Moby's Complete Compendium of Character Builds
#51
Posté 19 juillet 2013 - 05:30
#52
Posté 19 juillet 2013 - 05:35
MofuggerX wrote...
megabeast37215 wrote...
Blah.
Well to explain, I drop a power on both human Adepts so I can top off max weapon damage and that leaves me the option of full Fitness for durability OR melee... I switch back and forth here and there.
And no, I'm a complete non-believer in the "OPTIMUM EVERYTHING" mantra, if something works then it works. (Grogimus)
But they don't need power amplification... Shockwave still has 1000 newtons and does crap damage with or without a power amp, singularity still does next to no damage except for the explode evo, which is marginally worth amplifying at best, and warp is one of the dumbest powers to amp since it's base damage is quite low. It's not sub-optimal, it's downright wasteful IMO. Since you're maxing weapon damage, wouldn't it make more sense to take a stronger weapon and a power efficiency mod?
#53
Posté 19 juillet 2013 - 05:43
megabeast37215 wrote...
Nice work Mobi... Well thought out... Even though I don't agree with about 80% of them : )
I'm tempted to make one of these.
Me too, I have a build just about for every class. About half go no fitness.
Also, my human sentinel uses a power amp.
My Drell adept runs no grenades.
Hate me now?
Modifié par Red the Aloof, 19 juillet 2013 - 05:47 .
#54
Posté 19 juillet 2013 - 05:44
I mess around a lot with these all the time, what's posted is mostly a basic go-to setup I reset to whenever. I believe last I used the human Adepts I had Efficiency Mods so I could combo more quickly.
Like I said I'm not looking for people to agree though.
Modifié par MofuggerX, 19 juillet 2013 - 05:46 .
#55
Posté 27 juillet 2013 - 01:03
Was able to squeeze in some time before taking off for a weekend of paintball, added Earth DLC characters. Didn't feel like waiting until Monday to do it.
I'll add some coloured text for better navigation next week.
I'll also add more variations here and there as time goes on.
Cheers.
#56
Posté 08 décembre 2013 - 07:14
I won't be updating this any more as any edits to the two posts will severely muck up the formatting - I don't know why but adding colours does that. Plus I have at least one setup for each character in the game listed. I know it's not easy to navigate, so people will just have to deal.
Lastly, I'd rather be playing the game. Cheers.
#57
Posté 08 décembre 2013 - 08:08
Bookmarked and thanks Moby.
#58
Posté 08 décembre 2013 - 08:18
Feel free to take a look at my sig for any reasonings to change up your Salarian Engineer or your Turian Saboteur a little bit.
#59
Posté 01 avril 2014 - 06:46
Thanks for the thread Moby!
What difficulty are these fits intended for, Gold or Plat?
#60
Posté 01 avril 2014 - 07:03
BronzeThanks for the thread Moby!
What difficulty are these fits intended for, Gold or Plat?
- HeroicMass et SlimJim0725 aiment ceci
#61
Posté 01 avril 2014 - 07:52
Bronze
And even on there he is on the ground half the game.
#62
Posté 01 avril 2014 - 08:09
Moby... this lol's for you ![]()

- Dr. Tim Whatley aime ceci
#63
Posté 01 avril 2014 - 11:02
Thanks for the thread Moby!
What difficulty are these fits intended for, Gold or Plat?
I can play all of them on Platinum, though like I said a lot of these are not 100% up-to-date. For example I play the Huntress 5/6/4/5/6 melee with a Cryo Falcon these days.
@my friends
Dorks.
- SlimJim0725 aime ceci
#64
Posté 02 avril 2014 - 12:26
Tried your build for the QMI with the Raider. Loved it! I never really knew how to play this character until now.





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