oO Stryfe Oo wrote...
I've had it occur when it lands on it's own accord as well, so I'm just going to label it a bug and call it a day.
OT: The Praetorian would get destroyed otherwise. That bubble gives it a fighting chance to close in on competent players. But yeah, Pugs do seem to set that off religiously. You should just kill other stuff while your teammates distract her. That's what I do, and it normally works out.
Personally, It's the Scions I think need complaining about. Those dudes are stacked. I bet one would easily destroy a Prime. Also, I dunno if this is just me, but y'know that they hit you three times with their 2-hit melee attack? Wtf is up with that?!? It's like...they'll bring their arm back, and my guy will reel back + lose shields as if he'd been slapped, giving the Scion ample time to connect with both hits, taking down a metric ****-ton of shields/health. Bit of a dirty trick, that is...
I'm not complaining.
I'm just saying there's no consistency. If you have 2 enemies that get into bubble mode only when attacked by travel-time powers, but not hitscan - don't make an enemy that's invulnerable to both and slap more health and armor to it. How is a new player suppose to know?
He can notice that a Phantom for example doesn't block his Reave or Overload, but does block his Warp or Throw. Banshee - same. Praetorian blocks both. And when he can be attacked with powers - he attacks at the same time with laz0rs - forcing the player into hard cover. Banshee only throws slow Warps that can be dodged or even absorbed, Phantom can't attack in the bubble.
No consistency, no explanation, no balance.