AtreiyaN7 wrote...
The idea that BioWare should be held responsible for some people having unrealistic expectations about both the level of impact their choices would have on the third game and the idea that they would somehow get personally tailored dream endings strikes me as being a bit silly.
That'd be the second school of thought, then.
You are behind the times. I thought we had well enough established that responsibility is on both the one promising the moon and the one who actually believed the moon would be delivered.
Taking into account, of course, that some of the misleading dev quotes promised the moon rather more than the others. I don't think
all the promises were too extravagant for credulity. But some of them definitely were.
The dev comments about decision impact, experience customization/variation, and player co-writing were probably among the worst in that regard.
I think a lot of the words that came out of Casey's mouth encouraged unrealistic expectations about choice consequence and player power. Fans should have realized these expectations were unrealistic, yes -- playing ME2, at least, should have made them skeptical that there would be no more dropped choices or minimized decision impacts -- but there is no need for BioWare to add fuel to the fire. Many fans are already susceptible to overestimating the effects of game choices, partly because Mass Effect habitually gives you choices that seem like they should have large significant consequences, partly because fans often expect the same level of choice impact in a trilogy that a single self-contained game can deliver, and partly because of simple subconscious rationales like "if it doesn't really change anything, why is the choice there?"
This level of expectation is probably something that needs to be discouraged, not encouraged.
Modifié par Nightwriter, 15 juillet 2013 - 09:04 .