Hi, I was wondering how i would best go about changing the reaper's vestments model to the model that Merrill wears in Dragon age 2. I don't have aby experiance modding i'm afraid. I've got the Kirkwall exports mod installed so I could add the vestments of the first armor if need be. Though those dont have the stats I want. Is it easier to change the model of Reaper's Vestments or change the stats of Vestments of the First?And How would I go about doing that? Many thanks in advance for any help.
Thomas
Changing Reaper's Vestments?
Débuté par
netherknight
, juil. 12 2013 03:22
#1
Posté 12 juillet 2013 - 03:22
#2
Posté 14 juillet 2013 - 01:13
You should have a read of this - http://social.biowar...g_GDAs_tutorial
That covers the basic procedure of how to create custom item appearances.
If you are planning on using the content of Kirkwall Exports, you can probably just use its pre-existing extended item ID, which you can find by poking through its contents and extracting the relevant GDA. Temporarily put a copy in the Override folder so that the toolset recognises it (note that you won't see any model in the preview unless you also put the relevant files in the Override, but that isn't necessary for it to work). Create your item with the relevant appearance ID and export. Delete the GDA in the Override folder.
You'll need a module script to add the item to your inventory and/or a merchant, otherwise you'll need to add it via the console in-game. The basic item tutorials on the wiki should cover this.
That covers the basic procedure of how to create custom item appearances.
If you are planning on using the content of Kirkwall Exports, you can probably just use its pre-existing extended item ID, which you can find by poking through its contents and extracting the relevant GDA. Temporarily put a copy in the Override folder so that the toolset recognises it (note that you won't see any model in the preview unless you also put the relevant files in the Override, but that isn't necessary for it to work). Create your item with the relevant appearance ID and export. Delete the GDA in the Override folder.
You'll need a module script to add the item to your inventory and/or a merchant, otherwise you'll need to add it via the console in-game. The basic item tutorials on the wiki should cover this.
Modifié par DarthParametric, 14 juillet 2013 - 01:19 .
#3
Posté 14 juillet 2013 - 01:18
Cheers, I'll give that a try.





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