Heretic_Hanar wrote...
Seriously, I've seen people like this. People who talk absolute trash about ME3 and point out all the flaws in that game (especially the flaws in the plot and story), yet these same people are completely blind to (many) flaws of ME2.
To point out a few of ME2's major flaws story-wise:
- The Lazarus Project:
An over-complicated and nonsensical way of separating Shepard from his crew and railroading him into working with Cerberus. This could actually have been cool if the Lazarus Project has any further ramifications on the galaxy and Shepard himself (look at Deus Ex: Human Revolution for an example of a similar project done right).
- The status-quo of the plot:
ME2 really does nothing to further the overall plot of Mass Effect. At the end of the game we're literally no single step further into preparing foe the reapers than we were at the start of the game, especially when you blew up the Collector base. At the end of ME2 the galaxy is ever so unprepared as at the end of ME1, even less so, because:
- The Council retcon:
The Council acknowledged Sovereign to be a reaper and acknowledged that we need to prepare ourselves for the reapers. This is completely retconned in ME2. The ME2 turned the council into an even more ridiculously stupid bunch than they already were in ME1.
- Giant Baby Arnold:
Seriously, the human terminator reaper at the end of ME2 is ridiculous. It just looks silly, it makes no sense and the purpose of this giant terminator reaper is never explained in this game or the next. Seriously, what was the point of the Collectors, what was the point of starting the harvest before the reapers were even there and what was the point of Giant Baby Arnold Terminator Reaper?
These are just a few of my complaints about ME2.
So tell me people, how is it possible to hate ME3 yet love ME2 at the same time? How can you point out all the flaws in ME3 yet be absolutely blind to the flaws of ME2? I would very much like to know that.
Look. It's simple really. All these flaws you point too. Ok, they are....... niggles. Things that require a leap of faith, but ultimately when they happen they add to the story. And ultimately, they don't derail that story.
That's the difference. ME3 derailed it's ending. ME2 continued it's ending past baby Reaper. And let's not forget. The goal of destroying or neutralising the collector base was accomplished. The mission was clearly defined! It was accomplished! Mission over Shep's Team 1:0 Collectors.
Shepard's death and rebirth was a fun means of story telling that introduced the new Mass Effect by literally blowing the old Normandy to pieces in such a way that your Shepard is smack bang in the middle of it.
Best. Opening. Ever!
Lazarus? Even the game states just how impossible the task seemed, yet the dogged persistence required to bring the project to fruition went on to define who Miranda Lawson is. As such, Shepard death was made to give the squad member a chance to develop some character before we ever met her.
Collector base? I was hoping for more, really. But on the plus side at least there are no collectors in the Main Campaign. (MP mode's don't count after all).
The council? C'mon. Since when are those guy's ever on Shep's side?
And baby Reaper? At least, it gave us something different. It took what we knew of combat and tried to shake things up. That kind of push to continue giving more to the player than same old same old, is the mark of a good developer. Sometimes the changes work out and sometimes they don't. But they pushed the premise of combat. ME3's whole combat mechanic exist's around throwing more hordes at you and maybe giving you a Kai Leng fight. None of which stand out in the mind the way the baby Reaper fight does.
It wasn't until people said they wanted a boss fight that we were given clone Shep in a boss fight encounter that gave the gamer new rules on top of the standard fight mechanics.
Anyway. The Baby Reaper fight is superior to Kai Leng's fight as a boss character.
And as for the collectors making a Reaper? The Reapers were delayed in harvesting so the collectors were directed to take up the slack in the schedule. The Reapers essentially hired in help..... though by hired I mean slave labour.
Modifié par Redbelle, 13 juillet 2013 - 10:30 .