I don't recall my Warden's background or romance ever being mentioned in DA2.MassivelyEffective0730 wrote...
I wish they took DA:O's style of acknowledging things like background, love interest, etc.
Modifié par Cthulhu42, 14 juillet 2013 - 01:40 .
Guest_Cthulhu42_*
I don't recall my Warden's background or romance ever being mentioned in DA2.MassivelyEffective0730 wrote...
I wish they took DA:O's style of acknowledging things like background, love interest, etc.
Modifié par Cthulhu42, 14 juillet 2013 - 01:40 .
Heretic_Hanar wrote...
dreamgazer wrote...
Heretic_Hanar wrote...
I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.
Meh. Optional things like hunting down Wrex's armor and helping Garrus get Dr. Saleon made their way into ME1.
And in ME1 they were indeed optional and the game didn't punish you for not doing those optional fluff missions.
In ME2 however, these fluff mission are part of the core game and the game actually punishes you for not doing this sh*t when you decide to skip them.
Modifié par dreamgazer, 14 juillet 2013 - 01:42 .
IntelligentME3Fanboy wrote...
ME2 should have continued the Reapers's story,im sure everyone would agree
Cthulhu42 wrote...
I don't recall my Warden's background or romance ever being mentioned in DA2.MassivelyEffective0730 wrote...
I wish they took DA:O's style of acknowledging things like background, love interest, etc.
Morocco Mole wrote...
Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .
dreamgazer wrote...
Heretic_Hanar wrote...
dreamgazer wrote...
Heretic_Hanar wrote...
I agree though, the meaningless loyalty missions such as Garrus's loyalty mission or Jacob's loyalty mission were pointless and shouldn't have been added in the first place.
Meh. Optional things like hunting down Wrex's armor and helping Garrus get Dr. Saleon made their way into ME1.
And in ME1 they were indeed optional and the game didn't punish you for not doing those optional fluff missions.
In ME2 however, these fluff mission are part of the core game and the game actually punishes you for not doing this sh*t when you decide to skip them.
In a way, ME1 "punishes" you for not doing the Wrex mission, since it's harder to talk him down without killing him on Virmire. You're right about Garrus though, unless I'm forgetting something.
AresKeith wrote...
Morocco Mole wrote...
Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .
Bioware didn't think things through with the whole troilgy
Heretic_Hanar wrote...
ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.
Modifié par BaladasDemnevanni, 14 juillet 2013 - 01:48 .
AresKeith wrote...
Morocco Mole wrote...
Bioware has admitted they didn't think things through with the suicide mission. Which says a lot about them .
Bioware didn't think things through with the whole troilgy
but if i remember correctly,in ME1 ending Shepard says something like:Soreveign was just one Reaper,there are hundreds of reapers coming and i'll find a way to stop them.Heretic_Hanar wrote...
IntelligentME3Fanboy wrote...
ME2 should have continued the Reapers's story,im sure everyone would agree
Or ME2 and ME3 both should have completely dropped the reaper plot or moved it completely to the background, to focus on new, other, more interesting conflicts.
ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.
Heretic_Hanar wrote...
Wrex's armor is more of a bonus than anything else. You don't get punished for not getting the armor, instead you just get a tiny reward for getting it. It's not the same as in ME2 with the contrived loyalty missions that are mandatory if you want to be succesful in the suicide mission.
BaladasDemnevanni wrote...
Heretic_Hanar wrote...
ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.
Nah, ME1 basically solved and reintroduced the problem. Remember what Shepard says to Anderson or the Council: the Reapers are out there and they're coming. And I'm going to find a way to stop them.
(paraphrase). For all the issues ME2 and 3 had, ME1's ending made it clear that if there ever was a sequel, the Reaper thread would be picked up sooner or later.
Steelcan wrote...
Both games have their share of flaws. ME2's plot goes nowhere fast ignoring the fact that the Reapers are pressing. Only Arrival, a mediocre dlc at best deals with them directly.
ME3 screwed up in so many places I wont bother listing them all.
spirosz wrote...
ME2 is perfect.
For my tastes.
MegaSovereign wrote...
spirosz wrote...
ME2 is perfect.
For my tastes.
I agree with Bane. I loved the character-driven epic that is ME2.
Steelcan wrote...
@HH, at least saving the CB does some preparation, but then Walters hit Cerberus with the idiot stick
Heretic_Hanar wrote...
BaladasDemnevanni wrote...
Heretic_Hanar wrote...
ME1 basically already solved the reaper issue (they were trapped in dark space, which was later retconned in ME2, but yeah, f*ck ME2). ME2 should have focussed on something else, something not related to the reapers at all. Then ME3 should have follows that line.
Nah, ME1 basically solved and reintroduced the problem. Remember what Shepard says to Anderson or the Council: the Reapers are out there and they're coming. And I'm going to find a way to stop them.
(paraphrase). For all the issues ME2 and 3 had, ME1's ending made it clear that if there ever was a sequel, the Reaper thread would be picked up sooner or later.
Or later indeed. They could have kept the reapers as a mysterious background force through the trilogy (like the Wild Hunt so far in the Witcher series) and introduce them in a later trilogy or something like that.
Modifié par BaladasDemnevanni, 14 juillet 2013 - 01:58 .