough of Mass Effect 2 for the group channel I'm part of. The reason was mainly that every time I end up planet scanning, it's footage I have to edit out so the playthrough isn't boring when we get to commentating over it.
The real issue with mineral farming is that it would make more sense with a dedicated crafting system and not the massively overcorrected lack of an inventory system that ME2 has.
Those secondary missions were trash. Even Dragon Age II handled environment recycling better than that.
The thing is, in ME2, by opening up fewer planets (i.e. basically just those planets with side missions related to them and very few others) and scanning those planets I open up fully to depletion (rather than just hitting rich only planets with a couple of probes), I have tended to get the 100 Mineral Resources War Asset in ME3 pretty darned consistently... something which seems to elude a lot of players.
#69
Geschrieben 10 Juni 2016 - 01:20
The planet things were easily the worst sections of any Mass Effect game for me. ME3's planet scanning took an eternity to do. ME2's planet scanning was an insane grind. ME1's planetary "exploration" was so cheap and shallow that I'm amazed it took so much time just to get back to the meat of the game, Shepard kicking geth butt.
#70
Geschrieben 11 Juni 2016 - 01:04
I...don't hate it. Actually sort of liked it in ME3 where I liked the challenge of trying to grab everything in the system even if Reapers had already arrived. And because it was different stuff you dug up each time it felt a tiny bit like a surprise present? I mean, not a great surprise, but still a nice one.
#71
Geschrieben 11 Juni 2016 - 09:14
The planet things were easily the worst sections of any Mass Effect game for me. ME3's planet scanning took an eternity to do. ME2's planet scanning was an insane grind. ME1's planetary "exploration" was so cheap and shallow that I'm amazed it took so much time just to get back to the meat of the game, Shepard kicking geth butt.
Yet ME1's planet scanning was quick and simple. The landing on the planet part is a different thing to planet scanning.
Another of the things I hated about the system in ME2 was that you'd have completion percentages for the systems based on if you'd scanned the planets. The thing is you didn't have to scan them, just enter orbit and back out again. I can avoid a lot of things in the games because I don't see them if I don't go there but the percentages are directly on the galaxy map and that drives me insane.
In regard to the system scanning in ME3 that annoys me as well. Spend an age trying to find something, avoiding Reapers if you scan too much, and half the time you find fuel for your already full tank.
#72
Geschrieben 11 Juni 2016 - 09:28
Yet ME1's planet scanning was quick and simple. The landing on the planet part is a different thing to planet scanning.
To me, they go hand-in-hand. They encouraged you to scour the galaxy and then land on each freaking planet. At least, in ME2/3, all that happens is just text and launch probe and call it a day. ME1's system was awful to me. Terrible. So bad that I refuse to install ME1 ever again.
#73
Geschrieben 11 Juni 2016 - 09:39
Yep, I like all of the scanning, but the one I love most is the minigame in ME3, trying to escape the Reapers is fun! I'm always eager to scan the first system whenever I start ME3 ![]()
In ME2, I spend roughly 2-3 hours (not necessarily at once) early game to get all the resources I need. Rich planets and planets with eezo as a priority and then I just enjoy that frigging brilliant New Worlds track
So relaxing.
#74
Geschrieben 11 Juni 2016 - 09:40
To me, they go hand-in-hand. They encouraged you to scour the galaxy and then land on each freaking planet. At least, in ME2/3, all that happens is just text and launch probe and call it a day. ME1's system was awful to me. Terrible. So bad that I refuse to install ME1 ever again.
Except in ME1 you don't have to land on every planet you find, if you don't want to do the mission then don't land there. That's the same system as in ME2 but you don't get a reminder that it is still there.
Scan a planet and get text of what is on it. Scan a planet with a mission and you don't have to do it. Same in all three games.
#75
Geschrieben 11 Juni 2016 - 10:36
Except in ME1 you don't have to land on every planet you find, if you don't want to do the mission then don't land there. That's the same system as in ME2 but you don't get a reminder that it is still there.
Scan a planet and get text of what is on it. Scan a planet with a mission and you don't have to do it. Same in all three games.
I personally find the "If you don't like it, don't play it" philosophy for games to be lousy thinking on the part of the creators. A developer should aim to have every part of the game playable, and fun.





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