Heretic_Hanar wrote...
Seriously, I've seen people like this. People who talk absolute trash about ME3 and point out all the flaws in that game (especially the flaws in the plot and story), yet these same people are completely blind to (many) flaws of ME2.
To point out a few of ME2's major flaws story-wise:
- The Lazarus Project:
An over-complicated and nonsensical way of separating Shepard from his crew and railroading him into working with Cerberus. This could actually have been cool if the Lazarus Project has any further ramifications on the galaxy and Shepard himself (look at Deus Ex: Human Revolution for an example of a similar project done right).
- The status-quo of the plot:
ME2 really does nothing to further the overall plot of Mass Effect. At the end of the game we're literally no single step further into preparing foe the reapers than we were at the start of the game, especially when you blew up the Collector base. At the end of ME2 the galaxy is ever so unprepared as at the end of ME1, even less so, because:
- The Council retcon:
The Council acknowledged Sovereign to be a reaper and acknowledged that we need to prepare ourselves for the reapers. This is completely retconned in ME2. The ME2 turned the council into an even more ridiculously stupid bunch than they already were in ME1.
- Giant Baby Arnold:
Seriously, the human terminator reaper at the end of ME2 is ridiculous. It just looks silly, it makes no sense and the purpose of this giant terminator reaper is never explained in this game or the next. Seriously, what was the point of the Collectors, what was the point of starting the harvest before the reapers were even there and what was the point of Giant Baby Arnold Terminator Reaper?
These are just a few of my complaints about ME2.
So tell me people, how is it possible to hate ME3 yet love ME2 at the same time? How can you point out all the flaws in ME3 yet be absolutely blind to the flaws of ME2? I would very much like to know that.
1. Because ME2 had an extremely saisfying emotional payoff. You leave the game happy.
2. Because based on the choices you made throughout the game your ending played out in multiple ways. that means your choices matterred giving you a strong rush of accomplishment and satisfaction
3. Interrupts actually changed entire conversations and conversational outcomes making different playstyles more entertaining. In ME3 several interrupts do nothing more than ding.
4. Because you actually win when you finish the game rather than choose from your favorite color of collaboration with the enemy or complete loss.
5. Because fetch quests in ME2 were subtle and didn't make you feel like a creepy socially awkward stalker. In ME3 they were so prominently sledgehammerred into your head that it was jarring and completely killing the perception that this is a living breathing world we are playing in rather than a series of scripted game mechanics which eavesdropping fetch quests does!
6. Because the journal system in ME2 was useful
ME3 is a sad sorry excuse for a game with the exception of the Tuchanka arc, citadel DLC and combat, best forgotten, ME2 is still so much ****ing fun to play. And as much as I personally adore the Tuchanka arc, the citadel DLC and the combat in ME3 it was not enough to make me want to replay that ****.