Redbelle wrote...
voteDC wrote...
The issue for me was that Bioware wrapped up the grand story of defeating the reapers but forgot why people loved the games so much...the characters.
I read that Bioware were shocked that people thought that the turians and quarians were going to starve. Well with the relays exploding and the codex telling us exactly how long travel between systems takes even at FTL, how were people meant to think otherwise?
The same with the Citadel exploding. How were people meant to think anything other than everyone on there dies, thereby making fighting so hard to save them pretty much pointless in the grand scheme of things. Not to mention that as soon as the Reapers took the Citadel, they would have begun harvesting the people on board...back in the people blender for you Kelly.
Bioware wanted a bittersweet ending. Well they remembered the bitter but forgot to add the sweet.
You don't make a character focused game and then shift the focus away from them at the end.
I remember finishing Dragon Age: Origins and feeling genuine emotion at the text screens, especially at the Leliana one (I romanced her) and at Sten's. Little things such as a barman dying in the battle of Redcliffe or helping a Dwarf start a chantry in Orzammar were touched on, all alongside the big decisions of the game such as who became ruler of Ferelden, the Dwarven King and who you recruited out of the Elves and the Werewolves.
When finishing Mass Effect 3 all I felt was numb, a sense of "meh!" fell over me. I didn't feel as if I had really accomplished anything because I never got to find out the results of my actions.
Fortunately the Extended Cut went some way to remedying this. It did however feel quite forced into the planned grand, speculative, ending they wanted but I applaud them for making the effort.
Now though I confess to using the MEHEM for most of my plays though the game. I still occasionally uninstall it and pick an official ending but over-all a fan creation, for me, wraps the trilogy up in a far better manner.
Damn. They did the same thing with KOTOR2. Lost the characters at the end.
Though on that occasion they remembered to add the character's who had the largest role of the antagonist for the protag to battle against, so it wasn't all bad. But still......
I'll never know what happened to the crew of the Ebon Hawke. There is enough there to speculate, but still......
There is more satisfaction to be had in seeing their stories play out, than hearing about what will happen to them......
.........then the planet explodes........
........and you don't know how they got off the planet when your character took the only ship and set off again, to fight the good fight, never to return.
Pretty sure the Probe died though.
maybe my memory is not exactly good, but the restored mod added a lot at the ending of kotor2. mostly dialogue, and a little
-SPOILER- epilogue for the companions in the form of some visions about the future. last "present" of the old lady. -SPOILER
playng from the first time with that mod, i didn't have a big sense of nonclosure, more of a "the adventure will continue". but I don't know about how was the ending without the mod, so I can be wrong. still, I think is not quite as inconclusive as ME3 endings pre EC. is not perfect, and there are still some unclair things, and doesn't feel totally complete (feels quite rushed, but at least the idea behind is more clear) there is room for improvement, but I liked the game.
Modifié par Felya87, 12 juillet 2013 - 03:42 .





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