However if the translucent thing is made up of small discreet dots (ie smoke), I have found that, that is when NwN (both ingame and in the toolset) throws its (metaphoracal) hands in the air and says sod off. What happens appears to be based on the density of the particals. If they are sparse NwN will simply not display them. On the other hand if they are dense then NwN simply displays the area that should have a smoky/misty look as a solid colour. This only happens if the particles are translucent (or possibly transparent I haven't experimented that much). When they are a solid colour all seems well.
Anyone else come across this and any idea why it happens? Is it just the age of the engine?
TR





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