Archonsg wrote...
All of which really doesn't matter in truth. In the end, all choices are poor for a *RPG* game. Now had Mass Effect been touted as and sold as an "action adventure" game, I'll have less of an issue with the endings.
The difference, a RPG game is *supposed*to cater to a larger, much larger point of views and perspective, allowing for the the player to have agency over what happens. While in an action adventure game, the protagonist's role, pov, characterization is locked to that of the author's.
Thus, there *should* have been a way for the player to "win" an *unconventional military* victory without submitting to the catalyst's will and program.
A good deal of the problem for me at least is that, for the most part, the ME series is a good RPG, but in order to force an end in view of the authors who wrote that ending, player agency was taken away and we were given a character who replaced our own.
When you have a significant number of people going, "No, my Shepard would not do that..." you have done something wrong given that the player was in control of this character's behavior for well over three games.
This has nothing to do with this "Disney" upbringing as some of you like to throw around.
Hey, I'm just tossing out what seems to be described by erezike's own posts.
If your criticism is that Bioware should have made conventional victory the modus operandi in ME3, I could get behind that. There's nothing inherently Disney about winning a war, even a war against your favor, provided the writers are clever enough about it. It would have removed the last minute ass pull of the Crucible and kept things grounded.
Now, if your position is that you should have been able to win conventionally with Refuse, then sorry that's just not in the cards from how the entire game plays out. That's where the Disney ending criticism comes in. A happy ending is not what I mean about a Disney ending. A happy ending without any sense of logic or structure to it is.
Mass Effect 3 doesn't let you play a Shepard who believes in conventional victory, as evidenced by how complacent he is with the Crucible plan, even with all the best variables. Every military leader has made it clear conventional victory isn't happening. Add on top of that the take over of every major race's homeworld (bar Salarians), the Reapers having the ability to shut down the Relay Network at their whim, the Reapers' superior technology, their lack of need for supply lines, Shepard's certain death on the Citadel, and that every previous cycle has failed to stop the Reapers.
Against all that, believing we can win conventionally via Refuse is laughable, at best. As I said, if there was the smallest chance for conventional victory, Shepard blew it when they threw all their resources at the Crucible plan. If we had the resources to do it, then right after Rannoch we should have said "Screw the Crucible, let's do this the right way".
If you want to play a Shepard who believes conventional victory is possible via Refuse, then you're also playing a Shepard who chose to say absolutely nothing this entire time while everyone geared for a suicide run. In essence, Shepard is an idiot.
Modifié par BaladasDemnevanni, 16 juillet 2013 - 01:34 .