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People hating on ME3 yet thinking ME2 is "perfect"


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#426
The Heretic of Time

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MassivelyEffective0730 wrote...

Agree to disagree then.


Suits me.

#427
mass perfection

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Heretic_Hanar wrote...

mass perfection wrote...

Heretic_Hanar wrote...

mass perfection wrote...

Cthulhu42 wrote...

mass perfection wrote...

Paragon's are liberals and Renegades are Republicans.

No. Just no.

Why not?

Because Renegades are cool, Republicans are not. :wizard:

Because Democrats are way cooler,right?

Don't know, don't care. I'm not an American. I can't even give two sh*ts about the politics of my own country, nevermind the politics of someone else's country.

That's not good at all.

#428
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Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.

Those were the two best Loyalty Missions, too (Tali's and Mordin's, that is; Legion's was dull).

#429
MassivelyEffective0730

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Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.


I disagree. I think everything in ME2 (and ME1) should have been followed up on in ME3.

#430
Seboist

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Cthulhu42 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.

Those were the two best Loyalty Missions, too (Tali's and Mordin's, that is; Legion's was dull).


Legion's LM was dull gameplay-wise but it featured a rare example of genuine sci-fi in the sequels(Mordin's too).

#431
The Heretic of Time

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Cthulhu42 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.

Those were the two best Loyalty Missions, too (Tali's and Mordin's, that is; Legion's was dull).

I did like what Legion had to say at the beginning of his LM though, especially towards Tali if you took her with you.

Modifié par Heretic_Hanar, 14 juillet 2013 - 01:14 .


#432
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Seboist wrote...

Cthulhu42 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.

Those were the two best Loyalty Missions, too (Tali's and Mordin's, that is; Legion's was dull).


Legion's LM was dull gameplay-wise but it featured a rare example of genuine sci-fi in the sequels(Mordin's too).

The choice between whether to kill or brainwash an enemy would have been an interesting dilemma if it was applied to something other than genocidal killbots, but since it wasn't I found it completely uncompelling.

#433
Seboist

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MassivelyEffective0730 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.


I disagree. I think everything in ME2 (and ME1) should have been followed up on in ME3.


You seriously think fluff like Garrus and Jacob's LMs should have been given anything other than a mere passing mention?

#434
MassivelyEffective0730

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Seboist wrote...

MassivelyEffective0730 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.


I disagree. I think everything in ME2 (and ME1) should have been followed up on in ME3.


You seriously think fluff like Garrus and Jacob's LMs should have been given anything other than a mere passing mention?


I think that if they shouldn't, then they shouldn't have been added. I'd have liked to see the effects of everything set forth in both games, no matter how large or small.

#435
IntelligentME3Fanboy

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MassivelyEffective0730 wrote...

Seboist wrote...

MassivelyEffective0730 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.


I disagree. I think everything in ME2 (and ME1) should have been followed up on in ME3.


You seriously think fluff like Garrus and Jacob's LMs should have been given anything other than a mere passing mention?


I think that if they shouldn't, then they shouldn't have been added. I'd have liked to see the effects of everything set forth in both games, no matter how large or small.

sigh..these loyalty missions shouldn't exist in the first place

#436
chemiclord

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MassivelyEffective0730 wrote...

I think that if they shouldn't, then they shouldn't have been added. I'd have liked to see the effects of everything set forth in both games, no matter how large or small.


Then your expectations were wholly unreasonable... and that's frankly YOUR fault, not Bioware's.  You're talking about a project so huge in scope and size that EA would have NEVER signed off on it.

#437
MassivelyEffective0730

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chemiclord wrote...

MassivelyEffective0730 wrote...

I think that if they shouldn't, then they shouldn't have been added. I'd have liked to see the effects of everything set forth in both games, no matter how large or small.


Then your expectations were wholly unreasonable... and that's frankly YOUR fault, not Bioware's.  You're talking about a project so huge in scope and size that EA would have NEVER signed off on it.


