Gatt9 wrote...
Actually, it's a very good argument.
A key piece of information not being assessed here is that a title like Mass Effect, especially ME3, has a vast amount of wasted money spent during it's production.
-For each trade show, significant portions of the team are pulled off the main project and redirected to making trailers. To show press people, not customers. Nevermind the expense of renting an area at the show, and shipping people and equipment to it. Which could all be replaced simply by not going to a pointless tradeshow, and just showing press people the actual game in their office.
-Most of those trade shows also involve lavish after parties, to impress press people. Contrast that to the people who actually matter, the 140 million console owners and the much larger PC base, and it becomes obvious how much of a waste it is.
-Additionally, there's the oft-reported perks like "Spend a day learning to race a ferari!" and "Here's a helicopter ride to the hotel!" for press people.
(All of which is just to get them to proclaim the game the greatest thing ever on release day, so people will buy the game before they find out it's a disaster)
-Then there's the massive amount of money wasted of forced multiplayer in ME3. I highly doubt anyone bought the game for multiplayer.
-TV spots, like anyone buys a game because of a commercial these days.
There's a fantastic amount of money being wasted on AAA games, the goal of which is just to trick people into buying something before they can read reviews. The Industry would be in much better shape if they actually did what Minecraft did and tried making a good game, instead of wasting all of that money on a mediocre game and trying to trick people into buying it. It's really impressive when you think about it, if they took just half of that wasted money (and time), and put it into development, they wouldn't have to worry about bad reviews tanking the game!.
As noted, if you think MP was a waste you should check out those forums and how active they are compared to the other ME3 ones. They made a ton of money off of the MP store and it was quite successful.
Also, the original argument was that companies can build cheap games and sell in the 10s of millions of copies, because Minecraft did it. My point was that AAA games can't really be made on the budget of the average indie title if you want some of the things that make them AAA games, and that Minecraft is an extremely special case that can't even be planned for. Nobody can plan for YouTube going nuts over your game and all that free advertising for it.
What you're trying to argue against is a point that I didn't make, which is that there is no room to cut out unneeded costs in a AAA budget.
There can be room to cut out things on the budget, but if you want an indie type game then you should play an indie game. They both have their pros and cons, and one of the cons of AAA games is that no matter which way you look at it, it's not gonna be cheap to make one.





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