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People hating on ME3 yet thinking ME2 is "perfect"


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#451
Guest_Cthulhu42_*

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MassivelyEffective0730 wrote...

I wish they took DA:O's style of acknowledging things like background, love interest, etc. 

I don't recall my Warden's background or romance ever being mentioned in DA2.

Modifié par Cthulhu42, 14 juillet 2013 - 01:40 .


#452
IntelligentME3Fanboy

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ME2 should have continued the Reapers's story,im sure everyone would agree

#453
sH0tgUn jUliA

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They didn't think stuff through when they wrote ME2 and they definitely didn't think through stuff when they wrote ME3. It was a Charlie Foxtrot. Perhaps they should have just said "hey, Shepard stopped the reapers by stopping the collectors. Let's just leave them in dark space forever and start a new story. Perhaps that's the best way to go. Write one stupid DLC that finds the "starbrat AI" in the Citadel and we blow up the damned thing instead of Arrival. The End of the reaper threat forever. ME3 then is a new beginning.

Dead characters? No worries. Introduce new ones.

#454
dreamgazer

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Heretic_Hanar wrote...

dreamgazer wrote...

Heretic_Hanar wrote...

I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.


Meh.  Optional things like hunting down Wrex's armor and helping Garrus get Dr. Saleon made their way into ME1.


And in ME1 they were indeed optional and the game didn't punish you for not doing those optional fluff missions.

In ME2 however, these fluff mission are part of the core game and the game actually punishes you for not doing this sh*t when you decide to skip them.


In a way, ME1 "punishes" you for not doing the Wrex mission, since it's harder to talk him down without killing him on Virmire. You're right about Garrus though, unless I'm forgetting something. 

Modifié par dreamgazer, 14 juillet 2013 - 01:42 .


#455
The Heretic of Time

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IntelligentME3Fanboy wrote...

ME2 should have continued the Reapers's story,im sure everyone would agree


Or ME2 and ME3 both should have completely dropped the reaper plot or moved it completely to the background, to focus on new, other, more interesting conflicts.

ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.

#456
MassivelyEffective0730

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Cthulhu42 wrote...

MassivelyEffective0730 wrote...

I wish they took DA:O's style of acknowledging things like background, love interest, etc. 

I don't recall my Warden's background or romance ever being mentioned in DA2.


I'm talking about in DA:O alone. I would have liked it if the game took more mention to factors like that.

#457
AresKeith

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Morocco Mole wrote...

Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .


Bioware didn't think things through with the whole troilgy

#458
The Heretic of Time

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dreamgazer wrote...

Heretic_Hanar wrote...

dreamgazer wrote...

Heretic_Hanar wrote...

I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.


Meh.  Optional things like hunting down Wrex's armor and helping Garrus get Dr. Saleon made their way into ME1.


And in ME1 they were indeed optional and the game didn't punish you for not doing those optional fluff missions.

In ME2 however, these fluff mission are part of the core game and the game actually punishes you for not doing this sh*t when you decide to skip them.


In a way, ME1 "punishes" you for not doing the Wrex mission, since it's harder to talk him down without killing him on Virmire. You're right about Garrus though, unless I'm forgetting something. 


I didn't get Wrex's armor on my first playthrough, I didn't max out my charisma or intimidate either, yet I had no trouble keeping Wrex alive on Virmire.

Wrex's armor is more of a bonus than anything else. You don't get punished for not getting the armor, instead you just get a tiny reward for getting it. It's not the same as in ME2 with the contrived loyalty missions that are mandatory if you want to be succesful in the suicide mission.

#459
MassivelyEffective0730

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AresKeith wrote...

Morocco Mole wrote...

Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .


Bioware didn't think things through with the whole troilgy


More than just the Suicide Mission... Everything really.

#460
BaladasDemnevanni

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Heretic_Hanar wrote...

ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.


Nah, ME1 basically solved and reintroduced the problem. Remember what Shepard says to Anderson or the Council: the Reapers are out there and they're coming. And I'm going to find a way to stop them.

(paraphrase). For all the issues ME2 and 3 had, ME1's ending made it clear that if there ever was a sequel, the Reaper thread would be picked up.

Modifié par BaladasDemnevanni, 14 juillet 2013 - 01:48 .


#461
The Heretic of Time

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AresKeith wrote...

Morocco Mole wrote...

Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .


Bioware didn't think things through with the whole troilgy


Jup.

#462
IntelligentME3Fanboy

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Heretic_Hanar wrote...

IntelligentME3Fanboy wrote...

ME2 should have continued the Reapers's story,im sure everyone would agree


Or ME2 and ME3 both should have completely dropped the reaper plot or moved it completely to the background, to focus on new, other, more interesting conflicts.

ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.

but if i remember correctly,in ME1 ending Shepard says something like:Soreveign was just one Reaper,there are hundreds of reapers coming and i'll find a way to stop them.

#463
dreamgazer

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Heretic_Hanar wrote...

Wrex's armor is more of a bonus than anything else. You don't get punished for not getting the armor, instead you just get a tiny reward for getting it. It's not the same as in ME2 with the contrived loyalty missions that are mandatory if you want to be succesful in the suicide mission.


Well, then you don't trust the non-loyal squad members for bigger duties. Unless, of course, you don't do any of the LMs. 

(shrug)

#464
Steelcan

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Both games have their share of flaws. ME2's plot goes nowhere fast ignoring the fact that the Reapers are pressing. Only Arrival, a mediocre dlc at best deals with them directly.

ME3 screwed up in so many places I wont bother listing them all.

#465
The Heretic of Time

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BaladasDemnevanni wrote...

Heretic_Hanar wrote...

ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.


Nah, ME1 basically solved and reintroduced the problem. Remember what Shepard says to Anderson or the Council: the Reapers are out there and they're coming. And I'm going to find a way to stop them.

(paraphrase). For all the issues ME2 and 3 had, ME1's ending made it clear that if there ever was a sequel, the Reaper thread would be picked up sooner or later.


Or later indeed. They could have kept the reapers as a mysterious background force through the trilogy (like the Wild Hunt so far in the Witcher series) and introduce them in a later trilogy or something like that.

#466
The Heretic of Time

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Steelcan wrote...

Both games have their share of flaws. ME2's plot goes nowhere fast ignoring the fact that the Reapers are pressing. Only Arrival, a mediocre dlc at best deals with them directly.

ME3 screwed up in so many places I wont bother listing them all.


Yeah. I think my silly little drawing sums up the major problem with ME2 rather perfectly:

Image IPB

#467
MegaSovereign

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spirosz wrote...

ME2 is perfect.











For my tastes.


I agree with Bane. I loved the character-driven epic that is ME2.

#468
Steelcan

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@HH, at least saving the CB does some preparation, but then Walters hit Cerberus with the idiot stick

#469
AresKeith

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Meh, I liked ME2 for what it is

#470
MassivelyEffective0730

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MegaSovereign wrote...

spirosz wrote...

ME2 is perfect.











For my tastes.


I agree with Bane. I loved the character-driven epic that is ME2.


Well, here's the post I agree with most here.

Mass Effect 2 is indeed perfect, for my personal tastes.

Also, Steelcan, here's my drawing as an alternative to Heretic_Hanar's. It's up to you to decide the veracity of either one. 

Image IPB

#471
dreamgazer

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I should draw something.

#472
Steelcan

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The artistic skills expressed here rival those of Botticelli and Leonardo da Vinci

#473
MegaSovereign

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Steelcan wrote...

@HH, at least saving the CB does some preparation, but then Walters hit Cerberus with the idiot stick


Actually, experiments with alien tech going wrong is a Cerberus tradition established long before ME3. But I agree that the CB decision should have amounted to more than just some EMS points...

#474
BaladasDemnevanni

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Heretic_Hanar wrote...

BaladasDemnevanni wrote...

Heretic_Hanar wrote...

ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.


Nah, ME1 basically solved and reintroduced the problem. Remember what Shepard says to Anderson or the Council: the Reapers are out there and they're coming. And I'm going to find a way to stop them.

(paraphrase). For all the issues ME2 and 3 had, ME1's ending made it clear that if there ever was a sequel, the Reaper thread would be picked up sooner or later.


Or later indeed. They could have kept the reapers as a mysterious background force through the trilogy (like the Wild Hunt so far in the Witcher series) and introduce them in a later trilogy or something like that.


Still, that's not really following a trilogy arc then, which is fine, but not what ME was started as.

My point is: ME1 should not have ended as it did if Bioware wanted to sideline the Reapers. Shepard + co. should have just agreed that the threat was dealt with and moved on, then if they changed their minds: plot twist! The Reapers had a secret back-up plan all along.

It would be like the Witcher 2 not dealing with the Assassins of Kings, which is introduced at the end of Witcher 1, but focusing on Geralt touring the countryside with Tris.

Modifié par BaladasDemnevanni, 14 juillet 2013 - 01:58 .


#475
TexasToast712

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 Mass Effect 1 < Mass Effect 2 < Mass Effect 3

People focus too much on one flaw. (endings) Regardless of the endings, Mass Effect 3 was a solid game and my favorite. Before that it was Mass Effect 2. Mass Effect 1 combat was terrible compared to the other 2. Story was decent across all 3. As with any game that does a import system, there will always be unavoidable problems.