No. I don't think it is unreasonable. Is it too much to ask that they acknowledge everything they put forward? Is it to much to ask that all plot points and threads and everything left over in the games got addressed? They started it, and they did say they were going to finish it. 

That's not my fault at all. If they didn't want it to be so ambitious, they shouldn't have made it so ambitious.
 

#438
The Heretic of Time

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MassivelyEffective0730 wrote...

Seboist wrote...

MassivelyEffective0730 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.


I disagree. I think everything in ME2 (and ME1) should have been followed up on in ME3.


You seriously think fluff like Garrus and Jacob's LMs should have been given anything other than a mere passing mention?


I think that if they shouldn't, then they shouldn't have been added. I'd have liked to see the effects of everything set forth in both games, no matter how large or small.


With a squad of 12 hencemen, each of them with a loyalty mission with different outcomes, and all of them can potentially die or simply not be recruited, the variables add up. Thinking all of that should be addressed in the sequel is just unrealistic wishful thinking.


I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.

#439
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Seboist wrote...

Legion's LM was dull gameplay-wise but it featured a rare example of genuine sci-fi in the sequels(Mordin's too).


Also probably the only time Bioware has managed to write moral ambiguity well.

#440
dreamgazer

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MassivelyEffective0730 wrote...

No. I don't think it is unreasonable. Is it too much to ask that they acknowledge everything they put forward?


Kinda, yeah. I mean, there are one-off conflicts and choices in TV series that are never addressed again. 

While I would've preferred quick updates on Sidonis and Ronald Taylor if they were kept alive (I have more play-throughs where they're dead), they weren't crucial and could be easily answered with a little innocent headcanon. 

#441
The Heretic of Time

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MassivelyEffective0730 wrote...

That's not my fault at all. If they didn't want it to be so ambitious, they shouldn't have made it so ambitious.
 


Indeed. This here is again ANOTHER flaw of ME2 that we can add to the list of ME2 flaws.

ME2 was too ambitious. BioWare wrote themselves into a corner when they decided to make every single hencement's recruitment, loyalty mission and survivability optional. The infinite amount of possible variables in ME2 were just too much to handle. It once again shows how BioWare didn't think this sh*t through when they wrote ME2.

#442
MassivelyEffective0730

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Heretic_Hanar wrote...

MassivelyEffective0730 wrote...

Seboist wrote...

MassivelyEffective0730 wrote...

Seboist wrote...

Other than CB and Mordin/Legion/Tali LM there's nothing of note in ME2 for 3 to follow up upon.


I disagree. I think everything in ME2 (and ME1) should have been followed up on in ME3.


You seriously think fluff like Garrus and Jacob's LMs should have been given anything other than a mere passing mention?


I think that if they shouldn't, then they shouldn't have been added. I'd have liked to see the effects of everything set forth in both games, no matter how large or small.


With a squad of 12 hencemen, each of them with a loyalty mission with different outcomes, and all of them can potentially die or simply not be recruited, the variables add up. Thinking all of that should be addressed in the sequel is just unrealistic wishful thinking.


I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.

I know how the variables are. It sucks, but they put them in place, and I want to see them pay off.

As much as I love the ME2 team, I do think it could have, and should have been slimmed down to 7 or 8.

Garrus, Tali, Kasumi, Zaeed, Grunt, and Samara didn't need to exist in my opinion. It's nice that they're there, but they are rather superfluous. 

ME3 should have brought back at least one ME2 squadmate in my opinion (not counting the Dextro's).

#443
MassivelyEffective0730

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Heretic_Hanar wrote...

MassivelyEffective0730 wrote...

That's not my fault at all. If they didn't want it to be so ambitious, they shouldn't have made it so ambitious.
 


Indeed. This here is again ANOTHER flaw of ME2 that we can add to the list of ME2 flaws.

