mass perfection wrote...
Was Assassin's Creed Revelations filler?
Totally and completely. So was Brotherhood.
mass perfection wrote...
Was Assassin's Creed Revelations filler?
Was because everyone loved Ezio?MassivelyEffective0730 wrote...
mass perfection wrote...
Was Assassin's Creed Revelations filler?
Totally and completely. So was Brotherhood.
mass perfection wrote...
Was Assassin's Creed Revelations filler?
MassivelyEffective0730 wrote...
Personally, I chalk that up to how bad ME3 ended up being in that aspect than to any merits that BO2 might've had. It wasn't that it was a massive achievement in storytelling, even beating out Mass Effect. It's that Mass Effect 3 just ended up being so bad with its payout for its storylines and decisions and choices that it was actually less than BO2, an FPS. As I said though, this is my opinion.
I wouldn't know.I got REAL bored of Revelations after afew missions.AresKeith wrote...
mass perfection wrote...
Was Assassin's Creed Revelations filler?
Not really, it ended the story of both Altair and Ezio
The problem with Revelations was that it was basically an expansion to brotherhood because of the length of the game
You are going to use that as an example? Because the "important" choice is completely causally unrelated to the effect (Farid takes the bullet for Karma, and the bad guys don't bother shooting her again despite the fact that they clearly tried to kill her just now, and clearly didn't succeed thanks to Farid's heroic sacrifice)Well, at least Black Ops 2 had choices with actual consequences that actually had a significant impact on the ending though
IntelligentME3Fanboy wrote...
social.bioware.com/4325464/polls/46452/
What?HiddenInWar wrote...
Assassin's Creed: Internet Arguments 2
Heretic_Hanar wrote...
That is not true. ME2 clearly already is a filler as soon as you blow up the Collector base.MassivelyEffective0730 wrote...
AresKeith wrote...
As much as I like ME2, it was a filler game because Bioware didn't know what to do for a trilogy
It ended up being filler, but the reason I think it did was because of the direction ME3 ended up going.
The only thing that can potentially be gained in ME2 that could potentially have been of any significance was the Collector base. Without it, you're literally no furter than you were at the end of ME1.
ME2 literally is a status-quo. In the end of ME2 I couldn't help but conclude that story had not progressed one single inch from where it was at the end of ME1.Please explain this, because I don't understand what you mean with this.ME2 was leading up to a different ME3 to what we got. That's why it feels so disjointed in my opinion.
Modifié par MassivelyEffective0730, 14 juillet 2013 - 12:18 .
mass perfection wrote...
Who'd win in a fight,the Reapers or the Brethren Moons from Dead Space?
Modifié par Heretic_Hanar, 14 juillet 2013 - 12:17 .
ME3 is at fault for that but IMO ME2 is at fault for not really setting much up anyway that could've been used by ME3 (a couple of dark energy references were about all).MassivelyEffective0730 wrote...
In my opinion, this isn't ME2's fault. This is ME3's fault. ME3 failed to properly build upon the constraints set by ME2. That is why ME2 can feel rather meaningless in the context of the story.
Am I making sense? I can paint a picture for you if you need me to.
mass perfection wrote...
Was Assassin's Creed Revelations filler?
Heretic_Hanar wrote...
MassivelyEffective0730 wrote...
Personally, I chalk that up to how bad ME3 ended up being in that aspect than to any merits that BO2 might've had. It wasn't that it was a massive achievement in storytelling, even beating out Mass Effect. It's that Mass Effect 3 just ended up being so bad with its payout for its storylines and decisions and choices that it was actually less than BO2, an FPS. As I said though, this is my opinion.
You keep blaming everything on ME3 yet you do not realize that it's ME2 that made the ME3 that we got pretty much inevitable.
ME2 is the game that led us to ME3. You can't blame everything on ME3 yet ignore that ME2 and its flaws is the thing that inevitably led us to the ME3 we got. That's actually one of the points I tried to make in my OP.
Reorte wrote...
ME3 is at fault for that but IMO ME2 is at fault for not really setting much up anyway that could've been used by ME3 (a couple of dark energy references were about all).MassivelyEffective0730 wrote...
In my opinion, this isn't ME2's fault. This is ME3's fault. ME3 failed to properly build upon the constraints set by ME2. That is why ME2 can feel rather meaningless in the context of the story.
Am I making sense? I can paint a picture for you if you need me to.
He does?BaladasDemnevanni wrote...
mass perfection wrote...
Was Assassin's Creed Revelations filler?
I wouldn't say so. It moves our protagonist around to where he needs to be, on a narrative level. It puts him on a clear path forward and has allowed him to overcome the Bleeding Effect.
Desmond actually has character development for a change (yes, I laughed typing that).
Whether they were good stories is another question entirely, but Brotherhood and Revelations did push the story forward.
Taking out a newly introduced threat that is virtually unrelated to and only present for the sake of having a non-Reaper antagonist is filler.It's not filler as soon as you blow up the Collector base.
MassivelyEffective0730 wrote...
It's not filler as soon as you blow up the Collector base. It progressed in the understanding of the Reapers, in setting up the cards for their arrival in ME3, in preparing the variables for the final action. It was the more in-depth and alternative look into the universe from ME1.
*snip*
Am I making sense? I can paint a picture for you if you need me to.
Modifié par Heretic_Hanar, 14 juillet 2013 - 12:27 .
MassivelyEffective0730 wrote...
I think ME2 is being bashed (unfairly, in my opinion) because ME3 didn't come from the lead that ME2 established.
mass perfection wrote...
He does?BaladasDemnevanni wrote...
mass perfection wrote...
Was Assassin's Creed Revelations filler?
I wouldn't say so. It moves our protagonist around to where he needs to be, on a narrative level. It puts him on a clear path forward and has allowed him to overcome the Bleeding Effect.
Desmond actually has character development for a change (yes, I laughed typing that).
Whether they were good stories is another question entirely, but Brotherhood and Revelations did push the story forward.
Heretic_Hanar wrote...
MassivelyEffective0730 wrote...
I think ME2 is being bashed (unfairly, in my opinion) because ME3 didn't come from the lead that ME2 established.
What lead did ME2 establish and how did ME3 not follow up on this?
I'm completely unware of any lead being established by ME2, other than "omg the reapers are coming", which ME3 clearly does follow up on.