iakus wrote...
dreamgazer wrote...
sH0tgUn jUliA wrote...
ShepnTali wrote...
"huge consequences"
This may be true if you played no multiplayer with the initial release. How tight were the war asset numbers to getting a 'best' ending?
And this is how they'd weasel out of it.
Pretty much. Goes for nearly every pre-release quote, too: they can all be interpreted away as being "accurate", even the A,B,C endings and the consequences storytelling vid.
And even if it's technically accurate, it's still deliberately misleading.
Does your dog bite?
It's not deliberately misleading. The reality not matching player-created expectations isn't any indication of malicious intent.
This is why, while I concede that there is blame on both sides that is' 70/30 or perhaps 80/20 as far as blame assignment between fans and devs, respectively. Yes, the devs make vague, bland statements that can be interpreted in a number of ways. But that's company policy. You don't give away more information than is absolutely necessary, and if you can help it, don't give away anything at all.
A dev actually said on the forums that their usual stance is to not say anything because fans have a tendency for overkill. Over-interpretation, over-analysis, over-deconstruction. To the point that sometimes a fan interpretation of a statement is 2 or more leagues away from what was originally said.
The statement about the Rachni was a huge consequence. It's a fairly heft chunk of points in the EMS. It's entirely possible to skip that mission. And even if you do the mission, making a "wrong" (relatively speaking) choice can not only result in no benefit, but an additional loss of points. And those EMS points are big because they determine the type and quality of the ending you earn.
That's a huge consequence.
But it's not what
players thought "huge consequence" meant.
Same with the A, B, C. Your choices do a fairly big determination on your ending. In ME1 and 2, regardless of whatever choices you made, the final decision was static (I don't count what happens after the final decision, because the argument is with regards to the decision itself). No matter how much of the game I completed, no matter whether I was Paragon or Renegade, I always had the option to Save/Kill the Council, and Keep/Destroy the Collector Base.
Mass Effect 3 changes that entirely. My decisions now not only determine the ending type, but the quality of said ending, and the priority in which those versions are made available. Run through ME3 just doing story missions? You're locked into ONE ending. Not three. ONE. You have to work to improve the number of, and quality, of the endings.
That's not A, B, C. That's not static choice. It's not Deus Ex where I always have the same options regardless of what I do.
While some fault could be laid on the devs for making vague remarks, the onus is primarily on the fans for the manner in which they chose to interpret said statements.