I personally find the "If you don't like it, don't play it" philosophy for games to be lousy thinking on the part of the creators. A developer should aim to have every part of the game playable, and fun.
In ME1, you only needed to visit a small portion of the side planets. Even in ME2, the game is designed such that you really only need to do a small portion of the scanning to have ample minerals to beat the game. The excess is there precisely to enable players to pick and choose what they want to do and don't (and I certainly prefer that to having my entire game hinge on me finding every single item such that if I miss one I can't "beat the game"). If a completionist wants to scan everything in the game because they're compulsive, then that's their problem, not the developers... they shouldn't complain about it being boring because they are the ones doing it to the extreme that it becomes boring to them. Also, different people find different things "fun" - some people don't, for example, find combat fun, some people don't find RPGs fun, some people don't find driving vehicles fun... etc.





Do góry






