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Does anyone actually enjoy planet scanning in the Mass Effect Trilogy?


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#76
UpUpAway95

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I personally find the "If you don't like it, don't play it" philosophy for games to be lousy thinking on the part of the creators.  A developer should aim to have every part of the game playable, and fun.

 

In ME1, you only needed to visit a small portion of the side planets.  Even in ME2, the game is designed such that you really only need to do a small portion of the scanning to have ample minerals to beat the game.  The excess is there precisely to enable players to pick and choose what they want to do and don't (and I certainly prefer that to having my entire game hinge on me finding every single item such that if I miss one I can't "beat the game").  If a completionist wants to scan everything in the game because they're compulsive, then that's their problem, not the developers... they shouldn't complain about it being boring because they are the ones doing it to the extreme that it becomes boring to them.  Also, different people find different things "fun" - some people don't, for example, find combat fun, some people don't find RPGs fun, some people don't find driving vehicles fun... etc.



#77
Patricia08

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In my opinion I think it was the WORST thing to be put in the Mass Effect games. Whoever designed it didn't think things through and how gamers would react.

 

I totally agree with you to me the planets are very boring there is just no vegetation and sometimes you see a few animals near a crate or rock and that's it. The only thing that is different are the colors they used green - brown - white etc so boring and empty. 

I do like visiting planets though but then they should have more vegetation and more animals but i do not like them in the ME series. 



#78
capn233

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In ME1, you only needed to visit a small portion of the side planets.  Even in ME2, the game is designed such that you really only need to do a small portion of the scanning to have ample minerals to beat the game.  The excess is there precisely to enable players to pick and choose what they want to do and don't (and I certainly prefer that to having my entire game hinge on me finding every single item such that if I miss one I can't "beat the game").

 

Yeah.

 

ME2 planet scanning for upgrade resources is way overblown as a problem.  It takes longer to complete UNC Valuable Minerals in ME1, and that is an actual assignment.

 

Bonuses from achievements in ME2 and import drastically cut the number of minerals needed for an upgrade, and the scanning needed to find the drop point for various side missions takes hardly any time whatsoever.

 

The simplified system scanning in ME3 is probably my least favorite implementation.  Consider the amount of time you waste pinging systems for fetch quests in this game.  It is at least as much time as is needed to get resources for upgrades in ME2 even if you use a galaxy map to show where the pingable objects are.

 

Of course if I was in charge I would probably make the galaxy map more like that in ME1 where you don't have to click to fly the ship around.  That is relatively pointless in my mind.  And when you click on a planet, you effectively scan the whole thing.  But I would also put bypass and hack or something like them back into the game, as well as omnigel for those who can't be bothered to do it at all.



#79
niniendowarrior

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In ME1, you only needed to visit a small portion of the side planets. Even in ME2, the game is designed such that you really only need to do a small portion of the scanning to have ample minerals to beat the game. The excess is there precisely to enable players to pick and choose what they want to do and don't (and I certainly prefer that to having my entire game hinge on me finding every single item such that if I miss one I can't "beat the game"). If a completionist wants to scan everything in the game because they're compulsive, then that's their problem, not the developers... they shouldn't complain about it being boring because they are the ones doing it to the extreme that it becomes boring to them. Also, different people find different things "fun" - some people don't, for example, find combat fun, some people don't find RPGs fun, some people don't find driving vehicles fun... etc.


All of that you only need to do a small amount doesn't really amount to much of an argument in my eyes. For me, game developers should always strive to come up with interesting and fun gameplay regardless of whether you're a completionist or not. Whatever the studio adds into the game just contribute to a good entertainment. For me, ME has never produced anything fun from a space faring standpoint. That's just my opinion. And as a software developer, I know what I'm asking for is achievable.

#80
UpUpAway95

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All of that you only need to do a small amount doesn't really amount to much of an argument in my eyes. For me, game developers should always strive to come up with interesting and fun gameplay regardless of whether you're a completionist or not. Whatever the studio adds into the game just contribute to a good entertainment. For me, ME has never produced anything fun from a space faring standpoint. That's just my opinion. And as a software developer, I know what I'm asking for is achievable.

 

Still, anything can become a grind if people decide to make it a grind.  The planet scanning in ME2 wasn't as big a grind as people made it out to be.  Yeah, I even considered it to be fun... a nice break from combat and convos. 

 

What is "fun" is always a subjective thing.  The key to my enjoyment of the planet scanning, in part, was that I did not overdo it.  And the "game" did not require me to overdo it.  In ME1, you only needed 20 of the minerals and there were around 35 in the world.  In ME2, there was many more units of minerals available than you needed to process all the upgrades... and even less were needed if you didn't want to process all the upgrades (and you could still do the combat effectively without processing all the upgrades).  Also, I do manage to regularly get the 100 Mineral Resource War Asset in ME3 without doing an excessive amount of planet scanning in ME2. 

 

So, all I'm saying is that only needing to do a small part of the "collection" quests in a game is, IMO, better game development strategy, than requiring that the player find every item placed in an "open world" in order to complete a collection quest.  (I have one game I'm playing where I missed one lousy item out of 20 that were there and 20 I had to find... quest incomplete, period.  ME1 did that with the "Scan the keepers" assignment - you had to find 100% of the keepers that were there... and I disliked it more than having to collect a percentage of the minerals.  Good thing the keepers were restricted to the rather small area of the Citadel.)

 

I'm not saying that they shouldn't strive to make the collection quests "fun" or "funner".. just saying, for me, they weren't all that bad.


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#81
niniendowarrior

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Still, anything can become a grind if people decide to make it a grind.  The planet scanning in ME2 wasn't as big a grind as people made it out to be.  Yeah, I even considered it to be fun... a nice break from combat and convos. 

 

I'm not contending what you feel about the space faring sections of ME.  I'm pointing out what I feel about it which is that it's more functional than fun.  It's something created for the sake of being there.  I don't believe that truly fun games become grind.  I don't believe that any game should have a grind concept.  I think it's avoidable with the right amount of thought and design.  The planetary stuff in the trilogy always feels like an afterthought to me.



#82
UpUpAway95

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I'm not contending what you feel about the space faring sections of ME.  I'm pointing out what I feel about it which is that it's more functional than fun.  It's something created for the sake of being there.  I don't believe that truly fun games become grind.  I don't believe that any game should have a grind concept.  I think it's avoidable with the right amount of thought and design.  The planetary stuff in the trilogy always feels like an afterthought to me.

 

I disagree - ANYTHING can feel like a grind if done to excess and some people will resort to grinding in any game they play.  So, some of the onus belongs with the individual player... it's not all on the developer's head.  They can't please everyone all of the time... only some people some of the time.



#83
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Besides reading planet descriptions, most activities are tedious, repetitive and generic. ME3,2 and 1 respectively.