ME2 was too ambitious. BioWare wrote themselves into a corner when they decided to make every single hencement's recruitment, loyalty mission and survivability optional. The infinite amount of possible variables in ME2 were just too much to handle. It once again shows how BioWare didn't think this sh*t through when they wrote ME2.


I will concede that point. ME2 was made to be too big.

#444
The Heretic of Time

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Morocco Mole wrote...

Seboist wrote...

Legion's LM was dull gameplay-wise but it featured a rare example of genuine sci-fi in the sequels(Mordin's too).


Also probably the only time Bioware has managed to write moral ambiguity well.


A moral ambiguity which I couldn't care less about though.

Destroying a bunch of genocidal kill bots or rewriting a bunch of genocidal kill bots? What should I choose? Hmmmmmmmmmmmmmmmm.....

I usually just flip a coin when I have to make that decision, not because it's a hard decision, but because I just couldn't care less. :P

#445
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Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .

Modifié par Morocco Mole, 14 juillet 2013 - 01:36 .


#446
dreamgazer

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Heretic_Hanar wrote...

I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.


Meh.  Optional things like hunting down Wrex's armor and helping Garrus get Dr. Saleon made their way into ME1.

#447
The Heretic of Time

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MassivelyEffective0730 wrote...

Heretic_Hanar wrote...

MassivelyEffective0730 wrote...

That's not my fault at all. If they didn't want it to be so ambitious, they shouldn't have made it so ambitious.
 


Indeed. This here is again ANOTHER flaw of ME2 that we can add to the list of ME2 flaws.

ME2 was too ambitious. BioWare wrote themselves into a corner when they decided to make every single hencement's recruitment, loyalty mission and survivability optional. The infinite amount of possible variables in ME2 were just too much to handle. It once again shows how BioWare didn't think this sh*t through when they wrote ME2.


I will concede that point. ME2 was made to be too big.


Too big in terms of amount of variables, yes. Not too big in terms of anything else.

#448
MassivelyEffective0730

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dreamgazer wrote...

MassivelyEffective0730 wrote...

No. I don't think it is unreasonable. Is it too much to ask that they acknowledge everything they put forward?


Kinda, yeah. I mean, there are one-off conflicts and choices in TV series that are never addressed again. 

While I would've preferred quick updates on Sidonis and Ronald Taylor if they were kept alive (I have more play-throughs where they're dead), they weren't crucial and could be easily answered with a little innocent headcanon. 


And that's all I wanted. A brief mention or too. More important things could be addressed.

I wish they took DA:O's style of acknowledging things like background, love interest, etc. 

#449
MassivelyEffective0730

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Heretic_Hanar wrote...

MassivelyEffective0730 wrote...

Heretic_Hanar wrote...

MassivelyEffective0730 wrote...

That's not my fault at all. If they didn't want it to be so ambitious, they shouldn't have made it so ambitious.
 


Indeed. This here is again ANOTHER flaw of ME2 that we can add to the list of ME2 flaws.

ME2 was too ambitious. BioWare wrote themselves into a corner when they decided to make every single hencement's recruitment, loyalty mission and survivability optional. The infinite amount of possible variables in ME2 were just too much to handle. It once again shows how BioWare didn't think this sh*t through when they wrote ME2.


I will concede that point. ME2 was made to be too big.


Too big in terms of amount of variables, yes. Not too big in terms of anything else.


And that's where we disagree. But we've agreed to disagree already. There's no need to argue further on that point.

#450
The Heretic of Time

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dreamgazer wrote...

Heretic_Hanar wrote...

I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.


Meh.  Optional things like hunting down Wrex's armor and helping Garrus get Dr. Saleon made their way into ME1.


And in ME1 they were indeed optional and the game didn't punish you for not doing those optional fluff missions.

In ME2 however, these fluff mission are part of the core game and the game actually punishes you for not doing this sh*t when you decide to skip them.